Buff Regenerative Coating

Seems like regenerative coating is the most useless module in the game currently, it’s useless for anything except select interceptors and fed fighters.

 

I propose one of two buffs:

 

A. Regenerative coating regenerates HP on a percentage basis and not a static points basis. This way interceptors, fighters, frigates and destroyers could all use it. For example, interceptors could only get say 35pts of regen, where as destroyers get 100 points of regen.

 

OR:

 

B. Make the Regenerative Coating less dependent on energy reserves. Instead of stopping at 50% capacitor charge, let it stop at 0% capacitor charge.

Make that an “and” instead of “or” and I’m happy.

 

It should restore like 1%/s at full charge and drop steadily down to 0% energy.

6 hours ago, HBZK100 said:

Seems like regenerative coating is the most useless module in the game currently, it’s useless for anything except select interceptors and fed fighters

 

It is useless on thsoe too ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

49 minutes ago, xKostyan said:

It is useless on thsoe those too ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

yeah, regenerative coating is just a gimmick-y modifier the way i see it

Eh I use it on my interceptors and Tackler fighters, still quite useful. It’s saved me at ton on my Hyena so it works in those cases.

 

Really it should be AND instead of OR? sheesh. I’m not buffing stuff enough (pun intended). ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

If it must be OR, I pick the percentage based regen one. Energy is useful but cmon. At least buff the actual function of the module.

It barely does anything even on Jericho interceptors, it needs a buff, but we already have the multipurpose shields so it should be useful on the other factions, not only Ellydium.

Added for review.

Percentage regeneration sounds like an elegant solution, but would probably just make it too good on some ships and still useless on the rest.

 

I would prefer it to have separate fixed value for each ship size class, and not be bound to capacitor charge at all. Current 50 per second is somewhat fine for interceptors (a little too low maybe?), but fighters should get around 100, frigates 200, and destroyers maybe 250 - 300.

+1

+1

I support this suggestion. + 1

 

‘Regenerative Coating’ module needs to be improved/buffed, since it’s the weakest module that offers too little in return for one occupied hull slot.