12v12 is awful for pubs in the currnet format, you just have individuals geting chewed up, and getting picked off faster, then respawning and getting picked off again. It’s not enjoyable chaos, it’s just dumb.
:yes_yes:
Also: maps have 30km each side - with proper chat communication before match even starts it’s fairly easy to divide team to two groups and make of it two 6v6 skirmishes over two sides of the map, objectives/whatever (each group capturing/defending different beacon, one team defending while second trying to deliver EMP or wipe enemy Captain etc… ).
This way not only those “uber-players” can showcase their tactical knowledge but also make team more focused with clearly communicating goals beforehand.
And there is nothing better than unleash your inner Patton when situation needs it.
Yea because a.) this game has such a great communication system (no voice voice comms, no real keyboard voice commands either) and b.) because all 11 other palyer are going to listen to your clusterfuck brilliant strategy of either attack point a, b, or c. Brilliant.
No. 8x8 was boring as hell. 12v12 is a way to go. Happy they brought it back.
^what he said^
I DO think the smaller game sizes made a little more sense for detonation, trying to arm the bomb is a nightmare with the full team against you.
But for domination, capture and combat recon? To quote one of my favourite medals: “The more the merrier”
Yea because a.) this game has such a great communication system (no voice voice comms, no real keyboard voice commands either) and b.) because all 11 other palyer are going to listen to your clusterfuck brilliant strategy of either attack point a, b, or c. Brilliant.
If your command is reasonable and constructive and when you show yourself as a good team player instead of just having 0 Efficiency while yapping that everyone in your team is xxxx - they DO listen.
When you communicate what action you are about to take so your team can adjust (“taking A”, “def B”, “protect Cap”, “need help”) it’s enough to make team more focused on what is going on. It’s not that hard to type either.
If there is a clusterfuck situation, learn to use that map finally and keep supporting places where your team is lacking. Clusterfuck means that both teams zerg in one spot so you and only one or two wingmen can make hell of a difference on the battle outcome by going to less attacked/defended map areas or taking unexpected approach.
Also - game have automatic comm messages system if you haven’t noticed - there are voice commands pilots say according to situation.
I don’t say it often, but instead of sitting on that fancy scooter and complaining just get your guts together and L2P.
If your command is reasonable and constructive and when you show yourself as a good team player instead of just having 0 Efficiency while yapping that everyone in your team is xxxx - they DO listen.
When you communicate what action you are about to take so your team can adjust (“taking A”, “def B”, “protect Cap”, “need help”) it’s enough to make team more focused on what is going on. It’s not that hard to type either.
If there is a clusterfuck situation, learn to use that map finally and keep supporting places where your team is lacking. Clusterfuck means that both teams zerg in one spot so you and only one or two wingmen can make hell of a difference on the battle outcome by going to less attacked/defended map areas or taking unexpected approach.
Also - game have automatic comm messages system if you haven’t noticed - there are voice commands pilots say according to situation.
I don’t say it often, but instead of sitting on that fancy scooter and complaining just get your guts together and L2P.
You’re living a pipe dream, don’t go around telling people to learn to play when you’re trying to argue whether or not the game mode should be 12v12 or 8v8. That’s just some naive jackass xxxx.
The point is that there should be an option.
Let people choose. Personally, I don’t know why anyone would prefer 12v12 over 8v8 given the current map situation and the 3pt format. I’d be all about 12v12 and more chaos if there were four or five points, and some different map layouts. There’s no question though in my mind, that if you’re looking for meaningful gameplay, the 8v8 format works best with the 3pt system. It’s simple.
If you want your 12v12 format, your main argument should be for bigger maps, different maps, and MORE of everything, the maps right now don’t support 12v12, plain and simple.
I like 12 vs 12 a lot, so much stuff to shoot off lol
Superb fun, and even in a 2 man squad you can carry the whole team of idiots on Realistic.
Heck we faced 4x EVO and 4x SpIn on the enemy team with just the two of us twice in a row and raped them hard.