“Best suggestion” contest (Ideas)

One of the things i thought of, would be a Option to pay a Monthly or Lifetime Subscription…

Monthly would get a Stimulus of a small amount of Galactic Credits / Standards per Week and Limited access to DLC Ships or Parts

Lifetime would get a higher Stimulus plus a Weekly spin on Gaining DLC Ships or Parts. 

 

By doing this, it gives Players a Broader option in supporting the Game plus Broader Options in progressing further up the 

chain of ships / levels.

Greetings dear developers!

 

So there is a lot I came out with but let’s focus on what I think should be a priority right now for the end year project.

 

Ellydium and last R16/17 ships

Before starting working on something totally new, I do believe that releasing those should be a must before everything and mostly on Ellydium side. It’s been quite a while now since we had anything from them and now they feel like they’ve gone dark. I know there is a lot of balance issue with alien ships but they mustn’t be forgotten or put aside, and i (and a lot of people) really REALLY want that elly destroyer that got teased so many times. So there is that and ofc the 2 last T6 ships, we already saw one (ah get it ?^^) that I believe was the Jericho command.

 

The game as still a lot of potential and there so much thing that could be added! i’ll soon make a topic about everything that could be implemented even tho I know the game engine have its limit! I do hope you’ll take the time to read it ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Endeav.

I think you should have an event called “Best ship design”,and let the player base give you their ships to pick from to implement into SC.I am sure there is a lot of untapped Talent out there.It may also take some of the work load off the people who are responsible for designing your ships and let them concentrate their efforts on developing other aspects of the game.If this has already been suggested,then i second the notion. 

 

I feel the need to add this to my post:Many games have included programs that allow the playes to create their own content to the game such as zones and items ect.

Therefore If i may refine my suggestion to just this…I suggest an SDK for SC.This in the end would be an awesome addition to the game.

3 hours ago, Sunspot11 said:

I think you should have an event called “Best ship design”,and let the player base give you their ships to pick from to implement into SC.I am sure there is a lot of untapped Talent out there.It may also take some of the work load off the people who are responsible for designing your ships and let them concentrate their efforts on developing other aspects of the game.If this has already been suggested,then i second the notion. 

Last time it ended with Ellydium ships… Check the forums how many people were happy about this.

This is an idea, not a complete document or whatever. If I have time I’ll post a finished/perfected version in the maps voting thread with an accompanying short story.

 

 

 

It’s been ages since we’ve had a new raid/special operations added to the game, so I suggest we add one, such as this one I have created a basis for that combines elements of many game modes into one elite mission.

qB5w47V.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Red: Battlestation shields (map)

Dark red: Auxiliary shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

 

Mission Title: Secret Armory

Technical Ranks: 11-17

Minimum Pilots: 4 pilots

Maximum Pilots: 16 pilots

Allotted time: 60 minutes

System: Diomede

Location: Battlestation ‘Cairo-VII’

Briefing:

During the war for Bartle Sector between Jericho and the Empire, several fully automated Eirene class Battlestations were set up using long since outdated experimental versions of the Sentinel A.I. program. These outposts were stationed to survey the Empire and to be used as forward rallying bases. None of them have been used in recent years and were all supposed to have shut down; however, Battlestation ‘Cairo-VII’ has recently come back online. Something has caused the A.I. to start sending out scouts, attacking anything that comes nearby.

It has mostly been raiding nearby Cyber outposts, but the scouting patrols are getting increasingly close to the Hermes Block and Helion Inc territory. With the rising political tensions caused by the Empire’s gradual collapse of power to pirates and raiders among their own breakaway factions, and the Federation breaking off the treaty with Jericho, the UMC thinks it best that the Federation doesn’t find any active Jericho scouts patrolling in their space. It could be seen as an act of aggression.

The station will be heavily defended, we’re expecting a lot of resistance, so we’ll be sending in a dreadnought to deal most of the damage. Your job will be to infiltrate the base and disable the shield generators from the inside. The Sentinel A.I. is very hostile, disabling the shield systems may cause the A.I. to become even more aggressive. ‘Cairo-VII’ must be shut down immediately! Get to it, Mercenary!

Mechanics:

Asteroid collisions: Asteroids spawn on the map similar to Sector Conquest/dreadnought maps, but these asteroids can collide with the dreadnought or the station, each impact costs 50 points if the dreadnought/station has no active shield emitter/generator. After an impact the asteroid will shatter and debris will fly towards the back of the map.

Map movement: Like in Sector Conquest/dreadnought maps, ships passively move 50m/s negative in the X coordinate (moving towards the back of the map). Asteroids and other debris moves at 100m/s. Drones and objects/structures are stationary.

Random event: An event selected randomly out of possible outcomes depending on how far the players have gotten in the mission. A random event will activate an optional objective.

Forced objective: An objective added to the mission depending on the stage, these objectives occur no matter what the situation of the mission is or the outcome of a previous objective. These are to act as “Rounds” to the mission without putting a pause on gameplay.

Optional objective: An objective that will occur depending on the situation of the mission or occur completely randomly. These objectives do not need to be completed but offer substantial rewards.

Refit: A player can dock to the dreadnought and will be sent to the “respawn” screen without their ship being destroyed. The player can then select a new ship (out of the 4 possible combat slots) to fly as opposed to if the player dies they will have to respawn using an identical ship.

Fleet points: Similar to Sector Conquest, the dreadnought has a supply of 20000 fleet points which are consumed when a player (-20), drone (-1), system (-200), or subsystem (-10) are destroyed/deactivated. The battlestation has a supply of 30000 fleet points which are consumed when an enemy ship (-3) or structure (-40) are destroyed and when certain objectives are completed.

Reinforcements: Players are assisted by AI ships of the UMC. When one dies it deducts fleet allied fleet points and is immediately replaced by another randomly selected UMC ship. These AI ships are equipped with weapons, missiles, and special modules but do not bring any active modules to the fight.

Attack drone support: While the Command Tower is active, attack drones will spawn at either of the green spawn points and will attack the first enemy ship/structure they see.

Stage 1: Clear an LZ

The dreadnought will deploy near the edge of the Battlestation ‘Cairo-VII’ auxiliary shield range, players must then defend the dreadnought systems ([Repair Relay], [Shield Emitter], [Command Tower]). Players must neutralize 5x[Shield Projector] by either capturing or destroying the units. If the players are unable to accomplish this, the auxiliary shield sphere will fall by 1% every 30 seconds, taking a total of 50 minutes to deplete passively via the Dreadnought’s weapons fire. Upon shutting down, a fleet of ships enemy ships will spawn.

Forced objectives:

Defend [Repair Relay] (+17pts/s. hull regeneration rate while active)

                                Completion: Victory

                                Failure: Repair Relay is captured (-200 fleet points)

Defend [Shield Emitter] (+75pts/s. shield recharge rate while active and asteroid collisions don’t cost fleet points)

                                Completion: Victory

                                Failure: Shield Emitter is captured (-200 fleet points)

Defend [Command Tower] (Attack drone support while active)

                                Completion: Victory

                                Failure: Command Tower is captured (-200 fleet points)

Neutralize [Shield Projector] ?/5

                Destroy or capture 5x[Shield Projector].

Completion: All Shield Projectors are captured or destroyed (-250 enemy fleet points)

                                Failure: Auxiliary shields fail from Dreadnought weapons fire

Waves:

                                Wave 1:

                                                Wave start:

                                                                00:00

                                                Wave contents:

Sentinel Scout spawn in a group of 5 every 30 seconds at any one of the pink spawn points

Sentinel Scout spawn in a group of 2 every 15 seconds at any one of the teal spawn points

                                                Wave completion:

                                                                Completion or failure of “Neutralize Shield Projectors” objective

                                Wave 2:

                                                Wave start:

                                                                01:00

                                                Wave contents:

Sentinel Patrol spawn in a group of 3 every 25 seconds at any one of the pink spawn points

Sentinel Patrol spawn in a group of 5 every 30 seconds at any one of the teal spawn points

                                                Wave completion:

                                                                Completion or failure of “Neutralize Shield Projectors” objective

                                Wave 3:

                                                Wave start:

                                                                02:00

                                                Wave contents:

Sentinel Patrol spawn in a group of 10 every 35 seconds at any one of the pink spawn points

Sentinel Patrol spawn in a group of 5 every 45 seconds at any one of the teal spawn points

                                                Wave completion:

                                                                Completion or failure of “Neutralize Shield Projectors” objective

                                Wave 4:

                                                Wave start:

                                                                05:00

                                                Wave contents:

Sentinel Patrol spawn in a group of 10 every 40 seconds at any one of the pink spawn points

Sentinel Patrol spawn in a group of 3 every 50 seconds at any one of the teal spawn points

                                                Wave completion:

                                                                Completion or failure of “Neutralize Shield Projectors” objective

UIfAjKY.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Red circles with S: Shield Projectors (one to the front, one to the back, one to each side, one above, and one below, the latter two not shown on the map for simplification reasons) (capturable/destructible)

Red: Battlestation shields (map)

Dark red: Auxiliary shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

Stage 2: Deactivate Shield Systems

Destroy 1x[Maintenance Shaft Access Hatch] located near the largest drydock on the Battlestation. Navigate through the maintenance shaft and deactivate 1x[Dockbay Shield Generator] within by capturing or destroying it. Fly through the drydock once the dockbay shield is deactivated. Players must make their way to the facility’s [Shield Generator] inside by destroying walls and the station’s internal structures. Destroy 1x[Shield Generator] once inside so the dreadnought can damage the station’s hull. Kill components and weapons to deal extra damage.

Forced objectives:

                Neutralize [Dockbay Shield Generator] ?/1

Destroy 1x[Maintenance Shaft Access Hatch] and capture/destroy 1x[Dockbay Shield Generator] from within.

Completion: [Dockbay Shield Generator] is captured/destroyed (-250 enemy fleet points)

                Escort the bomb ?/1

Escort a drone laced with explosives to the [Shield Generator] to destroy it.

(objective spawns at the light blue spawn point)

Completion: [Bomb Drone] reaches the [Shield Generator] and detonates (-750 enemy fleet points)

Failure: [Bomb Drone] is destroyed

                                [Shield Generator] eliminated ?/1

Destroy the [Shield Generator] from within the station either using a [Bomb Drone] or other weaponry.

Completion: “Escort the bomb” objective completion or destruction of the [Shield Generator] through other means (-1000 enemy fleet points and asteroid collisions with the station take enemy fleet points)

Failure: Defeat

                Waves:

                                Wave 1:

                                                Wave start:

                                                                Stage 2

Wave contents:

[E-S31 Sentinel Defender] spawn in a group of 15 at a randomly selected pink hanger

[E-S41 Sentinel Defender] spawn in a group of 20 at a randomly selected pink hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

                                Wave 2:

                                                Wave start:

                                                                Completion of wave 1

                                                Wave contents:

A randomly selected Medium Group spawns at a randomly selected pink hanger

A randomly selected Large Group spawns at a randomly selected purple hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

                                Wave 3:

                                                Wave start:

                                                                Completion of wave 2

                                                Wave contents:

A randomly selected Medium Group spawns at a randomly selected pink hanger

A randomly selected Medium Group spawns at a randomly selected pink hanger

A randomly selected Large Group spawns at a randomly selected purple hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

                                Wave 4:

                                                Wave start:

                                                                Completion of wave 3

                                                Wave contents:

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Medium Group spawns at a randomly selected pink hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

                                Wave 5:

                                                Wave start:

                                                                Completion of wave 4

Wave contents:

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Heavy Group spawns at the red hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

                                Wave 6:

                                                Wave start:

                                                                Completion of wave 5

                                                Wave contents:

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Medium Group spawns at a randomly selected pink hanger

A randomly selected Large Group spawns at a randomly selected purple hanger

A randomly selected Heavy Group spawns at a randomly selected red hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

                                Wave 7:

                                                Wave start:

                                                                Completion of wave 6

                                                Wave contents:

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Small Group spawns at a randomly selected pink hanger

A randomly selected Small Group spawns at a randomly selected pink hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

                                Wave 8:

                                                Wave start:

                                                                Completion of wave 7

                                                Wave contents:

A randomly selected Medium Group spawns at a randomly selected pink hanger

A randomly selected Large Group spawns at a randomly selected purple hanger

A randomly selected Large Group spawns at a randomly selected purple hanger

A randomly selected Heavy Group spawns at the red hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

                                Wave 9:

                                                Wave start:

                                                                Completion of wave 8

                                                Wave contents:

A randomly selected Small Group spawns at a randomly selected pink hanger every 45 seconds

A randomly selected Medium Group spawns at a randomly selected pink hanger every 70 seconds

A randomly selected Large Group spawns at a randomly selected purple hanger every 85 seconds

A randomly selected Heavy Group spawns at the red hanger every 100 seconds

                                                Wave completion:

                                                                Victory

 

                                Wave 10:

                                                Wave start:

                                                                30:00

                                                Wave contents:

A randomly selected Small Group spawns at every pink hanger

A randomly selected Medium Group spawns at every pink hanger

A randomly selected Large Group spawns at every purple hanger

Two randomly selected Heavy Groups spawns at the red hanger

                                                Wave completion:

                                                                Destruction of all enemy ships

Nzr8I5K.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Red box: Maintenance Shaft Access Hatch (destructible)

Red diamond: Dockbay Shield Generator (capturable/destructible)

Red: Battlestation shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

S0oqR3q.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Red box: Shield Generator (destructible)

Red: Battlestation shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

Random Events:

                                Level 1 (commences with stage 2):

                                                Supply shipment:

3x[E-T5 Sentinel Transport] spawn (30 seconds between spawn times), each escorted by 4x[E-L5 Sentinel Escort] at the orange spawn point. The caravan travels from there to the H hanger of the station.

Time limit: N/A

Optional Objective: Destroy the three transports before they reach the station ?/3 (+10% reward)

Dialogue:

Transport spawn 1/3: “[S. Gorena]: Attention! A cargo caravan has entered the system, destroy it before it can deliver any supplies to the station!”

Transport spawn 2/3: “[S. Gorena]: Another transport has entered the system, don’t let it get to the station!”

Transport spawn 3/3: “[S. Gorena]: A third transport has arrived, destroy it!”

Transports killed 1/3: “[S. Gorena]: That’s the first transport, good kill!”

Transports killed 3/3: “[S. Gorena]: That’s the last of them, good work!”

Objective failed: “[S. Gorena]: It’s too late, the supplies have reached the station. Double your efforts, we can’t afford to fail this mission!”

Completion: 3/3 [E-T5 Sentinel Transport] destroyed (Enemy damage reduced by 15% after enemy fleet strength reaches 10000 points and +10% to credit and synergy reward after battle)

Failure: Any [E-T5 Sentinel Transport] survives and reaches the station (Enemy damage increased by 5% per surviving [E-T5 Sentinel Transport] after enemy fleet strength reaches 10000 points) ExOv6kG.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Red: Battlestation shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

                                                Scouting Party:

3x[E-S51 Sentinel Scout], 4x[E-S52 Sentinel Scout], 1x[E-M51 Sentinel Scout], and 1x[E-L51 Sentinel Scout] spawn at the orange spawn point and travel to the orange exit point at 350 m/s.

Time limit: N/A

Optional objective: Eliminate the scouting party before it leaves the sector ?/9 (+10% reward)

Dialogue:

Spawn: “[S. Gorena]: Attention! A scouting party has entered the sector, destroy it before it can leave!”

Scouts killed: 9/9: “[S. Gorena]: Good work, that’s one less scouting party the Federation has a chance to find!”

Mission failed: “[S. Gorena]: It’s too late, the enemy has left the sector. Let’s hope something else kills them before they reach Federation space.”

Completion: 9/9 Scout ships destroyed (+10% credit and synergy reward)

Failure: Any Scout ships leave the sector

F2BDMNG.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Red: Battlestation shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

                                Level 2 (commences at 15,000 enemy fleet points):

Cyber Task Force:

4x[Cyber Killer], 7x[Cyber Hunter], 6x[Cyber Tracker], 3x[Cyber Seeker] spawn at the orange spawn point and attack any and all ships. If they do not find any ships, they will patrol the orange path.

Time limit: 5:30

Optional objective: Destroy all Cyber signatures ?/17 (+10% reward)

Dialogue:

Spawn: “[S. Gorena]: Heads up, a light expeditionary fleet of Cybers have entered the sector, they must not be allowed to interfere with our plans.”

Kill 1/17: “[S. Gorena]: Good job, but don’t rest until every last one of them has been eliminated! For Jericho!”

Kill 17/17: “[S. Gorena]: That’s the last of them, good work! Our fallen brothers have been avenged today.”

Mission failed: “[S. Gorena]: It’s too late, they’ve escaped. A shame they get to live to fight another day.”

Completion: 17/17 Cybers destroyed (+10% credit and synergy reward)

Failure: Any Cyber ships survive until the time limit (at which point they despawn)

34YFNWp.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Red: Battlestation shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

                                                Wrong turn:

1x[SBA Transport] spawns at the orange spawn point with 0% shields and 15% hull. Once its path has been completed, it will begin escorting a random player.

                                                                Time limit: 5:00

Optional objective: Repair the transport before its warp-core goes critical (+10% reward)

Dialogue: Spawn: “[SBA Transport]: This is South Belt Academy transport ID UT-23-09791337 broadcasting on emergency frequencies! This is a civilian vessel, please do not open fire!”

“[S. Gorena]: UT-23, this area is marked as an active war zone, leave the area or risk destruction.”

“[SBA Transport]: We’d love to ma’am, but our ship is too badly damaged to move. We were attacked and had to initiate a random jump. Please spare us some covering fire while we put ourselves back together.”

“[S. Gorena]: Mercs, see if you can fix their engines so they can leave, but only if it doesn’t distract you from your main objective.”

Fully repaired: “[SBA Transport]: We do apologize for the inconvenience, but thank you so much for helping us. We’ll be on our way now, we’ll transfer funds for your efforts when we’re back to the station!”

Mission Failed: “[SBA Transport]: This is South Belt Academy transport ID UT-23-09791337 requesting immediate assistance! We’re under heavy duress and won’t last much lo-“

Completion: Transport is fully repaired (+10% credit and synergy reward)

Failure: Transport is destroyed or time runs out

ExOv6kG.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Red: Battlestation shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

                                Level 3 (commences at 10,000 enemy fleet points):

Missile strike:

Players have 5:00 to either get inside the Battlestation to destroy the [Munitions Cache] or destroy the [Launcher Segment] from outside the station. If the players fail to complete at least one of those tasks, 108 [Titanstrike Missile] spawn from row 1, after 3 seconds 108 [Titanstrike Missile] spawn from row 2, after 3 seconds 108 [Titanstrike Missile] spawn from row 3. Each missile targets a random player or micromodule on the dreadnought.

                                                                Time limit: 5:00

Optional objective: Destroy the [Munitions Cache] from within the station before the launch tubes load ?/1

Optional objective: Destroy the [Launcher Segment] on the hull before a launch is completed ?/1

Alternate optional objective: Destroy as many missiles as possible before impact ?/324

Dialogue:

Event start: “[S. Gorena]: Attention, all units! We’re detecting radioactive isotopes moving towards the missile tubes! Forget all other secondary objectives. New primary objective is to put those launchers out of commission! Destroy the launcher itself or the ammo, don’t let those nukes fire!”

Launcher Segment destroyed: “[S. Gorena]: Objective complete, Launcher is out of commission! Primary objective is once again to destroy the station!”

Munitions Cache destroyed: “[S. Gorena]: Detecting hull breaches and blast damage coming from inside the station, the Munitions Cache has been destroyed, objective complete! Primary objective is once again to destroy the station!”

Alternate optional objective starting: “[S. Gorena]: It’s too late, the launch tubes are armed! Incoming missile salvos! Hunker down everyone! New primary objective! Try to destroy as many of them as you can before they hit us!”

Mission failed: “[S. Gorena]: Detecting multiple hull breaches on all decks, detecting atmospheric venting and fuel leaks. Shields are down and out for the count and engineering is about to be filled with hard radiation. Heavy casualties reported in all sections. Weapons are still functional, we need to finish this fight now, or we won’t have any method of getting back home!”

Completion: Either the [Munitions Cache] or [Launcher Segment] is destroyed (-30000 enemy fleet points)

Failure: Neither the [Munitions Cache] nor the [Launcher Segment] are destroyed (commences Alternate optional objective)

Alternate completion: 324/324 missiles are destroyed

Alternate failure: 100 or more missiles hit the dreadnought ([Repair Relay], [Shield Emitter], and [Command Tower] are disabled. “Emergency evac” timer initiated, 3:00 to mission failure)

Ik8zGNE.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Small red box: Munitions Cache (destructible)

Large red box: Launcher Segment (destructible)

Red: Battlestation shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

                                                Emergency Warp:

Players have 5:00 to either get inside the Battlestation to destroy 1x[Warp Core] or destroy 3x[Main Engine] from outside of the station. The Main Engines increase in brightness reaching a maximum at 0:10 remaining on the timer. The area behind them becomes an AoE field dealing damage (Source: Main Engines Exhaust) according to the equation:  where dps = damage dealt per second (thermal). At 300 seconds (0:00 left on the timer) the AoE will deal 1,000,000 dps. If the players fail to destroy either the Main Engines or the Warp Core, a “Capital Warp Radiation” effect (lasting 1 second) is given to all ships (shields are completely removed and all ships enemy and allied are reduced to 1% hull). A pure white light source is placed at the engines bright enough to cause adaptive exposure to render the players ships black. The light source fades after 3 seconds.

Time limit: 5:00

Optional objective: Destroy 1x[Warp Core] from within the station before a warp field is generated ?/1

Optional objective: Destroy 3x[Main Engine] before the station enters warp ?/1

Dialogue:

Event start: “[S. Gorena]: Detecting a large buildup of energy coming from near the engines, similar to our warp drive but on a much larger scale. The station must be preparing an emergency warp! Destroy either the Warp Core or the engines! We cannot let it escape!”

2:30: “[S. Gorena]: We estimate it to be about half charged, quickly! Disable its warp! If it escapes, this mission is a failure!”

1:00: “[S. Gorena]: Those engines are hot but we still have just a little time left, focus fire. We cannot risk the station appearing in Federation Space!”

Completion: 1x[Warp Core] or 3x[Main Engine] are destroyed (-30000 enemy fleet points)

Failure: All ships receive a “Capital Warp Radiation” effect and the mission results in defeat after 5 seconds.

hOhatcj.png

Map key/legend:

Light blue: Map boundary (map)

Blue: Dreadnought shields (map)

Blue boxes: Dreadnought turrets on the top (destructible)

Dark blue boxes: Dreadnought turrets on the underside (destructible)

Dark blue circle with A: Repair Relay (capturable)

Dark blue circle with B: Shield Emitter (capturable)

Blue circle with C: Command Tower (capturable)

Rear red box: Main Engine (destructible)

Top red box: Warp Core (destructible)

Red: Battlestation shields (map)

Pink boxes: Battlestation turrets on the top (destructible)

Purple boxes: Battlestation turrets on the underside (destructible)

Stars: Spawn points (map)

 

 

[Repair Relay]

                Modifiers:

                                Capture: 200 pts.

While active provides allied ships with 17 pts/s. hull regeneration speed.

[Shield Emitter]

                Modifiers:

                                Capture: 200 pts.

                While active provides allied ships with 75 pts/s. shield regeneration speed.

[Command Tower]

                Modifiers:

Capture: 200 pts.

                While active allows Combat Drone to continue spawning.

[Bomb Drone]

                Ship:

[Brokk]

                Modifiers:

                                Shield: 0 pts.

                                Hull: 350,00 pts.

                If the ship survives to its destination it self-destructs dealing

[Shield Projector]

                Modifiers:

Capture: 1,000 pts.

                                Shield: 3,500 pts.

                                Hull: 1,250,000 pts.

[Maintenance Shaft Access Hatch]

                Modifiers:

Hull: 250,000 pts.

[Shield Generator]

                Modifiers:

                                Shield: 7,000,000 pts.

                                Hull: 1,000,000 pts.

[Munitions Cache]

                Modifiers:

Hull: 1,750,000 pts.

                                Resist: 75%

[Launcher Segment]

                Modifers:

Hull 12,000,000 pts.

[Titanstrike Missile]

                Entity:

                                [Torpedo]

                Modifiers:

                                Speed (max): 300m/s

                                Hull: 3000 pts.

Just like the torpedoes launched in Sector Conquest/Dreadnought battles, this missile must be damaged to be eliminated, and is unaffected by Missile Shields.

[Warp Core]

                Modifiers:

Shield: 3,500 pts.

                                Hull: 7,000,000 pts.

[Main Engine]

                Modifiers:

Shield: 100,000 pts.

                                Hull: 3,350,000 pts.

[UMC Martian]

                Ship:

                                [Deimon]

                Equipment:

                                [Overheating Laser 17]

                                [Small Missile 17]

                                [Micro-warpdrive]

[UMC Hailover]

                Ship:

                                [Leonina]

                Equipment:

                                [Ion Emitter 17]

                                [Small Missile 17]

                                [Micro-warpdrive]

                Modifiers:

                                Main weapon range increased by 100%

[UMC Fomeck]

                Ship:

                                [Berserker]

                Equipment:

                                [Bow EM-Laser 17]

                                [Firestorm 17]

                                [Micro-warpdrive]

                Modifiers:

                                Missile and cassette reload time reduced by 80%

[UMC Mardernet]

                Ship:

                                [Cyning]

                Equipment:

                                [Cryolaser 17]

                                [Doomsday Missile 17]

                                [Micro-warpdrive]

[UMC Kromlyn]

                Ship:

                                [Nukem-1]

                Equipment:

                                [Branching Laser 17]

                                [Standard Missile 17]

                                [Overdrive]

[UMC Remilia]

                Ship:

                                [Orelus]

                Equipment:

                                [Guided Thermosphere 17]

                                [Standard Missile 17]

                                [Overdrive]

[UMC Gantubal]

                Ship:

                                [Spark]

                Equipment:

                                [Pulse Laser 17]

                                [Standard Missile 17]

                                [Overdrive]

[UMC Quanto]

                Ship:

                                [Mjolnir]

                Equipment:

                                [Phase Suppressor 17]

                                [Standard Missile 17]

                                [Overdrive]

                Modifiers:

                                Fire rate increased by 25%

[UMC Montulie]

                Ship:

                                [Sigrdr]

                Equipment:

                                [Homing Laser 17]

                                [Cruise Missile 17]

                                [Disintegrator]

[UMC Euqantile]

                Ship:

                                [Gargoyle]

                Equipment:

                                [Heavy Blaster 17]

                                [Cruise Misile 17]

                                [Synergetic Disintegrator]

                Modifiers:

                                Main weapon fire rate increased by 300%

[UMC Irelia]

                Ship:

                                [Atlas]

                Equipment:

                                [Gravi-Beamer 17]

                                [Cruise Missile 17]

                                [Disintegrator]

[UMC October]

                Ship:

                                [Black Dragon]

                Equipment:

                                [Destructor 17]

                                [Cruise Missile 17]

                                [Disintegrator]

[UMC Olympus]

                Ship:

                                [Kraken]

                Equipment:

                                [Thermal Energy Burner 17]

                                [Cruise Missile 17]

                                [Warden’s Disintegrator]

[UMC Oahno]

                Ship:

                                [Project 1011]

                Equipment:

                                [Vacuum Resonance Laser 17]

                                [Cruise Missile 17]

                                [Remote Disintegrator]

[UMC Sanjian]

                Ship:

                                [Invincible]

                Equipment:

                                [Thi’Es Beam 17]

                                [Static Shield 17]

                                [Empire Energy router]

                Modifiers:

                                Main weapon range increased by 50%

                                Main weapon fire rate increased by 100%

[UMC Tylisius]

                Ship:

                                [Brave]

                Equipment:

                                [Meson Cannon 17]

                                [Static Shield 17]

                                [Empire Energy router]

                Modifiers:

                                Main weapon fire rate increased by 100%

[UMC Hasberry]

                Ship:

                                [Vigilant]

                Equipment:

                                [Breach Laser 12]

                                [Static Shield 17]

                                [Spatial Stabilizer]

                Modifiers:

                                Main weapon range increased by 200%

[E-T5 Sentinel Transport]

                Ship:

                                [Cyber Transport]

                Modifiers:

                                Speed (max): 120 m/s.

                                Shield: 400,000 pts.

                                Shield regen: 200 pts/s.

                                Hull: 50,000 pts.

[E-L5 Sentinel Escort]

                Ship:

                                [Inquisitor S]

                Equipment:

                                [Coil Mortar 17]

                                [Phase Shield]

Modifiers:

                                Shield: 70,000 pts.

                                Shield regen: 150 pts/s.

                                Hull: 15,000 pts.

[E-S51 Sentinel Scout]

                Ship:

                                [Wakizashi AE]

                Equipment:

                                [Kinetic Supercharger 17]

                                [IR Flares 17]

                Modifiers:

                                Shield: 25,000 pts

                                Shield regen: 100 pts/s.

                                Hull: 5,000 pts.

[E-S52 Sentinel Scout]

                Ship:

                                [Wakizashi R]

                Equipment:

                                [Shrapnel Cannon 17]

                                [Plasma Web]

                                [IR Flares 17]

                Modifiers:

                                Shield: 15,000 pts.

                                Shield regen: 100 pts/s.

                                Hull: 5,000 pts.

[E-M51 Sentinel Scout]

                Ship:

                                [Sword S]

                Equipment:

                                [Assault Railgun 17]

                                [Diffusion Shield]

                Modifiers:

                                Shield: 30,000 pts.

                                Shield regen: 250 pts/s.

                                Hull: 7,500 pts.

[E-L51 Sentinel Scout]

                Ship:

                                [Inquisitor S]

                Equipment:

                                [Vulcan 17]

                                [Phase Shield]

                Modifiers:

                                Shield: 50,000 pts.

                                Shield regen: 300 pts/s.

                                Hull: 9,000 pts.

[Cyber Killer]

                Ship:

                                [Blood Tormentor]

                Equipment:

                                [Phase Suppressor 17]

                                [‘Bastion’ Shield]

                                [Pulsar 17]

                Modifiers:

                                Shield: 100,000 pts.

                                Shield regen: 500 pts/s.

                                Hull: 9,000 pts.

[Cyber Hunter]

                Ship:

                                [Sawtooth]

                Equipment:

                                [Heavy Blaster 17]

                                [ODG ‘Chameleon’]

                                [Target Painter 17]

                                [Engine Suppressor 17]

                Modifiers:

                                Shield: 15,000 pts.

                                Shield regen: 125 pts/s.

                                Hull: 7,500 pts.

[Cyber Tracker]

                Ship:

                                [Nyx]

                Equipment:

                                [Breach Laser 17]

                                [Plasma Web]

                                [Plasma Arc 17]

                Modifiers:

                                Shield: 20,000 pts.

                                Shield regen: 200 pts/s.

                                Hull: 5,000 pts.

[Cyber Seeker]

                Ship:

                                [Cutter]

                Equipment:

                                [Meson Cannon 17]

                                [Plasma Web]

                                [‘White Noise’ Jammer 17]

                Modifiers:

                                Shield: 20,000 pts.

                                Shield regen: 200 pts/s.

                                Hull: 5,000 pts.

[SBA Transport]

                Ship:

                                [Antares]

                Equipment:

                                [Positron Cannon 17]

                                [Federation Energy router]

                                [Multiphase shield 17]

                Modifiers:

                                Shield: 90,000 pts.

                                Shield regen: 200 pts/s.

                                Hull: 100,000 pts.

                Spawns in at 0% shield and 15% hull

Small groups:

                A:

                                15x[E-S11 Sentinel Defender]

                                10x[E-S21 Sentinel Defender]

                B:

                                20x[E-S31 Sentinel Defender]

                                5x[E-S11 Sentinel Defender]

                C:

                                15x[E-S21 Sentinel Defender]

                                5x[E-S31 Sentinel Defender]

                                5x[E-S41 Sentinel Defender]

                D:

                                5x[E-S21 Sentinel Defender]

                                5x[E-S41 Sentinel Defender]

                                5x[E-S51 Sentinel Defender]

                                5x[E-S52 Sentinel Defender]

                                5x[E-S53 Sentinel Defender]

                E:

                                25x[E-S53 Sentinel Defender]

                F:

                                20x[E-S41 Sentinel Defender]

                                5x[E-S52 Sentinel Defender]

                G:

                                10x[E-S11 Sentinel Defender]

                                10x[E-S31 Sentinel Defender]

                                5x[E-S51 Sentinel Defender]

                H:

                                5x[E-S21 Sentinel Defender]

                                15x[E-S31 Sentinel Defender]

                                5x[E-S41 Sentinel Defender]

Medium Groups:

                A:

                                15x[E-S11 Sentinel Defender]

                                10x[E-M11 Sentinel Defender]

                                5x[E-M21 Sentinel Defender]

                                5x[E-M52 Sentinel Defender]

                B:

                                10x[E-S41 Sentinel Defender]

                                5x[E-S31 Sentinel Defender]

                                5x[E-M32 Sentinel Defender]

                                15x[E-M42 Sentinel Defender]

                C:

                                5x[E-S21 Sentinel Defender]

                                5x[E-S53 Sentinel Defender]

                                5x[E-M22 Sentinel Defender]

                                5x[E-M31 Sentinel Defender]

                                5x[E-M32 Sentinel Defender]

                                5x[E-M41 Sentinel Defender]

                                5x[E-M51 Sentinel Defender]

                D:

                                10x[E-S31 Sentinel Defender]

                                5x[E-M21 Sentinel Defender]

                                5x[E-M31 Sentinel Defender]

                                5x[E-M42 Sentinel Defender]

                                10x[E-M52 Sentinel Defender]

                E:

                                35x[E-S11 Sentinel Defender]

                F:

                                25x[E-S53 Sentinel Defender]

                                5x[E-M32 Sentinel Defender]

                                5x[E-M52 Sentinel Defender]

                G:

                                10x[E-M11 Sentinel Defender]

                                5x[E-M21 Sentinel Defender]

                                5x[E-M22 Sentinel Defender]

                                5x[E-M31 Sentinel Defender]

                                5x[E-M42 Sentinel Defender]

                                5x[E-M51 Sentinel Defender]

                H:

                                5x[E-S11 Sentinel Defender]

                                5x[E-31 Sentinel Defender]

                                5x[E-41 Sentinel Defender]

                                10x[E-S51 Sentinel Defender]

                                10x[E-52 Sentinel Defender]

Large groups:

                A:

                                5x[E-S41 Sentinel Defender]

                                5x[E-M42 Sentinel Defender]

                                5x[E-L11 Sentinel Defender]

                                10x[E-L12 Sentinel Defender]

                                5x[E-L21 Sentinel Defender]

                                10x[E-L52 Sentinel Defender]

                B:

                                10x[E-M51 Sentinel Defender]

                                5x[E-L31 Sentinel Defender]

                                10x[E-L41 Sentinel Defender]

                                5x[E-L51 Sentinel Defender]

                                5x[E-L52 Sentinel Defender]

                                5x[E-L53 Sentinel Defender]

                C:

                                5x[E-M41 Sentinel Defender]

                                35x[E-L52 Sentinel Defender]

                D:

                                15x[E-S41 Sentinel Defender]

                                5x[E-S51 Sentinel Defender]

                                10x[E-M22 Sentinel Defender]

                                5x[E-M52 Sentinel Defender]

                                10x[E-L22 Sentinel Defender]

                E:

                                10x[E-L12 Sentinel Defender]

                                5x[E-L31 Sentinel Defender]

                                30x[E-L41 Sentinel Defender]

                F:

                                5x[E-L11 Sentinel Defender]

                                5x[E-L12 Sentinel Defender]

                                5x[E-L21 Sentinel Defender]

                                5x[E-L22 Sentinel Defender]

                                5x[E-L31 Sentinel Defender]

                                5x[E-L41 Sentinel Defender]

                                5x[E-L51 Sentinel Defender]

                                5x[E-L52 Sentinel Defender]

                                5x[E-L53 Sentinel Defender]

                G:

                                10x[E-s21 Sentinel Defender]

                                5x[E-M51 Sentinel Defender]

                                5x[E-L31 Sentinel Defender]

                                10x[E-L41 Sentinel Defender]

                                15x[E-L52 Sentinel Defender]

                H:

                                10x[E-M22 Sentinel Defender]

                                10x[E-L22 Sentinel Defender]

                                10x[E-L31 Sentinel Defender]

                                15x[E-L51 Sentinel Defender]

Heavy groups:

                A:

                                5x[E-S52 Sentinel Defender]

                                10x[E-M31 Sentinel Defender]

                                5x[E-L21 Sentinel Defender]

                                15x[E-L51 Sentinel Defender]

                                10x[E-H31 Sentinel Defender]

                                5x[E-H51 Sentinel Defender]

                B:

                                50x[E-S11 Sentinel Defender]

                C:

                                10x[E-S31 Sentinel Defender]

                                10x[E-M41 Sentinel Defender]

                                5x[E-L31 Sentinel Defender]

                                5x[E-L51 Sentinel Defender]

                                5x[E-L52 Sentinel Defender]

                                5x[E-H41 Sentinel Defender]

                                5x[E-H52 Sentinel Defender]

                D:

                                5x[E-S21 Sentinel Defender]

                                5x[E-41 Sentinel Defender]

                                10x[E-M22 Sentinel Defender]

                                10x[E-M41 Sentinel Defender]

                                5x[E-L41 Sentinel Defender]

5x[E-H32 Sentinel Defender]

10x[E-H51 Sentinel Defender]

                E:

                                10x[E-S51 Sentinel Defender]

                                5x[E-S52 Sentinel Defender]

                                5x[E-M32 Sentinel Defender]

                                10x[E-M51 Sentinel Defender]

                                5x[E-L31 Sentinel Defender]

                                5x[E-L53 Sentinel Defender]

                                10x[E-H32 Sentinel Defender]

                F:

                                15x[E-S11 Sentinel Defender]

                                5x[E-H31 Sentinel Defender]

                                5x[E-H32 Sentinel Defender]

                                5x[E-H41 Sentinel Defender]

                                5x[E-H42 Sentinel Defender]

                                5x[E-H51 Sentinel Defender]

                                10x[E-H52 Sentinel Defender]

                G:

                                10x[E-M42 Sentinel Defender]

                                15x[E-L11 Sentinel Defender]

                                10x[E-L22 Sentinel Defender]

                                10x[E-L41 Sentinel Defender]

                                5x[E-H42 Sentinel Defender]

                H:

                                5x[E-S51 Sentinel Defender]

                                5x[E-M11 Sentinel Defender]

                                5x[E-M21 Sentinel Defender]

                                5x[E-M22 Sentinel Defender]

                                10x[E-L31 Sentinel Defender]

                                5x[E-H31 Sentinel Defender]

                                5x[E-H41 Sentinel Defender]

                                5x[E-H51 Sentinel Defender]

                                5x[E-H52 Sentinel Defender]

[E-S31P Sentinel Defender]

                Ship:

                                [Kris AE]

                Equipment:

                                [Mass Driver 17]

                                [Metastable Field Generator]

                                [IR Flares 17]

                Modifiers:

                                Main weapon range decreased by 50%

                                Main weapon damage increased by 50%

[E-S41P Sentinel Defender]

                Ship:

                                [Kris S]

                Equipment:

                                [Shrapnel Cannon 17]

                                [‘White Noise’ Jammer 17]

[IR Pulsar 17]

                                [IR Flares 17]

                Modifiers:

                                Main weapon accuracy increased by 20%

[E-S11 Sentinel Defender]

                Ship:

                                [Black Death]

                Equipment:

                                [Geyser 17]

                                [Octopus 17]

                                [Attack Drones]

                                [Holoship 17]

                                [‘Triumvirate’ hologram 9]

                                [Hologram crystal 17]

                                [IR flares 17]

                Modifiers:

                                Active module cooldown time reduced by 90%

[E-S21 Sentinel Defender]

                Ship:

                                [Talon]

                Equipment:

                                [Nailer 17]

                                [Energy Siphon Missile 17]

                                [Energy Drain 17]

                                [IR Flares 17]

                Modifiers:

                                Rotation speed: 120 deg/s.

[E-S31 Sentinel Defender]

                Ship:

                                [Spirit]

                Equipment:

                                [Assault Railgun 17]

                                [Energy Siphon Missile 17]

                                [Metastable Field Generator]

                                [Ion-Diffuser 17]

                                [Stasis Generator 17]

                                [Shield Booster S 17]

                                [IR Flares 17]

[E-S51 Sentinel Defender]

                Ship:

                                [Karud]

                Equipment:

                                [Gauss Cannon 17]

                                [Ion-Diffuser 17]

                                [Stasis Generator 17]

                                [Gravi-wave 17]

                                [IR Flares 17]

                Modifiers:

                                Shield resistance to all damage increased by 600 pts.

[E-S52 Sentinel Defender]

                Ship:

                                [Caltrop]

                Equipment:

                                [Coil Mortar 17]

                                [Energy Siphon Missile 17]

                                [Micro-locator 17]

                                [Shield Booster S 17]

                                [Target Painter 17]

                                [IR Flares 17]

                Modifiers:

                                Speed (max): 650 m/s.

                                Rotation speed: 120 deg/s.

[E-S53 Sentinel Defender]

                Ship:

                                [Zhen]

                Equipment:

                                [Geyser 17]

                                [<unique spec mod>]

                                [Engine Controller Hack 17]

                                [Ion-Diffuser 17]

                                [Moriarty Virus 17]

                                [IR Flares 17]

[E-M11 Sentinel Defender]

                Ship:

                                [Black Hort]

                Equipment:

                                [Kinetic Supercharger 17]

                                [Diffusion Shield]

                                [Aegis System 17]

                                [Valkyrie System 17]

                                [Gravi-Scanner 17]

                                [IR Flares 17]

[E-M21 Sentinel Defender]

                Ship:

                                [Neuron]

                Equipment:

                                [Nailer 11]

                                [Ion-Beam Warheads 17]

                                [Diffusion Shield]

                                [Mass Shield Generator 17]

                                [Missile Shield 17]

                                [Mass Inhibitor 17]

                                [IR Flares 17]

[E-M22 Sentinel Defender]

                Ship:

                                [Razer]

                Equipment:

                                [Gordon’s Missile Launcher 17]

                                [Slowing Missile 17]

[ODG ‘Chameleon’]

                                [Inhibitor Beam 17]

                                [Sentry Drone 17]

                                [Beam Disintegrator 17]

                                [IR Flares 17]

[E-M31 Sentinel Defender]

                Ship:

                                [Strong]

                Equipment:

                                [Light Coil Mortar 17]

[Ion-Beam Warheads 17]

                                [IR Flares 17]

                Modifiers:

                                Missile and cassette reload speed increased by 500%

[E-M32 Sentinel Defender]

                Ship:

                                [Dragonfly]

                Equipment:

                                [Recoil Compensated Cannon 17]

                                [Micro-warp drive]

                                [IR Flares 17]

                Modifiers:

                                Speed (max): 550 m/s.

                                Special module cooldown time reduced by 75%

[E-M41 Sentinel Defender]

                Ship:

                                [Flamberge]

                 Equipment:

                                [Vulcan 17]

                                [Diffusion Shield]

                                [Gravi-Scanner 17]

                                [Valkyrie System 17]

                                [‘Spectre’ Field 17]

                                [IR Flares 17]

                Modifiers:

                                Shield regen: 2000 pts/s.

[E-M42 Sentinel Defender]

                Ship:

                                [Dart]

                Equipment:

                                [Mass Driver 17]

                                [Frontal Shield]

                                [<Fire rate thing>]

                                [Orion Targeting Complex 17]

                                [Penetrating Beam 17]

                                [IR Flares 17]

                Modifiers:

                                Main weapon fire rate increased by 50%

[E-M51 Sentinel Defender]

                Ship:

                                [Excalibur]

                Equipment:

                                [Gauss Cannon 17]

                                [Overdrive ‘Sting’]

                                [IR Flares 17]

                Modifiers:

                                Special module cooldown time reduced by 100%

[E-M52 Sentinel Defender]

                Ship:

                                [Singularity]

                Equipment:

                                [Gordon’s Missile Launcher 17]

                                [Long Descent]

                                [Sharpshooter Mode 17]

                                [Target Painter 17]

                                [Mobile Pulsar 17]

                                [IR Flares 17]

                Modifiers:

                                Active module cooldown time reduced by 90%

[E-L11 Sentinel Defender]

                Ship:

                                [Palom]

                Equipment:

                                [MIRV-Launcher 17]

                                [Phase Shield]

                                [Pulsar 17]

                                [‘A1MA’ 13]

                                [Ram-Attack 17]

                                [IR Flares 17]

                Modifiers:

                                Active module range increased by 300%

[E-L12 Sentinel Defender]

                Ship:

                                [Palom Mk II]

                Equipment:

                                [Assault Railgun 17]

                                [Phase Shield]

                                [Sharpshooter Mode 17]

                                [Gravi-Lasso 17]

                                [Missile Shield 17]

                                [IR Flares 17]

                Modifiers:

                                Active module range increased by 500%

[E-L21 Sentinel Defender]

                Ship:

                                [Crus Q]

                Equipment:

                                [Recoil Compensated Cannon 17]

                                [‘Bastion’ Shield]

                                [IR Flares 17]

                Modifiers:

                                Shield resistance to all damage types increased by 300 pts.

[E-L22 Sentinel Defender]

                Ship:

                                [Priest Bartle]

                Equipment:

                                [Dazzler 17]

                                [Guided Torpedo]

                                [Tachyon Charge 17]

                                [EM Scattering Field 17]

                                [Reverse Thruster 17]

                                [IR Flares 17]

                Modifiers:

                                Main weapon range increased by 150%

[E-L31 Sentinel Defender]

                Ship:

                                [Crus A]

                Equipment:

                                [Gordon’s Missile Launcher 17]

                                [Turtle Shield]

                                [Target Painter 17]

                                [Micro-locator 17]

                                [Spy Drones container 17]

                                [IR Flares 17]

                Modifiers:

                                Speed (max): 150 m/s.

[E-L41 Sentinel Defender]

                Ship:

                                [Scimitar]

                Equipment:

                                [Coilgun 17]

                                [Attack Drones 17]

                                [Phase Shield]

                                [Heavy Guard Drone 17]

                                [Sentry Drone 17]

                                [Inhibitor Drone 17]

                                [Sniper Drone ‘Partner’ 17]

                Modifiers:

                                Active module range increased by 300%

                                Shield: 115,000 pts.

[E-L51 Sentinel Defender]

                Ship:

                                [Mauler]

                Equipment:

                                [Thermoative Weapon 17]

                                [Octopus 17]

                                [Guided Torpedo]

                                [EM-Scattering Field 17]

                                [Reverse Thruster 17]

                                [Shield Booster L 17]

                                [IR Flares 17]

                Modifiers:

                                Main weapon fire rate increased by 125%

[E-L52 Sentinel Defender]

                Ship:

                                [Patriarch]

                Equipment:

                                [MIRV-launcher 17]

                                [Attack Drones]

                                [Mass Shield Generator 17]

                                [Nanodrone Cloud 17]

                                [‘Aegis’ System 17]

                                [IR Flares 17]

                Modifiers:

                                Active module range increased by 200%

[E-L53 Sentinel Defender]

                Ship:

                                [Executor]

                Equipment:

                                [MIRV-launcher 17]

                                [Octopus 17]

                                [Cluster Missile]

                                [Tachyon Charge 17]

                                [EM-Scattering Field 17]

                                [Shield Havoc 17]

                                [IR Flares 17]

                Modifiers:

                                Special module cooldown time reduced by 50%

[E-H31 Sentinel Defender]

                Ship:

                                [Archon]

                Equipment:

                                [Assault Railgun 17]

                                [Jericho Energy router]

                                [Gravi Lens 17]

                                [Blaster Turret 17]

                                [‘A1MA’ 13]

                                [IR Flares]

                Modifiers:

                                Main weapon range increased by 100%

[E-H32 Sentinel Defender]

                Ship:

                                [Archon]

                Equipment:

                                [Coil Mortar 17]

                                [Jericho Energy router]

                                [Photon Emitter 17]

                                [Gravi Lens 17]

                                [Tempest Launcher 17]

                Modifiers:

                                Energy regeneration: 1000 pts/s.

                                Main weapon fire rate increased by 1000%

                                Main weapon accuracy decreased by 90%

[E-H41 Sentinel Defender]

                Ship:

                                [Sybil]

                Equipment:

                                [Coilgun 17]

                                [Jericho Energy router]

                                [Tempest Launcher 17]

                                [Wormhole projector 17]

                                [IR Flares]

                Modifiers:

                                Speed (max): 300 m/s.

                                Rotation speed: 90 deg/s.

[E-H42 Sentinel Defender]

                Ship:

                                [Sybil]

                Equipment:

                                [Vulcan 17]

                                [Jericho Energy router]

                                [IR Flares]

                Modifiers:

                                Shield: 300,000 pts.

                                Hull: 50,000 pts.

[E-H51 Sentinel Defender]

                Ship:

                                [Tyrant]

                Equipment:

                                [Shrapnel Cannon 17]

                                [Spatial Stabilizer]

                                [Multiphase Shield 17]

                                [Gravi Lens 17]

                                [Tempest Launcher 17]

                                [IR Flares 17]

                Modifiers:

                                Main weapon fire rate increased by 500%

                                Main weapon overheat time increased by 1000%

                                Main weapon accuracy decreased by 90%

[E-H52 Sentinel Defender]

                Ship:

                                [Tyrant]

                Equipment:

                                [Quantum Railgun 17]

                                [Jericho Energy router]

                                [Multiphase Shield 17]

                                [Repelling Beam 17]

                                [Wormhole Projector 17]

                                [IR Flares 17]

                Modifiers:

                                Shield resistance to all damage increased by 75 pts. Sk0cf7D.png

7SISAOE.png MoEdteD.png hC8kEWE.png qppUWgj.png e6ly7ST.png suhAMjp.png

Please add more missile weapons to primary weapon slot - currently there are only few and limited to some ships for example Taikin (Tai’al), or Machete(gordon).

 

EDIT: Forgot to add nickname, my nickname is:

 

specopsbarton

delete destroyers and elydium ships from the game. put torpedoes back on instant explode (no arming time). make all one ship parts universal to all ships and then delete those so that you buy them with credits. make it so any ship of a class has access to all variant modules instead of only one.

or just revert the game version back to 2014 before the game was run into the dirt

As someone who has been playing for less than a month: Make the game a bit more new player friendly by fixing various difficulty related issues, as well as just making things a bit more accessible.

 

Some aspects that need fixing:

  1. When I just got access to level 6 ships, PvE missions weren’t a choice with those ships, as the 6-17 range is just too much for a level 6 ship, especially one that isn’t leveled up, in the hands of a player without much experience.  Plus it isn’t much fun to have to rely on being carried by someone.

  2. Co-Op matchmaking was/is routinely busted.  I’d have nothing but tier 6-7 ships in my slots, and it would toss me up against level 15-17 enemies at times.  When I got enemies of the appropriate level, it was fun, but once the matchmaking system decided to throw high levels at me, well, I was done with Co-Op for a while.  Also, the all destroyer enemy line up… not fun for most ships most of the time  Get rid of it.

 

On the whole, the level 6 ship was a major wall I slammed into, and I basically decided to only play tier 4-5 ships in PvE missions to get past it.  I could easily have dropped the game at that point, and I’d imagine you guys are losing a decent amount of more casual players at this point.

 

And some general improvements that would have made the new player experience nicer:

  1. For open space, low, medium, and high risk doesn’t mean much.  There should be a level range for zones, to help gauge difficulty better.  Certain zones also need their difficulty rating adjusted (and potentially a new one above “high” for some of the alien infested ones.

  2. The first campaign mission should be the level 1-3 one.  Then do the 3-5s, both of 'em.  Then something balanced for the 6 to 9 (or 10) range.  Also, possibly toss in some other things, like asking the player to get a tier X ship, do a Co-Op mission of type X, and so on.  It’d also be cool if you chose a faction at some point, that gave you a benefit like 10% off the cost of ships of that faction. Basically, use the campaign to provide a carrot to help guide the new player along.

  3. Tasks in general need to be better considered.  The game would routinely give me missions based on my Clearance Level, rather than the level of ships I had.  So my biggest ship was a level 7… and it is giving me missions that require level 11.  Likewise, it would (and still does) give me missions to do things with a destroyer, which I don’t have.  And won’t for a bit yet.  And I have a task sitting around for Baron’s Elite, when I haven’t played a league battle at all, let alone placed well enough to come close to qualifying for Baron’s Elite.

  4. Make the tier 8 destroyers much cheaper to build.  Likewise, make a cheaper, low tier, alien ship to build.  An introduction to ship building, if you will.  And possibly then tie it into the campaign, where you have to have A) build a destroyer, and then B) use it in a particular mission.  Maybe as a side-campaign mission to the main story line. This could also be done with a weapon or module manufacturing.

On ‎11‎/‎8‎/‎2018 at 9:20 AM, TheDarkRedFox said:

Bots should be removed from PvP/PvE.

In PvP, smaller battles are OK. In PvE, smaller teams are also OK.

If they must stay, allow pilots to chose “bot-free” battles at the cost of higher wait time. Option defaulted to “on”.

 

If you like this idea, hit up that green arrow / blue heart to the bottom right of the post v>v>v>v>v>

 

 

All bots should be removed from PvP/PvE, period. If they restored a decent player base, wait times wouldn’t be an issue. Bots suck. You want bots, do co-ops.

Do something regarding YouTube videos! The game needs some more publicity and what better way to do that than make videos?

Either create some sort of partnership program with YouTubers to make star conflict videos in return for in-game currencies and/or resources, or create more videos on the Star Conflict channel!

 

How will we have players if there is no advertising?

Create a R13-R17 Co-op (vs AI) mode. 

  • ask few vets for their fav builds and give them to bots

  • tweak the bots AI to have human-level reactions (just add some delays, for frigates - give them other weapons than beams)

  • from bots randomly select 30-50% to ignore objectives and just pew pew

  • remove the artificial boosts, but give bots leveled ships

 

From my experience it will not reduce numbers of PvP players (as most PvP players hate vs AI) and give PvE players a proper challenge for their end-game ships. 

IGN: niripas

 

Every other MMO out there currently has this implemented, so i will suggest it.

 

We need the ability to farm/quest in open space while we are waiting in queue for other modes.  Please and thank you.

Battle Royale mode 

 

it would be cool if this new gamemode appeared in 2019. I’m thinking that the gamemode will have 6 / 8 Map that connected to each other, and within the time goes pass, one by one will be disabled for the players by spawning the Defiler and lots of aliens in the Map, which that way the players need to go to the other Map which later the players will be forced to be in one map. to balance things out, the ships all are the same with same status, and how you collect weapon and modules and bonuses are finding a (containers / buffs) that flying around the map, but also the range of the Sensor are around 10km. Last thing that Defiler can be defeated and if it does the players will be rewarded with special items / special goodies. to increase the ship status you must capture a beacon that will be activated randomly at the time.

 

Idk if people like this or not, but i just say that this is cool. so it just an Open Space with battle royale mode >_>

 

Also my Nickname is CloterChohan

 

hi people!! i’m in the forum!! ;D

For containers that have specific unlocks (like  R16/R17 parts) - check if the player have specific unlock already (blueprint in the warehouse or learned item). If it has - remove that item from RNG pool then select the reward from the pool. When player has all items from the pool unlocked - select one item randomly. Or in short - give player items that he is missing first.

To avoid exploiting it (like getting the ultra-rare and selling  it immediately) - just check if the player had this item before. 

Bring back the old module icons

Maybe make some of the weapon’s noises less tinny? For example, I love assault railguns, but that firing noise gets to be like nails on a chalkboard after a while

5 hours ago, Xah_Rith said:

Heres something everyone scared to ask for. A mass purge. Ensted of selling 1 stupid item at a time till it boots you from the server. Add a mass sell option where we can just click a check mark and sell all are useless junk in 1 click.

There was a button for “sell all” and it was removed because some people emptied their whole storage. 

You can always just select multiple items holding Ctrl key and then click the “Sell” button.

Suggestion: Pick winners for this contest.