I’ve always thought the current system of Boosters was a bit head-scratchy, as they aren’t particularly exciting, yet are important to every player who wants to completely maximize his/her stats.
So I had a musing to make the Booster system more engaging.
First, make Booster Modules into 1-match Burn Cards. Instead of hand-picking which boosters they get, players buy ‘packs’ from the armory. These packs include a random assortment of boosters, ranging from credit income increases to weapon damage increases. Depending on the rarity of the card’s stats, the background color would range from white to orange. They can come in several varieties, including an “attack pack”, a “defender pack”, and a “utility pack”. There would also be a premium booster pack that included a preset assortment of the premium boosters we currently have. Premium cards would be gold color.
Second, instead of having Booster Modules be selected in the Hangar, give players a selection screen right at the start of a PvP or PvE match where they can select which Boosters they want to use for the match (maximum of 2) after they select their first ship. Also allow players to select 2 of the same card type.
Third, let players get burn cards as loot rewards, instead of miserably low credit loot.
Card Ideas:
Defender Pack
Shield Tuning (Shield Resist): 5pts, 10pts, 15pts, 18pts, 20pts
Diamond Coating (Hull Resist): 5pts, 10pts, 15pts, 18pts, 20pts
Integrated Processing (Hull & Shield Resist): 2pts, 4pts, 6pts, 8pts, 10pts
Anodized Rivets (Hull Strength): 2%, 4%, 6%, 8%, 10%
Polarized Batteries (Shield Strength): 2%, 4%, 6%, 8%, 10%
Retrofitted Chassis (Hull & Shield Strength): 2%, 3%, 4%, 5%, 6%
Attack Pack
Battle Microchips (Main Weapon Damage): 2%, 3%, 4%, 5%, 6%
Depleted Warheads (Missile Damage): 2%, 3%, 4%, 5%, 6%
Solid Fuel Boosters (Missile Speed): 2%, 4%, 6%, 8%, 10%
Aluminium Heatsinks (Weapon Heating Rate): 2%, 4%, 6%, 8%, 10%
Focusing Crystals (Main Weapon Resistance): 2%, 4%, 6%, 8%, 10%
Military CPU (Weapon Damage and Resistance): 2%, 2.5%, 3%, 3.5%, 4%
Utility Pack
Thrusters Overdrive (Ship Speed): 2%, 4%, 6%, 8%, 10%
Angled Thrusters (Ship Strafe): 2%, 4%, 6%, 8%, 10%
Gyro Upgrade (Ship Rotation): 2%, 4%, 6%, 8%, 10%
Racing CPU (Strafe and Rotation): 2%, 3%, 4%, 5%, 6%
Tactical Motherboard (Target Lock Time): 2%, 4%, 6%, 8%, 10%
Smuggler Sensor Array (Sensor Range): 2%, 4%, 6%, 8%, 10%
Black Box (Controlling Effects): 2%, 4%, 6%, 8%, 10%
Other (looted only, and extremely rare)
Free non-premium ship card
Free ship color (one-time application)
