Best t2 Shipkind for Rapid Fire Railgun

Okay, this isn’t tier 2, but it may well still apply.

 

I recently kitted my Desert Eagle out with Rapid Fire Rails, having realised that Stabrails just weren’t punching big enough holes into my opponents in Tier 3. The result… is kind of scary. She hits big with these guns - I knew she would because an Inty with RFR can put hurt on - but when the overdrive kicks in it’s a thing of terrifying beauty.

 

So here’s something to try for T2 pilots out there; grab the best Rapid Rails you can find, throw the biggest damage mod you can find onto them, then slam on the Overdrive and the Crit Boost modules and unleash the fury. If T3 is any indication, a Blue / Purple RFR with Blue/Purple weapon mod will murder everything in weapons range. Hell, build your ship for crits (or… dare I say this… try the Joker? *shudder*) and you can potentially hit people so hard you’ll blow right through their ship and frag the poor xxxxxxx behind them for good measure.

So basically can u explain me WTF is sprad reduce usefull to when u are shooting less than 3000 meters?

 

I have pulse laser with spread reducing module (Mk III), and a spread reducing implant. Still got pissed by how it shoots around an Inty coming at me.  :crazy:

I stopped using pulse lasers when I was routinely missing inties at point blank (1k or less) range.

Okay, this isn’t tier 2, but it may well still apply.

 

I recently kitted my Desert Eagle out with Rapid Fire Rails, having realised that Stabrails just weren’t punching big enough holes into my opponents in Tier 3. The result… is kind of scary. She hits big with these guns - I knew she would because an Inty with RFR can put hurt on - but when the overdrive kicks in it’s a thing of terrifying beauty.

 

So here’s something to try for T2 pilots out there; grab the best Rapid Rails you can find, throw the biggest damage mod you can find onto them, then slam on the Overdrive and the Crit Boost modules and unleash the fury. If T3 is any indication, a Blue / Purple RFR with Blue/Purple weapon mod will murder everything in weapons range. Hell, build your ship for crits (or… dare I say this… try the Joker? *shudder*) and you can potentially hit people so hard you’ll blow right through their ship and frag the poor xxxxxxx behind them for good measure.

 

As some one who was doing that since RFR buff, i can confirm that you can’t even imagine how effective it is in T2, the correlation of RFR Crit dmg (have implant for crit dmg boost) and average lack of resists across most of the roles is just ridiculous, for epic hilarity be a gunship with RFR in Combat recon, i was 1 shooting inties and some tackles with no emerg barriers left and right.

 so BEST t2 RFR user is Kalah, hands down, period, no CoverOp can come close to that dmg you can dish out with a gunship under crit buff.

2d place Empire Deimos 2, projectile speed is slightly slower, need better aim but overall dmg is the same as Kalah.

 

Yeah i know these 2 are usually used with Stabz as a cookie cutter build, but stabz are boring and not even close to dmg level, its an ultimate Kill`em all combination. So instead of being the one that just sit back in 3km range and kill steals, be the one that sweeps those 3 engineers in a matter of seconds around a beacon

I can’t wait to get home from work and re-equip my Deimos 2! I so want to try this!

Ladies and gentlemen, we may have just found a solution to frigballs…

I can’t wait to get home from work and re-equip my Deimos 2! I so want to try this!

i find collision compensator with RFRs on Deimos/Kalah irreplaceable (and i do have 30% rotation speed implant as well )

Ladies and gentlemen, we may have just found a solution to frigballs…

In T2 guns ships are the solution for frig balls, always were, because frigates can not be fitted tanky enough and guards do not have -->>Signature masking<<-- module

Holy xxxx… my Deimos 2 can crit for 6K now!  :what:

 

Seriously, the only things I see having a hope in hell’s chance of standing up to RFR Gunships packing Blue and built to crit is a Hydra 2, but even then it won’t stand up for long!

 

Yeah, as far as T2 as concerned, a Gunship phalanx will smash aside any and all resistance.

Holy xxxx… my Deimos 2 can crit for 6K now!  :what:

 

Seriously, the only things I see having a hope in hell’s chance of standing up to RFR Gunships packing Blue and built to crit is a Hydra 2, but even then it won’t stand up for long!

 

Yeah, as far as T2 as concerned, a Gunship phalanx will smash aside any and all resistance.

 

i think the longes/hardest to take down in t2 as RFR gunship is that Jerichos prem t2 Guard if properly fitted and smartly cycling shield resists, but still possible in under 2/3 overdrive duration, the rest melts in 3 seconds.

 

once in squad we were doing

a) 2 Rhinos+2 RFR gunships, and have them paired (2 tacklers due to target dieng that fast under focus fire that target painter is still on cd while killing next target) crit on a target that -53 resists is, well… mean

b) 4 RFR gunships we  were annihilating 2/3 of enemy teams in beacon hunt, 

c)hydra2+3 rfr gunships - brutal just brutal, no one could come close to our engi and we would not die due to heals

 

yeah count those random lucky valkyrie buffs from pugs in combat recon you gonna hit 5 digit numbers in crits

 BTW Oryn,… why u think is better on cov/ecm than Recon?  Shield steal + high kinetic damage sounds grat on paper.

 

(And ingame some sugggested me Gunship too … now , i never flought a gunship, i know they have speed buffs… but still i can’t immagine how can u get in kill ur target and survive at so close range with a fighter…)

ECM ships can make the enemy not move, so they make better use of high dmg guns rather than RFR (low damage).

I wouldent use this weapon on a gunship due to this gun is not good when you go full auto and the charge rate isent effected by fire rate, so gunships fire rate bonus is largely wasted.

 

You only use RFR AS a shotgun. You’re not supposed to hold the button, you’re meant to wait for 2-3 charges and fire.

This is SOOO true, you can hold down left mouse button for maybe 3sec at max while still being effective, if you can keep a good aim at your enemys for longer than that, go pulselaser or RFP for close range.

 

The Parasitic Remodulator is a sure-win way of dumping their shields to zero, but every pilot flying armor tanks will, at the very least, plug that Kinetic hole (not counting Ceptors). You’re better off just keeping Thermal on all the time or, in T3, fit for crit.

 

Jericho ECMs are perfect for this because after the Metastasis Field blows, you can wail your enemy’s hp to zero. Even under the Stasis (T3 mod), an RFR ECM is severely overpowered.

They charge automatically. 1 Charge/sec. I’m not sure if RoF modules affect this, though, never tried them.

parasitic remodulator pairs well with this weapon indeed.

 

ECM dont need alpha dmg, their targets cant run anyways, so use a gun with substained dmg.

 

RoF do not affect charge rate.

 

 

Id say the good classes for this weapon is: Recon (they can strip shields and they move to much to go full auto anyways, making the charge system very usefull), Covet Ops (alpha damage goes well with more alpha and they also move to much to go full auto), tackler (they slow interceptors, and interceptors normal response is to circle the tackler so it cant aim constantly, this is where the charge system is effective).

 

Someone said federation LR ships (jericho LR should have a long range weapon). Ive never flied one, but i wouldent be surprised if short ranged weapons are very effective at them, especially the RFR since they are likely to get circled.

No ECM/CovOps dont need to, better buy Lynx Mk II it has pretty good speed and it has overdrive.

Aiming Overcharge + Overdrive + Rapid Fire Railguns = Insane.

I can confirm now, sadly, that the Joker is not a good RFR delivery system. It punches out at about 3K damage maximum. That’s well below what the Empire’s best can accomplish, and Pirates are meant to be glass-cannons…

I have purple RFR on my Scout (premium Dwarf 2). They are epic weapons for that. Hitting 3K damage on a crit, with Spy Drone and Remodulator going, then cloak and microwarp away before anyone can retaliate. Great times all round!

I run better with pilse lasers, because they do loads of damage, also i suck at aiming :P.How i work with my Dwarf 2.

Step 1. get in and pop some spy drones and kill something. Step2. Deal more pain, kill an engineer.Step 3:gtfo.

I run better with pilse lasers, because they do loads of damage, also i suck at aiming :P.How i work with my Dwarf 2. Step 1. get in and pop some spy drones and kill something. Step2. Deal more pain, kill an engineer.Step 3:gtfo.

 

RFR is good for bad aim.  It’s a shotgun!  It’s what bird hunters use, and do you really think those guys arel that good at aiming?  I do like my RFP because of the rate of fire, and when I get close I definitely do more damage  with RFP than RFR.  It just depends on the target.  A 1v1 dogfight, RFR, a giant frigball with ships not moving and targets not noticing you, RFP.  PvE, RFP.  Using range boosters help, since they’re normally short range weapons.  I have a Military “Horizon” Module installed on my spirit.  I’ve been switching between RFP and RFR lately.

Fire Rate Boosers do effect charge time actually.

Fire Rate Boosers do effect charge time actually.

for sure, under over drive you cna do more fully charged shots, but it look slike it is not dirrect50% buff or i suck at shooting, it didnt do 50% more fully charged shots, maybe 20-30% more in total

I think i’m going to use this on my Swift3/Fox/Lynx2 to see how it blows.

 

I’ve always run with RFPs on those things.

Fire Rate Boosers do effect charge time actually.

I guess i have to test this, i trusted error on this when i asked him alot of questions about the game mechanics (no offence error, i love you).

I guess i have to test this, i trusted error on this when i asked him alot of questions about the game mechanics (no offence error, i love you).

Thing is that on Russian forums there is that Q&A with devs, so they say that charging is not affected by fire rate.