On 3/1/2018 at 9:21 AM, GatoGrande said:
Do you think they quit game because they wasn’t able to play in squad with you?
yes. not being able to play together was next to the grind the main reason to quit the game. i do know a lot of people who complained about that, yes.
i dont know a single person who quit because he found he gets farmed.
but i know, that people who do not quit, answer the question with “i dont like to get farmed”. well boohoo who does.
On 3/1/2018 at 8:39 AM, GatoGrande said:
Especially because of good players were farming in T2 and T3 back then.
T2? yes. T3? lol, no. t3 was the main tier for years. the main farming tiers were the ones with less veteran population, like t2 and t4 in the time t5 was already going.
also, many who farmed like that didn’t even do it in squads. they actually went where they had no squads to face.
when the gravi disturbed the wolf-m meta, the tier mixing got introduced, or adaptive was bugged, or whatever was the problem of the month, things changed constantly, so it’s hard to say what the problem was at which time anyway.
On 3/1/2018 at 8:39 AM, GatoGrande said:
Leagues were formed because of that.
leagues were formed way too late. when it came out, it was empty and the damage was already done, we already had a huge exodus of players. it took a long time to build up enough “propaganda” to get people back into it.
On 2/18/2018 at 4:03 PM, GatoGrande said:
Do you play league?
no. i played leagues in start, and tried it later again, but it is not the same as playing a large game, and it was sometimes just disgusting gameplay full of cheese.
i did play ctb in t4 and later t5, and even back then in t3 a lot, so i like the game mode, but it is also not the thing i wanna play all the time.
besides pvp, the only special mode i liked was tournaments.
On 2/18/2018 at 4:03 PM, GatoGrande said:
4 good randoms will never win against good squad.
you should read properly. i said, if players who come in randomly - so a no squad game - know each other, they can be just as dangerous.
randoms do not even play against squads.
i know a lot of players who do lots of pvp, and even if we never spoke a word to each other, if we land in the same game, we play together, synergize. after a few years of play, you start to know the nicknames, the styles, even weaknesses, the temper, etc. - after all our playerbase isn’t thaat big.
On 2/18/2018 at 4:03 PM, GatoGrande said:
And yes I don’t like to see squads in PvP because when you drop in as random on side that have bad squad good squad will farm you no metter if you are excelent player.
it’s easy to be “excellent” in a good squad, or have good stats, if you have experienced wingmen, and especially if you never play solo, and only play where the small games are.
helping a weaker squad as random to even the odds is an honor, especially if i know the players on the other side.
if i see the weaker squad gave its best, i do not mind such a matchup, even on the losing side.
what i do mind is, that usually the stronger squad gets even the stronger randoms. and that has to do with handling squads simply wrong, and is not the squads fault.
or that restrictive rulesets atm. put players into a 2v2, with no hotjoiners, or hotjoiners arriving almost at the end of game. i’d rather wait a few more minutes for a bigger game.
the ability to go directly for enemy spawn, and win by early pressure is btw. imho an abuse of broken game dynamics, and cheap victories because of how spawning works. i do not count that as fairplay or sportsmanship, but even learning to avoid being pressured like that is important. still, if someone sees that as “squadplay”, i do not.
On 3/1/2018 at 8:39 AM, GatoGrande said:
My are four years of playing this.
that would mean, that you were probably not playing in the golden time of t3 in '13, where we had no squad matchmaking, and squads kept coming. and nobody complained.
until they started making it harder to squad. but adding weight on squads turned out to be only a natural filter, so that only the best players would squad further.
because i explain again: if you add a weight to a squad made up of top players, nothing changes in the maths. if you however add the weight to a mediocre, or weak squad, everything for them changes.
On 3/1/2018 at 8:39 AM, GatoGrande said:
If I was developer I would remove squads long ago. Even squads of two players.
and how would you be different from the devs here? your game might fail even faster!
if you were a developer i would hope you would sit down, take the literature, and learn the stuff. and you would discover, that focusing on the social aspect of a game is key to its success. because the large majority of players are socially motivated. and they contain just as many bada$$ players, so don’t think by not taking those you keep the good ones.
you even ignore your own skill curve. you said yourself, you played in squads. i am not sure who you exactly are, but if you did that, we most likely met. you ignore your own development into that good player you say to be, and that this development included playing with - and against - squads.
just tell me how someone in a pure solo-queue should ever have learned the value and usage of a wolf-m. without support, without others playing similar ships, that ship is a weak choice. and still for years it was the cornerstone of esb or wpk gameplay.
note gato: i am not against a pure endgame squad solution
like, e.g. trying to match squads into their own queue, with an opt-in for soloers (e.g. by creating a one-man-squad). mwo does that and its cool there. and certainly mwo has a lot of weaknesses conflict does not have, still, squadding there is normal, just as losing and winning games is.
i just protest against the brainless vilification of squads, as an excuse why the mm does not work. it’s the attitude of a moron.
On 3/1/2018 at 11:54 PM, SunnySweet said:
If this is implemented we can get back Captains games
that mode just never worked right, even if it was the easiest way to defeat ESB.
i like the mwo approach yet again, there the “VIP” is an NPC controlled mech you have to escort along a random path. that way, the whole game mode makes sense.