This is an idea, not a complete document or whatever. If I have time I’ll post a finished/perfected version in the maps voting thread with an accompanying short story.
It’s been ages since we’ve had a new raid/special operations added to the game, so I suggest we add one, such as this one I have created a basis for that combines elements of many game modes into one elite mission.

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Red: Battlestation shields (map)
Dark red: Auxiliary shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Mission Title: Secret Armory
Technical Ranks: 11-17
Minimum Pilots: 4 pilots
Maximum Pilots: 16 pilots
Allotted time: 60 minutes
System: Diomede
Location: Battlestation ‘Cairo-VII’
Briefing:
During the war for Bartle Sector between Jericho and the Empire, several fully automated Eirene class Battlestations were set up using long since outdated experimental versions of the Sentinel A.I. program. These outposts were stationed to survey the Empire and to be used as forward rallying bases. None of them have been used in recent years and were all supposed to have shut down; however, Battlestation ‘Cairo-VII’ has recently come back online. Something has caused the A.I. to start sending out scouts, attacking anything that comes nearby.
It has mostly been raiding nearby Cyber outposts, but the scouting patrols are getting increasingly close to the Hermes Block and Helion Inc territory. With the rising political tensions caused by the Empire’s gradual collapse of power to pirates and raiders among their own breakaway factions, and the Federation breaking off the treaty with Jericho, the UMC thinks it best that the Federation doesn’t find any active Jericho scouts patrolling in their space. It could be seen as an act of aggression.
The station will be heavily defended, we’re expecting a lot of resistance, so we’ll be sending in a dreadnought to deal most of the damage. Your job will be to infiltrate the base and disable the shield generators from the inside. The Sentinel A.I. is very hostile, disabling the shield systems may cause the A.I. to become even more aggressive. ‘Cairo-VII’ must be shut down immediately! Get to it, Mercenary!
Mechanics:
Asteroid collisions: Asteroids spawn on the map similar to Sector Conquest/dreadnought maps, but these asteroids can collide with the dreadnought or the station, each impact costs 50 points if the dreadnought/station has no active shield emitter/generator. After an impact the asteroid will shatter and debris will fly towards the back of the map.
Map movement: Like in Sector Conquest/dreadnought maps, ships passively move 50m/s negative in the X coordinate (moving towards the back of the map). Asteroids and other debris moves at 100m/s. Drones and objects/structures are stationary.
Random event: An event selected randomly out of possible outcomes depending on how far the players have gotten in the mission. A random event will activate an optional objective.
Forced objective: An objective added to the mission depending on the stage, these objectives occur no matter what the situation of the mission is or the outcome of a previous objective. These are to act as “Rounds” to the mission without putting a pause on gameplay.
Optional objective: An objective that will occur depending on the situation of the mission or occur completely randomly. These objectives do not need to be completed but offer substantial rewards.
Refit: A player can dock to the dreadnought and will be sent to the “respawn” screen without their ship being destroyed. The player can then select a new ship (out of the 4 possible combat slots) to fly as opposed to if the player dies they will have to respawn using an identical ship.
Fleet points: Similar to Sector Conquest, the dreadnought has a supply of 20000 fleet points which are consumed when a player (-20), drone (-1), system (-200), or subsystem (-10) are destroyed/deactivated. The battlestation has a supply of 30000 fleet points which are consumed when an enemy ship (-3) or structure (-40) are destroyed and when certain objectives are completed.
Reinforcements: Players are assisted by AI ships of the UMC. When one dies it deducts fleet allied fleet points and is immediately replaced by another randomly selected UMC ship. These AI ships are equipped with weapons, missiles, and special modules but do not bring any active modules to the fight.
Attack drone support: While the Command Tower is active, attack drones will spawn at either of the green spawn points and will attack the first enemy ship/structure they see.
Stage 1: Clear an LZ
The dreadnought will deploy near the edge of the Battlestation ‘Cairo-VII’ auxiliary shield range, players must then defend the dreadnought systems ([Repair Relay], [Shield Emitter], [Command Tower]). Players must neutralize 5x[Shield Projector] by either capturing or destroying the units. If the players are unable to accomplish this, the auxiliary shield sphere will fall by 1% every 30 seconds, taking a total of 50 minutes to deplete passively via the Dreadnought’s weapons fire. Upon shutting down, a fleet of ships enemy ships will spawn.
Forced objectives:
Defend [Repair Relay] (+17pts/s. hull regeneration rate while active)
Completion: Victory
Failure: Repair Relay is captured (-200 fleet points)
Defend [Shield Emitter] (+75pts/s. shield recharge rate while active and asteroid collisions don’t cost fleet points)
Completion: Victory
Failure: Shield Emitter is captured (-200 fleet points)
Defend [Command Tower] (Attack drone support while active)
Completion: Victory
Failure: Command Tower is captured (-200 fleet points)
Neutralize [Shield Projector] ?/5
Destroy or capture 5x[Shield Projector].
Completion: All Shield Projectors are captured or destroyed (-250 enemy fleet points)
Failure: Auxiliary shields fail from Dreadnought weapons fire
Waves:
Wave 1:
Wave start:
00:00
Wave contents:
Sentinel Scout spawn in a group of 5 every 30 seconds at any one of the pink spawn points
Sentinel Scout spawn in a group of 2 every 15 seconds at any one of the teal spawn points
Wave completion:
Completion or failure of “Neutralize Shield Projectors” objective
Wave 2:
Wave start:
01:00
Wave contents:
Sentinel Patrol spawn in a group of 3 every 25 seconds at any one of the pink spawn points
Sentinel Patrol spawn in a group of 5 every 30 seconds at any one of the teal spawn points
Wave completion:
Completion or failure of “Neutralize Shield Projectors” objective
Wave 3:
Wave start:
02:00
Wave contents:
Sentinel Patrol spawn in a group of 10 every 35 seconds at any one of the pink spawn points
Sentinel Patrol spawn in a group of 5 every 45 seconds at any one of the teal spawn points
Wave completion:
Completion or failure of “Neutralize Shield Projectors” objective
Wave 4:
Wave start:
05:00
Wave contents:
Sentinel Patrol spawn in a group of 10 every 40 seconds at any one of the pink spawn points
Sentinel Patrol spawn in a group of 3 every 50 seconds at any one of the teal spawn points
Wave completion:
Completion or failure of “Neutralize Shield Projectors” objective

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Red circles with S: Shield Projectors (one to the front, one to the back, one to each side, one above, and one below, the latter two not shown on the map for simplification reasons) (capturable/destructible)
Red: Battlestation shields (map)
Dark red: Auxiliary shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)
Stage 2: Deactivate Shield Systems
Destroy 1x[Maintenance Shaft Access Hatch] located near the largest drydock on the Battlestation. Navigate through the maintenance shaft and deactivate 1x[Dockbay Shield Generator] within by capturing or destroying it. Fly through the drydock once the dockbay shield is deactivated. Players must make their way to the facility’s [Shield Generator] inside by destroying walls and the station’s internal structures. Destroy 1x[Shield Generator] once inside so the dreadnought can damage the station’s hull. Kill components and weapons to deal extra damage.
Forced objectives:
Neutralize [Dockbay Shield Generator] ?/1
Destroy 1x[Maintenance Shaft Access Hatch] and capture/destroy 1x[Dockbay Shield Generator] from within.
Completion: [Dockbay Shield Generator] is captured/destroyed (-250 enemy fleet points)
Escort the bomb ?/1
Escort a drone laced with explosives to the [Shield Generator] to destroy it.
(objective spawns at the light blue spawn point)
Completion: [Bomb Drone] reaches the [Shield Generator] and detonates (-750 enemy fleet points)
Failure: [Bomb Drone] is destroyed
[Shield Generator] eliminated ?/1
Destroy the [Shield Generator] from within the station either using a [Bomb Drone] or other weaponry.
Completion: “Escort the bomb” objective completion or destruction of the [Shield Generator] through other means (-1000 enemy fleet points and asteroid collisions with the station take enemy fleet points)
Failure: Defeat
Waves:
Wave 1:
Wave start:
Stage 2
Wave contents:
[E-S31 Sentinel Defender] spawn in a group of 15 at a randomly selected pink hanger
[E-S41 Sentinel Defender] spawn in a group of 20 at a randomly selected pink hanger
Wave completion:
Destruction of all enemy ships
Wave 2:
Wave start:
Completion of wave 1
Wave contents:
A randomly selected Medium Group spawns at a randomly selected pink hanger
A randomly selected Large Group spawns at a randomly selected purple hanger
Wave completion:
Destruction of all enemy ships
Wave 3:
Wave start:
Completion of wave 2
Wave contents:
A randomly selected Medium Group spawns at a randomly selected pink hanger
A randomly selected Medium Group spawns at a randomly selected pink hanger
A randomly selected Large Group spawns at a randomly selected purple hanger
Wave completion:
Destruction of all enemy ships
Wave 4:
Wave start:
Completion of wave 3
Wave contents:
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Medium Group spawns at a randomly selected pink hanger
Wave completion:
Destruction of all enemy ships
Wave 5:
Wave start:
Completion of wave 4
Wave contents:
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Heavy Group spawns at the red hanger
Wave completion:
Destruction of all enemy ships
Wave 6:
Wave start:
Completion of wave 5
Wave contents:
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Medium Group spawns at a randomly selected pink hanger
A randomly selected Large Group spawns at a randomly selected purple hanger
A randomly selected Heavy Group spawns at a randomly selected red hanger
Wave completion:
Destruction of all enemy ships
Wave 7:
Wave start:
Completion of wave 6
Wave contents:
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Small Group spawns at a randomly selected pink hanger
A randomly selected Small Group spawns at a randomly selected pink hanger
Wave completion:
Destruction of all enemy ships
Wave 8:
Wave start:
Completion of wave 7
Wave contents:
A randomly selected Medium Group spawns at a randomly selected pink hanger
A randomly selected Large Group spawns at a randomly selected purple hanger
A randomly selected Large Group spawns at a randomly selected purple hanger
A randomly selected Heavy Group spawns at the red hanger
Wave completion:
Destruction of all enemy ships
Wave 9:
Wave start:
Completion of wave 8
Wave contents:
A randomly selected Small Group spawns at a randomly selected pink hanger every 45 seconds
A randomly selected Medium Group spawns at a randomly selected pink hanger every 70 seconds
A randomly selected Large Group spawns at a randomly selected purple hanger every 85 seconds
A randomly selected Heavy Group spawns at the red hanger every 100 seconds
Wave completion:
Victory
Wave 10:
Wave start:
30:00
Wave contents:
A randomly selected Small Group spawns at every pink hanger
A randomly selected Medium Group spawns at every pink hanger
A randomly selected Large Group spawns at every purple hanger
Two randomly selected Heavy Groups spawns at the red hanger
Wave completion:
Destruction of all enemy ships

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Red box: Maintenance Shaft Access Hatch (destructible)
Red diamond: Dockbay Shield Generator (capturable/destructible)
Red: Battlestation shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Red box: Shield Generator (destructible)
Red: Battlestation shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)
Random Events:
Level 1 (commences with stage 2):
Supply shipment:
3x[E-T5 Sentinel Transport] spawn (30 seconds between spawn times), each escorted by 4x[E-L5 Sentinel Escort] at the orange spawn point. The caravan travels from there to the H hanger of the station.
Time limit: N/A
Optional Objective: Destroy the three transports before they reach the station ?/3 (+10% reward)
Dialogue:
Transport spawn 1/3: “[S. Gorena]: Attention! A cargo caravan has entered the system, destroy it before it can deliver any supplies to the station!”
Transport spawn 2/3: “[S. Gorena]: Another transport has entered the system, don’t let it get to the station!”
Transport spawn 3/3: “[S. Gorena]: A third transport has arrived, destroy it!”
Transports killed 1/3: “[S. Gorena]: That’s the first transport, good kill!”
Transports killed 3/3: “[S. Gorena]: That’s the last of them, good work!”
Objective failed: “[S. Gorena]: It’s too late, the supplies have reached the station. Double your efforts, we can’t afford to fail this mission!”
Completion: 3/3 [E-T5 Sentinel Transport] destroyed (Enemy damage reduced by 15% after enemy fleet strength reaches 10000 points and +10% to credit and synergy reward after battle)
Failure: Any [E-T5 Sentinel Transport] survives and reaches the station (Enemy damage increased by 5% per surviving [E-T5 Sentinel Transport] after enemy fleet strength reaches 10000 points) 
Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Red: Battlestation shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)
Scouting Party:
3x[E-S51 Sentinel Scout], 4x[E-S52 Sentinel Scout], 1x[E-M51 Sentinel Scout], and 1x[E-L51 Sentinel Scout] spawn at the orange spawn point and travel to the orange exit point at 350 m/s.
Time limit: N/A
Optional objective: Eliminate the scouting party before it leaves the sector ?/9 (+10% reward)
Dialogue:
Spawn: “[S. Gorena]: Attention! A scouting party has entered the sector, destroy it before it can leave!”
Scouts killed: 9/9: “[S. Gorena]: Good work, that’s one less scouting party the Federation has a chance to find!”
Mission failed: “[S. Gorena]: It’s too late, the enemy has left the sector. Let’s hope something else kills them before they reach Federation space.”
Completion: 9/9 Scout ships destroyed (+10% credit and synergy reward)
Failure: Any Scout ships leave the sector

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Red: Battlestation shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)
Level 2 (commences at 15,000 enemy fleet points):
Cyber Task Force:
4x[Cyber Killer], 7x[Cyber Hunter], 6x[Cyber Tracker], 3x[Cyber Seeker] spawn at the orange spawn point and attack any and all ships. If they do not find any ships, they will patrol the orange path.
Time limit: 5:30
Optional objective: Destroy all Cyber signatures ?/17 (+10% reward)
Dialogue:
Spawn: “[S. Gorena]: Heads up, a light expeditionary fleet of Cybers have entered the sector, they must not be allowed to interfere with our plans.”
Kill 1/17: “[S. Gorena]: Good job, but don’t rest until every last one of them has been eliminated! For Jericho!”
Kill 17/17: “[S. Gorena]: That’s the last of them, good work! Our fallen brothers have been avenged today.”
Mission failed: “[S. Gorena]: It’s too late, they’ve escaped. A shame they get to live to fight another day.”
Completion: 17/17 Cybers destroyed (+10% credit and synergy reward)
Failure: Any Cyber ships survive until the time limit (at which point they despawn)

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Red: Battlestation shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)
Wrong turn:
1x[SBA Transport] spawns at the orange spawn point with 0% shields and 15% hull. Once its path has been completed, it will begin escorting a random player.
Time limit: 5:00
Optional objective: Repair the transport before its warp-core goes critical (+10% reward)
Dialogue: Spawn: “[SBA Transport]: This is South Belt Academy transport ID UT-23-09791337 broadcasting on emergency frequencies! This is a civilian vessel, please do not open fire!”
“[S. Gorena]: UT-23, this area is marked as an active war zone, leave the area or risk destruction.”
“[SBA Transport]: We’d love to ma’am, but our ship is too badly damaged to move. We were attacked and had to initiate a random jump. Please spare us some covering fire while we put ourselves back together.”
“[S. Gorena]: Mercs, see if you can fix their engines so they can leave, but only if it doesn’t distract you from your main objective.”
Fully repaired: “[SBA Transport]: We do apologize for the inconvenience, but thank you so much for helping us. We’ll be on our way now, we’ll transfer funds for your efforts when we’re back to the station!”
Mission Failed: “[SBA Transport]: This is South Belt Academy transport ID UT-23-09791337 requesting immediate assistance! We’re under heavy duress and won’t last much lo-“
Completion: Transport is fully repaired (+10% credit and synergy reward)
Failure: Transport is destroyed or time runs out

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Red: Battlestation shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)
Level 3 (commences at 10,000 enemy fleet points):
Missile strike:
Players have 5:00 to either get inside the Battlestation to destroy the [Munitions Cache] or destroy the [Launcher Segment] from outside the station. If the players fail to complete at least one of those tasks, 108 [Titanstrike Missile] spawn from row 1, after 3 seconds 108 [Titanstrike Missile] spawn from row 2, after 3 seconds 108 [Titanstrike Missile] spawn from row 3. Each missile targets a random player or micromodule on the dreadnought.
Time limit: 5:00
Optional objective: Destroy the [Munitions Cache] from within the station before the launch tubes load ?/1
Optional objective: Destroy the [Launcher Segment] on the hull before a launch is completed ?/1
Alternate optional objective: Destroy as many missiles as possible before impact ?/324
Dialogue:
Event start: “[S. Gorena]: Attention, all units! We’re detecting radioactive isotopes moving towards the missile tubes! Forget all other secondary objectives. New primary objective is to put those launchers out of commission! Destroy the launcher itself or the ammo, don’t let those nukes fire!”
Launcher Segment destroyed: “[S. Gorena]: Objective complete, Launcher is out of commission! Primary objective is once again to destroy the station!”
Munitions Cache destroyed: “[S. Gorena]: Detecting hull breaches and blast damage coming from inside the station, the Munitions Cache has been destroyed, objective complete! Primary objective is once again to destroy the station!”
Alternate optional objective starting: “[S. Gorena]: It’s too late, the launch tubes are armed! Incoming missile salvos! Hunker down everyone! New primary objective! Try to destroy as many of them as you can before they hit us!”
Mission failed: “[S. Gorena]: Detecting multiple hull breaches on all decks, detecting atmospheric venting and fuel leaks. Shields are down and out for the count and engineering is about to be filled with hard radiation. Heavy casualties reported in all sections. Weapons are still functional, we need to finish this fight now, or we won’t have any method of getting back home!”
Completion: Either the [Munitions Cache] or [Launcher Segment] is destroyed (-30000 enemy fleet points)
Failure: Neither the [Munitions Cache] nor the [Launcher Segment] are destroyed (commences Alternate optional objective)
Alternate completion: 324/324 missiles are destroyed
Alternate failure: 100 or more missiles hit the dreadnought ([Repair Relay], [Shield Emitter], and [Command Tower] are disabled. “Emergency evac” timer initiated, 3:00 to mission failure)

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Small red box: Munitions Cache (destructible)
Large red box: Launcher Segment (destructible)
Red: Battlestation shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)
Emergency Warp:
Players have 5:00 to either get inside the Battlestation to destroy 1x[Warp Core] or destroy 3x[Main Engine] from outside of the station. The Main Engines increase in brightness reaching a maximum at 0:10 remaining on the timer. The area behind them becomes an AoE field dealing damage (Source: Main Engines Exhaust) according to the equation: where dps = damage dealt per second (thermal). At 300 seconds (0:00 left on the timer) the AoE will deal 1,000,000 dps. If the players fail to destroy either the Main Engines or the Warp Core, a “Capital Warp Radiation” effect (lasting 1 second) is given to all ships (shields are completely removed and all ships enemy and allied are reduced to 1% hull). A pure white light source is placed at the engines bright enough to cause adaptive exposure to render the players ships black. The light source fades after 3 seconds.
Time limit: 5:00
Optional objective: Destroy 1x[Warp Core] from within the station before a warp field is generated ?/1
Optional objective: Destroy 3x[Main Engine] before the station enters warp ?/1
Dialogue:
Event start: “[S. Gorena]: Detecting a large buildup of energy coming from near the engines, similar to our warp drive but on a much larger scale. The station must be preparing an emergency warp! Destroy either the Warp Core or the engines! We cannot let it escape!”
2:30: “[S. Gorena]: We estimate it to be about half charged, quickly! Disable its warp! If it escapes, this mission is a failure!”
1:00: “[S. Gorena]: Those engines are hot but we still have just a little time left, focus fire. We cannot risk the station appearing in Federation Space!”
Completion: 1x[Warp Core] or 3x[Main Engine] are destroyed (-30000 enemy fleet points)
Failure: All ships receive a “Capital Warp Radiation” effect and the mission results in defeat after 5 seconds.

Map key/legend:
Light blue: Map boundary (map)
Blue: Dreadnought shields (map)
Blue boxes: Dreadnought turrets on the top (destructible)
Dark blue boxes: Dreadnought turrets on the underside (destructible)
Dark blue circle with A: Repair Relay (capturable)
Dark blue circle with B: Shield Emitter (capturable)
Blue circle with C: Command Tower (capturable)
Rear red box: Main Engine (destructible)
Top red box: Warp Core (destructible)
Red: Battlestation shields (map)
Pink boxes: Battlestation turrets on the top (destructible)
Purple boxes: Battlestation turrets on the underside (destructible)
Stars: Spawn points (map)
[Repair Relay]
Modifiers:
Capture: 200 pts.
While active provides allied ships with 17 pts/s. hull regeneration speed.
[Shield Emitter]
Modifiers:
Capture: 200 pts.
While active provides allied ships with 75 pts/s. shield regeneration speed.
[Command Tower]
Modifiers:
Capture: 200 pts.
While active allows Combat Drone to continue spawning.
[Bomb Drone]
Ship:
[Brokk]
Modifiers:
Shield: 0 pts.
Hull: 350,00 pts.
If the ship survives to its destination it self-destructs dealing
[Shield Projector]
Modifiers:
Capture: 1,000 pts.
Shield: 3,500 pts.
Hull: 1,250,000 pts.
[Maintenance Shaft Access Hatch]
Modifiers:
Hull: 250,000 pts.
[Shield Generator]
Modifiers:
Shield: 7,000,000 pts.
Hull: 1,000,000 pts.
[Munitions Cache]
Modifiers:
Hull: 1,750,000 pts.
Resist: 75%
[Launcher Segment]
Modifers:
Hull 12,000,000 pts.
[Titanstrike Missile]
Entity:
[Torpedo]
Modifiers:
Speed (max): 300m/s
Hull: 3000 pts.
Just like the torpedoes launched in Sector Conquest/Dreadnought battles, this missile must be damaged to be eliminated, and is unaffected by Missile Shields.
[Warp Core]
Modifiers:
Shield: 3,500 pts.
Hull: 7,000,000 pts.
[Main Engine]
Modifiers:
Shield: 100,000 pts.
Hull: 3,350,000 pts.
[UMC Martian]
Ship:
[Deimon]
Equipment:
[Overheating Laser 17]
[Small Missile 17]
[Micro-warpdrive]
[UMC Hailover]
Ship:
[Leonina]
Equipment:
[Ion Emitter 17]
[Small Missile 17]
[Micro-warpdrive]
Modifiers:
Main weapon range increased by 100%
[UMC Fomeck]
Ship:
[Berserker]
Equipment:
[Bow EM-Laser 17]
[Firestorm 17]
[Micro-warpdrive]
Modifiers:
Missile and cassette reload time reduced by 80%
[UMC Mardernet]
Ship:
[Cyning]
Equipment:
[Cryolaser 17]
[Doomsday Missile 17]
[Micro-warpdrive]
[UMC Kromlyn]
Ship:
[Nukem-1]
Equipment:
[Branching Laser 17]
[Standard Missile 17]
[Overdrive]
[UMC Remilia]
Ship:
[Orelus]
Equipment:
[Guided Thermosphere 17]
[Standard Missile 17]
[Overdrive]
[UMC Gantubal]
Ship:
[Spark]
Equipment:
[Pulse Laser 17]
[Standard Missile 17]
[Overdrive]
[UMC Quanto]
Ship:
[Mjolnir]
Equipment:
[Phase Suppressor 17]
[Standard Missile 17]
[Overdrive]
Modifiers:
Fire rate increased by 25%
[UMC Montulie]
Ship:
[Sigrdr]
Equipment:
[Homing Laser 17]
[Cruise Missile 17]
[Disintegrator]
[UMC Euqantile]
Ship:
[Gargoyle]
Equipment:
[Heavy Blaster 17]
[Cruise Misile 17]
[Synergetic Disintegrator]
Modifiers:
Main weapon fire rate increased by 300%
[UMC Irelia]
Ship:
[Atlas]
Equipment:
[Gravi-Beamer 17]
[Cruise Missile 17]
[Disintegrator]
[UMC October]
Ship:
[Black Dragon]
Equipment:
[Destructor 17]
[Cruise Missile 17]
[Disintegrator]
[UMC Olympus]
Ship:
[Kraken]
Equipment:
[Thermal Energy Burner 17]
[Cruise Missile 17]
[Warden’s Disintegrator]
[UMC Oahno]
Ship:
[Project 1011]
Equipment:
[Vacuum Resonance Laser 17]
[Cruise Missile 17]
[Remote Disintegrator]
[UMC Sanjian]
Ship:
[Invincible]
Equipment:
[Thi’Es Beam 17]
[Static Shield 17]
[Empire Energy router]
Modifiers:
Main weapon range increased by 50%
Main weapon fire rate increased by 100%
[UMC Tylisius]
Ship:
[Brave]
Equipment:
[Meson Cannon 17]
[Static Shield 17]
[Empire Energy router]
Modifiers:
Main weapon fire rate increased by 100%
[UMC Hasberry]
Ship:
[Vigilant]
Equipment:
[Breach Laser 12]
[Static Shield 17]
[Spatial Stabilizer]
Modifiers:
Main weapon range increased by 200%
[E-T5 Sentinel Transport]
Ship:
[Cyber Transport]
Modifiers:
Speed (max): 120 m/s.
Shield: 400,000 pts.
Shield regen: 200 pts/s.
Hull: 50,000 pts.
[E-L5 Sentinel Escort]
Ship:
[Inquisitor S]
Equipment:
[Coil Mortar 17]
[Phase Shield]
Modifiers:
Shield: 70,000 pts.
Shield regen: 150 pts/s.
Hull: 15,000 pts.
[E-S51 Sentinel Scout]
Ship:
[Wakizashi AE]
Equipment:
[Kinetic Supercharger 17]
[IR Flares 17]
Modifiers:
Shield: 25,000 pts
Shield regen: 100 pts/s.
Hull: 5,000 pts.
[E-S52 Sentinel Scout]
Ship:
[Wakizashi R]
Equipment:
[Shrapnel Cannon 17]
[Plasma Web]
[IR Flares 17]
Modifiers:
Shield: 15,000 pts.
Shield regen: 100 pts/s.
Hull: 5,000 pts.
[E-M51 Sentinel Scout]
Ship:
[Sword S]
Equipment:
[Assault Railgun 17]
[Diffusion Shield]
Modifiers:
Shield: 30,000 pts.
Shield regen: 250 pts/s.
Hull: 7,500 pts.
[E-L51 Sentinel Scout]
Ship:
[Inquisitor S]
Equipment:
[Vulcan 17]
[Phase Shield]
Modifiers:
Shield: 50,000 pts.
Shield regen: 300 pts/s.
Hull: 9,000 pts.
[Cyber Killer]
Ship:
[Blood Tormentor]
Equipment:
[Phase Suppressor 17]
[‘Bastion’ Shield]
[Pulsar 17]
Modifiers:
Shield: 100,000 pts.
Shield regen: 500 pts/s.
Hull: 9,000 pts.
[Cyber Hunter]
Ship:
[Sawtooth]
Equipment:
[Heavy Blaster 17]
[ODG ‘Chameleon’]
[Target Painter 17]
[Engine Suppressor 17]
Modifiers:
Shield: 15,000 pts.
Shield regen: 125 pts/s.
Hull: 7,500 pts.
[Cyber Tracker]
Ship:
[Nyx]
Equipment:
[Breach Laser 17]
[Plasma Web]
[Plasma Arc 17]
Modifiers:
Shield: 20,000 pts.
Shield regen: 200 pts/s.
Hull: 5,000 pts.
[Cyber Seeker]
Ship:
[Cutter]
Equipment:
[Meson Cannon 17]
[Plasma Web]
[‘White Noise’ Jammer 17]
Modifiers:
Shield: 20,000 pts.
Shield regen: 200 pts/s.
Hull: 5,000 pts.
[SBA Transport]
Ship:
[Antares]
Equipment:
[Positron Cannon 17]
[Federation Energy router]
[Multiphase shield 17]
Modifiers:
Shield: 90,000 pts.
Shield regen: 200 pts/s.
Hull: 100,000 pts.
Spawns in at 0% shield and 15% hull
Small groups:
A:
15x[E-S11 Sentinel Defender]
10x[E-S21 Sentinel Defender]
B:
20x[E-S31 Sentinel Defender]
5x[E-S11 Sentinel Defender]
C:
15x[E-S21 Sentinel Defender]
5x[E-S31 Sentinel Defender]
5x[E-S41 Sentinel Defender]
D:
5x[E-S21 Sentinel Defender]
5x[E-S41 Sentinel Defender]
5x[E-S51 Sentinel Defender]
5x[E-S52 Sentinel Defender]
5x[E-S53 Sentinel Defender]
E:
25x[E-S53 Sentinel Defender]
F:
20x[E-S41 Sentinel Defender]
5x[E-S52 Sentinel Defender]
G:
10x[E-S11 Sentinel Defender]
10x[E-S31 Sentinel Defender]
5x[E-S51 Sentinel Defender]
H:
5x[E-S21 Sentinel Defender]
15x[E-S31 Sentinel Defender]
5x[E-S41 Sentinel Defender]
Medium Groups:
A:
15x[E-S11 Sentinel Defender]
10x[E-M11 Sentinel Defender]
5x[E-M21 Sentinel Defender]
5x[E-M52 Sentinel Defender]
B:
10x[E-S41 Sentinel Defender]
5x[E-S31 Sentinel Defender]
5x[E-M32 Sentinel Defender]
15x[E-M42 Sentinel Defender]
C:
5x[E-S21 Sentinel Defender]
5x[E-S53 Sentinel Defender]
5x[E-M22 Sentinel Defender]
5x[E-M31 Sentinel Defender]
5x[E-M32 Sentinel Defender]
5x[E-M41 Sentinel Defender]
5x[E-M51 Sentinel Defender]
D:
10x[E-S31 Sentinel Defender]
5x[E-M21 Sentinel Defender]
5x[E-M31 Sentinel Defender]
5x[E-M42 Sentinel Defender]
10x[E-M52 Sentinel Defender]
E:
35x[E-S11 Sentinel Defender]
F:
25x[E-S53 Sentinel Defender]
5x[E-M32 Sentinel Defender]
5x[E-M52 Sentinel Defender]
G:
10x[E-M11 Sentinel Defender]
5x[E-M21 Sentinel Defender]
5x[E-M22 Sentinel Defender]
5x[E-M31 Sentinel Defender]
5x[E-M42 Sentinel Defender]
5x[E-M51 Sentinel Defender]
H:
5x[E-S11 Sentinel Defender]
5x[E-31 Sentinel Defender]
5x[E-41 Sentinel Defender]
10x[E-S51 Sentinel Defender]
10x[E-52 Sentinel Defender]
Large groups:
A:
5x[E-S41 Sentinel Defender]
5x[E-M42 Sentinel Defender]
5x[E-L11 Sentinel Defender]
10x[E-L12 Sentinel Defender]
5x[E-L21 Sentinel Defender]
10x[E-L52 Sentinel Defender]
B:
10x[E-M51 Sentinel Defender]
5x[E-L31 Sentinel Defender]
10x[E-L41 Sentinel Defender]
5x[E-L51 Sentinel Defender]
5x[E-L52 Sentinel Defender]
5x[E-L53 Sentinel Defender]
C:
5x[E-M41 Sentinel Defender]
35x[E-L52 Sentinel Defender]
D:
15x[E-S41 Sentinel Defender]
5x[E-S51 Sentinel Defender]
10x[E-M22 Sentinel Defender]
5x[E-M52 Sentinel Defender]
10x[E-L22 Sentinel Defender]
E:
10x[E-L12 Sentinel Defender]
5x[E-L31 Sentinel Defender]
30x[E-L41 Sentinel Defender]
F:
5x[E-L11 Sentinel Defender]
5x[E-L12 Sentinel Defender]
5x[E-L21 Sentinel Defender]
5x[E-L22 Sentinel Defender]
5x[E-L31 Sentinel Defender]
5x[E-L41 Sentinel Defender]
5x[E-L51 Sentinel Defender]
5x[E-L52 Sentinel Defender]
5x[E-L53 Sentinel Defender]
G:
10x[E-s21 Sentinel Defender]
5x[E-M51 Sentinel Defender]
5x[E-L31 Sentinel Defender]
10x[E-L41 Sentinel Defender]
15x[E-L52 Sentinel Defender]
H:
10x[E-M22 Sentinel Defender]
10x[E-L22 Sentinel Defender]
10x[E-L31 Sentinel Defender]
15x[E-L51 Sentinel Defender]
Heavy groups:
A:
5x[E-S52 Sentinel Defender]
10x[E-M31 Sentinel Defender]
5x[E-L21 Sentinel Defender]
15x[E-L51 Sentinel Defender]
10x[E-H31 Sentinel Defender]
5x[E-H51 Sentinel Defender]
B:
50x[E-S11 Sentinel Defender]
C:
10x[E-S31 Sentinel Defender]
10x[E-M41 Sentinel Defender]
5x[E-L31 Sentinel Defender]
5x[E-L51 Sentinel Defender]
5x[E-L52 Sentinel Defender]
5x[E-H41 Sentinel Defender]
5x[E-H52 Sentinel Defender]
D:
5x[E-S21 Sentinel Defender]
5x[E-41 Sentinel Defender]
10x[E-M22 Sentinel Defender]
10x[E-M41 Sentinel Defender]
5x[E-L41 Sentinel Defender]
5x[E-H32 Sentinel Defender]
10x[E-H51 Sentinel Defender]
E:
10x[E-S51 Sentinel Defender]
5x[E-S52 Sentinel Defender]
5x[E-M32 Sentinel Defender]
10x[E-M51 Sentinel Defender]
5x[E-L31 Sentinel Defender]
5x[E-L53 Sentinel Defender]
10x[E-H32 Sentinel Defender]
F:
15x[E-S11 Sentinel Defender]
5x[E-H31 Sentinel Defender]
5x[E-H32 Sentinel Defender]
5x[E-H41 Sentinel Defender]
5x[E-H42 Sentinel Defender]
5x[E-H51 Sentinel Defender]
10x[E-H52 Sentinel Defender]
G:
10x[E-M42 Sentinel Defender]
15x[E-L11 Sentinel Defender]
10x[E-L22 Sentinel Defender]
10x[E-L41 Sentinel Defender]
5x[E-H42 Sentinel Defender]
H:
5x[E-S51 Sentinel Defender]
5x[E-M11 Sentinel Defender]
5x[E-M21 Sentinel Defender]
5x[E-M22 Sentinel Defender]
10x[E-L31 Sentinel Defender]
5x[E-H31 Sentinel Defender]
5x[E-H41 Sentinel Defender]
5x[E-H51 Sentinel Defender]
5x[E-H52 Sentinel Defender]
[E-S31P Sentinel Defender]
Ship:
[Kris AE]
Equipment:
[Mass Driver 17]
[Metastable Field Generator]
[IR Flares 17]
Modifiers:
Main weapon range decreased by 50%
Main weapon damage increased by 50%
[E-S41P Sentinel Defender]
Ship:
[Kris S]
Equipment:
[Shrapnel Cannon 17]
[‘White Noise’ Jammer 17]
[IR Pulsar 17]
[IR Flares 17]
Modifiers:
Main weapon accuracy increased by 20%
[E-S11 Sentinel Defender]
Ship:
[Black Death]
Equipment:
[Geyser 17]
[Octopus 17]
[Attack Drones]
[Holoship 17]
[‘Triumvirate’ hologram 9]
[Hologram crystal 17]
[IR flares 17]
Modifiers:
Active module cooldown time reduced by 90%
[E-S21 Sentinel Defender]
Ship:
[Talon]
Equipment:
[Nailer 17]
[Energy Siphon Missile 17]
[Energy Drain 17]
[IR Flares 17]
Modifiers:
Rotation speed: 120 deg/s.
[E-S31 Sentinel Defender]
Ship:
[Spirit]
Equipment:
[Assault Railgun 17]
[Energy Siphon Missile 17]
[Metastable Field Generator]
[Ion-Diffuser 17]
[Stasis Generator 17]
[Shield Booster S 17]
[IR Flares 17]
[E-S51 Sentinel Defender]
Ship:
[Karud]
Equipment:
[Gauss Cannon 17]
[Ion-Diffuser 17]
[Stasis Generator 17]
[Gravi-wave 17]
[IR Flares 17]
Modifiers:
Shield resistance to all damage increased by 600 pts.
[E-S52 Sentinel Defender]
Ship:
[Caltrop]
Equipment:
[Coil Mortar 17]
[Energy Siphon Missile 17]
[Micro-locator 17]
[Shield Booster S 17]
[Target Painter 17]
[IR Flares 17]
Modifiers:
Speed (max): 650 m/s.
Rotation speed: 120 deg/s.
[E-S53 Sentinel Defender]
Ship:
[Zhen]
Equipment:
[Geyser 17]
[<unique spec mod>]
[Engine Controller Hack 17]
[Ion-Diffuser 17]
[Moriarty Virus 17]
[IR Flares 17]
[E-M11 Sentinel Defender]
Ship:
[Black Hort]
Equipment:
[Kinetic Supercharger 17]
[Diffusion Shield]
[Aegis System 17]
[Valkyrie System 17]
[Gravi-Scanner 17]
[IR Flares 17]
[E-M21 Sentinel Defender]
Ship:
[Neuron]
Equipment:
[Nailer 11]
[Ion-Beam Warheads 17]
[Diffusion Shield]
[Mass Shield Generator 17]
[Missile Shield 17]
[Mass Inhibitor 17]
[IR Flares 17]
[E-M22 Sentinel Defender]
Ship:
[Razer]
Equipment:
[Gordon’s Missile Launcher 17]
[Slowing Missile 17]
[ODG ‘Chameleon’]
[Inhibitor Beam 17]
[Sentry Drone 17]
[Beam Disintegrator 17]
[IR Flares 17]
[E-M31 Sentinel Defender]
Ship:
[Strong]
Equipment:
[Light Coil Mortar 17]
[Ion-Beam Warheads 17]
[IR Flares 17]
Modifiers:
Missile and cassette reload speed increased by 500%
[E-M32 Sentinel Defender]
Ship:
[Dragonfly]
Equipment:
[Recoil Compensated Cannon 17]
[Micro-warp drive]
[IR Flares 17]
Modifiers:
Speed (max): 550 m/s.
Special module cooldown time reduced by 75%
[E-M41 Sentinel Defender]
Ship:
[Flamberge]
Equipment:
[Vulcan 17]
[Diffusion Shield]
[Gravi-Scanner 17]
[Valkyrie System 17]
[‘Spectre’ Field 17]
[IR Flares 17]
Modifiers:
Shield regen: 2000 pts/s.
[E-M42 Sentinel Defender]
Ship:
[Dart]
Equipment:
[Mass Driver 17]
[Frontal Shield]
[<Fire rate thing>]
[Orion Targeting Complex 17]
[Penetrating Beam 17]
[IR Flares 17]
Modifiers:
Main weapon fire rate increased by 50%
[E-M51 Sentinel Defender]
Ship:
[Excalibur]
Equipment:
[Gauss Cannon 17]
[Overdrive ‘Sting’]
[IR Flares 17]
Modifiers:
Special module cooldown time reduced by 100%
[E-M52 Sentinel Defender]
Ship:
[Singularity]
Equipment:
[Gordon’s Missile Launcher 17]
[Long Descent]
[Sharpshooter Mode 17]
[Target Painter 17]
[Mobile Pulsar 17]
[IR Flares 17]
Modifiers:
Active module cooldown time reduced by 90%
[E-L11 Sentinel Defender]
Ship:
[Palom]
Equipment:
[MIRV-Launcher 17]
[Phase Shield]
[Pulsar 17]
[‘A1MA’ 13]
[Ram-Attack 17]
[IR Flares 17]
Modifiers:
Active module range increased by 300%
[E-L12 Sentinel Defender]
Ship:
[Palom Mk II]
Equipment:
[Assault Railgun 17]
[Phase Shield]
[Sharpshooter Mode 17]
[Gravi-Lasso 17]
[Missile Shield 17]
[IR Flares 17]
Modifiers:
Active module range increased by 500%
[E-L21 Sentinel Defender]
Ship:
[Crus Q]
Equipment:
[Recoil Compensated Cannon 17]
[‘Bastion’ Shield]
[IR Flares 17]
Modifiers:
Shield resistance to all damage types increased by 300 pts.
[E-L22 Sentinel Defender]
Ship:
[Priest Bartle]
Equipment:
[Dazzler 17]
[Guided Torpedo]
[Tachyon Charge 17]
[EM Scattering Field 17]
[Reverse Thruster 17]
[IR Flares 17]
Modifiers:
Main weapon range increased by 150%
[E-L31 Sentinel Defender]
Ship:
[Crus A]
Equipment:
[Gordon’s Missile Launcher 17]
[Turtle Shield]
[Target Painter 17]
[Micro-locator 17]
[Spy Drones container 17]
[IR Flares 17]
Modifiers:
Speed (max): 150 m/s.
[E-L41 Sentinel Defender]
Ship:
[Scimitar]
Equipment:
[Coilgun 17]
[Attack Drones 17]
[Phase Shield]
[Heavy Guard Drone 17]
[Sentry Drone 17]
[Inhibitor Drone 17]
[Sniper Drone ‘Partner’ 17]
Modifiers:
Active module range increased by 300%
Shield: 115,000 pts.
[E-L51 Sentinel Defender]
Ship:
[Mauler]
Equipment:
[Thermoative Weapon 17]
[Octopus 17]
[Guided Torpedo]
[EM-Scattering Field 17]
[Reverse Thruster 17]
[Shield Booster L 17]
[IR Flares 17]
Modifiers:
Main weapon fire rate increased by 125%
[E-L52 Sentinel Defender]
Ship:
[Patriarch]
Equipment:
[MIRV-launcher 17]
[Attack Drones]
[Mass Shield Generator 17]
[Nanodrone Cloud 17]
[‘Aegis’ System 17]
[IR Flares 17]
Modifiers:
Active module range increased by 200%
[E-L53 Sentinel Defender]
Ship:
[Executor]
Equipment:
[MIRV-launcher 17]
[Octopus 17]
[Cluster Missile]
[Tachyon Charge 17]
[EM-Scattering Field 17]
[Shield Havoc 17]
[IR Flares 17]
Modifiers:
Special module cooldown time reduced by 50%
[E-H31 Sentinel Defender]
Ship:
[Archon]
Equipment:
[Assault Railgun 17]
[Jericho Energy router]
[Gravi Lens 17]
[Blaster Turret 17]
[‘A1MA’ 13]
[IR Flares]
Modifiers:
Main weapon range increased by 100%
[E-H32 Sentinel Defender]
Ship:
[Archon]
Equipment:
[Coil Mortar 17]
[Jericho Energy router]
[Photon Emitter 17]
[Gravi Lens 17]
[Tempest Launcher 17]
Modifiers:
Energy regeneration: 1000 pts/s.
Main weapon fire rate increased by 1000%
Main weapon accuracy decreased by 90%
[E-H41 Sentinel Defender]
Ship:
[Sybil]
Equipment:
[Coilgun 17]
[Jericho Energy router]
[Tempest Launcher 17]
[Wormhole projector 17]
[IR Flares]
Modifiers:
Speed (max): 300 m/s.
Rotation speed: 90 deg/s.
[E-H42 Sentinel Defender]
Ship:
[Sybil]
Equipment:
[Vulcan 17]
[Jericho Energy router]
[IR Flares]
Modifiers:
Shield: 300,000 pts.
Hull: 50,000 pts.
[E-H51 Sentinel Defender]
Ship:
[Tyrant]
Equipment:
[Shrapnel Cannon 17]
[Spatial Stabilizer]
[Multiphase Shield 17]
[Gravi Lens 17]
[Tempest Launcher 17]
[IR Flares 17]
Modifiers:
Main weapon fire rate increased by 500%
Main weapon overheat time increased by 1000%
Main weapon accuracy decreased by 90%
[E-H52 Sentinel Defender]
Ship:
[Tyrant]
Equipment:
[Quantum Railgun 17]
[Jericho Energy router]
[Multiphase Shield 17]
[Repelling Beam 17]
[Wormhole Projector 17]
[IR Flares 17]
Modifiers:
Shield resistance to all damage increased by 75 pts. 
