Bring back Faction Modules to all ships

Put simply, Faction Modules should apply to ALL ships, not just Secret Projects.

 

This could be done in one of two ways; either the Faction Modules apply only to primary roles (ie: Empire Recons, Gunships and Long Range Frigates get Faction Modules; Empire ECM, Command and Engineer do not) or all roles within the faction.

 

Each Faction should have a clear and distinct theme in how they go about things; suggested themes are given, along with suggested modules.

 

FACTION THEMES:

 

The factions should be split into two groups - one that focuses on direct power and damage, the other that focuses on indirect utility. This is not a set-in-stone rule, however.

 

Legion, Vanguard and Raid should be primarily about direct bonuses - more damage, more resistance, etc.

 

Wardens, Armada and Techs should be about indirect bonuses - reduced cooldown, better debuffs, etc.

 

MODULE CONCEPTS:

 

The following is not an exhaustive list, but just some ideas that are based, in part, from what I remember about the original Faction Modules. I’ve also taken a page out of the Secret Project ships where I can.

 

RECON MODULES:

 

Legion Microwarp:

Microwarp spool up time reduced to 0.5 seconds.

 

Wardens Microwarp:

Microwarp spool up time increased to 2 seconds. Stuns all enemies within 300m for 2 seconds upon activation.

 

Armada Microwarp:

Breaks all active locks on ship when Microwarp is activated.

 

Vanguard Microwarp:

Jump time extended to 2.4 seconds.

 

GUNSHIP MODULES:

 

 

Legion Overdrive:

As normal Overdrive. In addition, increases all Hull Resistances by 30pts for the duration.

 

Wardens Overdrive:

As normal Overdrive. In addition, cancels all negative effects upon activation.

 

Armada Overdrive:

Speed, Acceleration, Turning, etc. increased by 75%

 

Vanguard Overdrive:

As normal Overdrive. In addition, increases all Shield Resistances by 30pts for the duration.

 

LONG RANGE FRIGATE MODULES:

 

Legion Disintegrator:

Damage increased by 10%.

 

Wardens Disintegrator:

Deals 80% of damage on impact, and an additional 5% damage per second for 4 seconds (total damage inflicted is identical to normal Disintegrator).

 

Raid Guided Torpedo:

Explosion radius increased by 30%.

 

Techs Guided Torpedo:

Torpedo fuel increased by 10%. Torpedo speed and rotation speed increased by 30%.

 

ENGINEER MODULES:

 

Armada Drones:

Drone damage reduced by 20%. Ship controls up to three Drones at once.

 

Vanguard Drones:

Drone durability increased to 3,500pts.

 

Legion Drones:

Drone damage increased by 10%.

 

Wardens Drones:

Drones destroy incoming missiles. Drones are destroyed in the process.

 

 

Addendum: Reorganisation of Ship Tree to make best use of above changes:

 

Ship tree adopts the T5 model of “Primary-Secondary-Primary” for ALL tiers.

 

However, faction positions swap in various tiers. For example: here is a sample Empire Fighter progression.

 

Rank 1 - Empire Gunship.

Rank 2 - Legion Command.

Rank 3 - Wardens Gunship.

 

Rank 4 - Empire Gunship.

Rank 5 - Wardens Command.

Rank 6 - Legion Gunship.

 

Rank 7 - Empire Gunship.

Rank 8 - Legion Command.

Rank 9 - Wardens Gunship.

 

Rank 10 - Empire Gunship.

Rank 11 - Wardens Command.

Rank 12 - Legion Gunship.

 

Rank 13 - Empire Gunship.

Rank 14 - Legion Command.

Rank 15 - Wardens Gunship. 

 

By reversing roles in each tier, the game’s meta changes from tier to tier as the ‘top’ ships have differing Special Modules.

 

This pattern can be varied between races. For example:

 

S - Standard.

F1 - Faction 1.

F2 - Faction 2.

 

EMPIRE:          S-F1-F2   S-F2-F1   S-F1-F2   S-F2-F1   S-F1-F2

FEDERATION: S-F1-F2   S-F2-F1  S-F2-F1   S-F2-F1   S-F1-F2

JERICHO:        S-F1-F2   S-F1-F2   S-F1-F2   S-F2-F1   S-F2-F1

This would be nice, but it is like every suggestion I’ve ever made: not gonna happen.

This would be nice, but it is like every suggestion I’ve ever made: not gonna happen.

In fact, some of the suggestions made in this forum were already implemented in game. I don’t know about the russian forum.

Quinn, I really like the idea.

 

I don’t remember there being faction specific specials.

 

All recon suggestions good. Armada one is great. Not a big fan of warp distance being adjusted because of tacklers.

 

All of your gunship suggestions are OP.

 

LRF Legion good, warden I don’t understand (resistances do exist…), Raid good, Tech is way too OP

 

ENG Armada good if damage is reduced by 25-27%, vanguard (yes we all want our drones to stay after a inty rocket) OP, Legion OP, wardens wouldn’t make seance 75% of the time they are going to get destroyed anyway, not saying I don’t like the idea. Actually I do.

 

I’d love to see this general idea implemented in the game.

 

This would be nice, but it is like every suggestion I’ve ever made: not gonna happen.

You spam ideas, no one takes them serious.
Save my suggestions for sentry drones, every suggestion I have made has been implemented within 2 months.

 

For goodness sake, I had a suggestion on someone else’s post. That there be a new mid range weapon for recon. About 4 weeks ago…

@DavidGill My Legion and Warden Overdrive ideas are lifted from the Mjolnir. They might need Tier-specific tweaks though.

@Koromac the way you post people are going to think we’re dating :wink:

@DavidGill My Legion and Warden Overdrive ideas are lifted from the Mjolnir. They might need Tier-specific tweaks though.

@Koromac the way you post people are going to think we’re dating :wink:

 

No men are on my menu. Only women. xP

Only JasanQuinn can save this game now.

 

He is speaking and writing and thinking with a rational and focused mind.

He is specific, thorough and precise, yet simple and easy to understand.

 

Who will hear his voice and read his mind?

 

Most likely no one from development team.

In fact, I do not remember a single suggestion, which actually got implemented, because of JasanQuinn or me.

I could be wrong, but I don’t think, I am.

 

I really like this idea and diversity between faction specifics.

 

Please, implement this!

 

+1

Just because you two make a wall of textwith fancy words, does not mean suggestions are good.

How about we FIX CURRENT CONTENT?!

-1 to counteract Koromac Fangirl Syndrome.

How about we FIX CURRENT CONTENT?!

-1 to counteract Koromac Fangirl Syndrome.

 

  • is for males.
  • is for women.

 

Like a battery, plus and minus is essential to make it work and the current to flow.

 

Fixing current content? I hope so, but the most common way is to leave it as it is, it seems.

Exteremely supportive of this idea, but i am at the point of not expecting any of our suggestions being implemented.

Anybody here remember about the adaptive suggestion? Now we have adaptive icons to see when they are active.

Good suggestions are always considered. Bad ones are discarded.

Anybody here remember about the adaptive suggestion? Now we have adaptive icons to see when they are active.

Good suggestions are always considered. Bad ones are discarded.

 

Yeah, right… if it suits them.

i dislike the ship organization a bit, since it makes some ranks even more useless.

 

for me, it would make more sense to have lower ranks in tiers have the specialization, and not the highest, e.g. having the stronger faction module on R7&R8, while having the other one on R9. if there are faction bonuses not only just on crafted T5, all ships should carry them, it’s unfair otherwise.

e.g. the phobos, hawk-eye, silentfox, etc. would need a secondary effect by far more, than their R8&9 counterparts.

 

in fact i would prefer if any faction modules come back, they only come back as 1 per role per faction on the lowest rank per tier, as a start, just to see how things would be going from there.

 

but all in all, it would also need a lot more balancing for these things, after all, empire gunship bonus cancelling all negative effects is very powerful in the metagame.