Guide on Module/weapon names, Implants/Crew, Ammunition and effects.
For those of you that’d rather not just open up the game for the sake of checking on what a module does.
(If you see anything missing, feel free to tell me about it below.)
Passive Modules
Engine
Collision Compensator T1+
Description
Additional engine controller that reduces collision damage by __%, Increases rotation by __% and maneuvering speed by __%
Inertia Stabilizer T4+
Description
Increases the ship’s strafe speed and strafe acceleration.
Vernier Engines T2+
Description
Increases the ship’s rotation speed by __%
Catalyst Injector T2+
Description
Increases maximum speed by ___%
Tetroxide Injector T3+
Description
Increases ship acceleration by __%
Auxiliary Generator T1+
Description
Increases maximum speed by __% by increasing afterburner energy consumption by __%
Cruise Engine
Description
Increases maximum speed by ___% at the cost of handling and energy consumption. Afterburners increases speed by ___%, yet they make handling significantly worse.
Capacitor
Iridium Heatsink T3+
Description
Additional energy conduit cooling. Increases rate of fire by __%. Reduces time to weapon overheat.
Emergency Barrier T2+
Description
When hull strength reaches critical levels ( <15% ), reserve power is diverted to an emergency shield, protecting the ship for 1 second. It is activated
with at least __ second intervals.
Acceleration Coils T2+
Description
Raises energy charger voltage and increases projectile speed by __%
Leak Stabilizer T1+
Description
Increases maximum capacitor volume by __%
Voltage Regulator T1+
Description
Increases energy regeneration speed by __%
Pulse Discharger T2+
Description
Increases main weapon damage by __%, but it reduces energy regeneration speed by __%.
Multiphase Generator T4+
Description
Increases maximum capacitor volume by __% and energy regeneration speed by __%
Capacitor Power Relay T4+
Description
Increases shield regeneration speed by __%, but reduces energy regeneration speed by __%.
Power Unit Conduit T3+
Description
Increases maximum speed by __%, but it reduces maximum capacitor volume by __%
Shield
Energy Recuperation System T3+
Description
This module converts ___% of damage taken into energy; however, it does not reduce the damage taken.
Thermal Modulator T2+
Description
Increases shield resistance to thermal damage by __ points.
EM Diffuser T2+
Description
Increases shield resistance to EM damage by __ points.
Variative Shield Projector T2+
Description
Increases shield resistance to kinetic damage by __ points.
Auxilliary Shield Projector T1+
Description
Increases maximum shield volume by __ points.
Asynchronous Shield Projector T1+
Description
Increases shield regeneration speed by ___%
Shield Projection Splitter T2+
Description
Increases maximum shield volume by ___% but reduces ship acceleration by __%
Adaptive Shield T3+
Description
Increases hull and shield resistance to all damage types by __ points, when the ship is flying at ___% of its maximum speed.
Compact Shield Generator T3+
Description
Increases maximum capacitor volume by ___% but reduces shield volume by __%.
Submatter Shield T4+
Description
Increases maximum speed by __% but reduces the shield’s resistance to all damage types by __ points.
Hull
thermal Insulator T2+
Description
Increases hull resistance to thermal damage by __ points.
EM Insulation T2+
Description
Increases hull resistance to EM damage by ___ points.
Reactive Armor T2+
Description
Increases hull resistance to kinetic damage by ___ points.
Improved Missile Pylons T3+
Description
Improves missile and missile cassette reloading speed by __%.
Reinforced Beams T1+
Description
Increases hull strength by __% but reduces maximum speed by __%.
Armor-Plated Hull T2+
Description
Increases hull strength by ___% but reduces maximum speed by __%.
Regenerative Coating T3+
Description
When capacitor charge is above 50%, transfers surplus energy to hull repair. Repair rate depends on available energy
and reaches ___ points per second at a full charge.
Lightweight Hull T4+
Description
Increases maximum speed by __%, but it reduces hull strength by ___%.
Galvanized Armor T3+
Description
Increases resistance to all damage types by __ points by reducing rotation speed by __%.
Passive Armor T3+
Description
Increases energy regeneration speed by __ points, but it reduces hull resistance to all damage types by __ points.
Extended Hull (Premium GS Item, price varies going from tier to tier)
Description
Increases hull durability by __%. Increases cargo-bay by three spaces, but it won’t exceed sixteen spaces on a single ship.
CPU
Electronic Guidance T1+
Description
Reduces main weapon damage by ___%.
Horizon Module T3+
Description
Increases optimal firing range by __%, but it Reduces damage by __%.
Proton Wall System T2+
Description
Reduces controlling effects duration by __%.
Enhanced Scanner T1+
Description
Increases sensor range by ___% and critical hit chance by ___%.
Overclocked CPU T1+
Description
Reduces target locking time by __%.
Target Tracking Coprocessor T4+
Description
Increases critical damage bonus by __%.
Infrared Scanner T3+
Description
Increases critical hit chance by __%.
Spatial Scanner (Premium GS Item, price varies going from tier to tier)
Description
Increases critical hit chance by __%. Equips your ship with a radar that searches for items. ( Defaul activation key: x )
Activate-able modules
Modules that can be upgraded into ‘Pirate’ modules.
Description
Shield Booster S/M/L - Multi-Purpose Module
Multiphase Shield Adapter - Multi-Purpose module
“Orion” Targeting Complex - Covert OPS module.
Engine Overcharge - Gunship module
Mass Shield Generator - Engineer module.
Multipurpose Active Modules (For all classes)
IR Flares T1+
Description
Deflects guided missiles with a probability of one hundred percent.
Multiphase Shield Adapter T2+
Description
Increases resistance to all damage types by ___ points for __ seconds. If there is more energy than the module needs, the surplus increases
the over-all resistance by ___ points per energy unit.
NanoComposite Coating T2+
Description
Increases hull resistance to all damage types by ___ points for __ seconds.
Shield Booster T1+ (S,M, and L variants for Interceptors, Fighters, and Frigates respectively.)
Description
Repairs your interceptor/fighter/frigate’s shield by ___ points over __ seconds.
Repair Kit S/M/L T1+ (same as the shield booster with S,M and L variants)
Description
Repairs your interceptor/fighter/frigate’s hull by ___ points over __ second/s.
A1MA
Description
Deals ___ EM damage per second for ___ seconds. Affects the locked target in a ____m. radius.
ECM
Energy Absorber T2+
Description
Drains ___ energy from an enemy ship over __ seconds and transfers it to your ship. Active range ____m.
Weapon System Inhibitor T2+
Description
Reduces all damage taken by ___% from a single target. Effective range ____m
Stasis Generator T3+
Description
Prevents the target from moving, using active modules, shooting and launching missiles for __ seconds. Optimal module range ___m.
Ion Diffuser T1+
Description
Prevents target from using active modules, shooting and launching missiles for __ seconds. Optimal module range ___m.
System Hack T3+
Description
Hacks into the enemy stationary device, or drone, and takes control of it. Range ____m. Use permitted in each device ___ seconds.
The object or drone will self-destruct after use.
Covert Ops
Reactor Overload T2+
Description
Deals ___ damage to all ships within a ___m. radius for __ seconds. If it explodes, a ___m. cloud of radioactive debris is formed, dealing ___ damage per second to all ships for __ seconds.
Orion Targeting Complex T1+
Description
Increases the main weapon’s damage by __% for __ seconds.
White Noise Jammer T2+
Description
Blocks a targeted enemy ship that is within lock from locking and following targets within ___m range for ___ seconds.
Adaptive Camo T2+
Description
Protects the ship from enemy radars, targeting systems and negative effects for __ seconds. The use of modules, firing of the main weapon or the launching of missiles
will disrupt the effect.
Plasma Arc T2+
Description
Generates a powerful arc that deals ___ thermal damage per second to all enemies within the ___m range in front of the user’s ship for __ seconds.
Recon
Spy Drones T1+
Description
Makes your target visible to anyone from any distance, and it reduces the enemy’s hull and shield regeneration by 50% from all sources for __ seconds. It has an active range of ___m.
If the enemy rams their hull into an object, the drone will be destroyed and, the effect, nullified.
Micro-locator T2+
Description
Deploys a locator that uncovers any and all enemy ships within a ___m. radius, including invisible ships, for ___ seconds.
Phase Remodulator T2+
Description
Removes your ship from the visible spectrum for __ seconds. Firing weapons, the use of modules and launching missiles will deactivate the effect.
Parasitic Remodulator T2+
Description
Transfers ___ shield volume from your target to your ship over ___ seconds. Active range ___m.
Command
“Aegis” System
Description
Increases the shield resistances of your allies to all damage types, as well as your own ship, within a ___m. radius by ___ points.
“Valkyrie” System
Description
Increases damage dealt by all friendly ships within a ___m. radius by __% for __ seconds. Increases damage dealt by the player by __% for __ seconds.
Coating Polarizer
Description
Increases the shield resistances of your allies to all damage types, as well as your own ship, within a ___m. radius by ___ points.
Gravi-Scanner
Description
Increases the speed of all allied ships, including the user’s ship, within a ___m. radius by ___%. Duration __ seconds.
Gunship
Aiming Overcharge
Description
Increases the main weapon’s critical hit chance by ___% for __ seconds.
Engine Overcharge
Description
Increases maximum speed by __% for __ seconds. Using weapons or missiles disables the module.
Combat Reboot
Description
Interrupts all negative effects and prevents new ones from occurring. The ship is also invulnerable from damage, and said negative effects, for __ seconds.
Particle Purge
Description
Instantly depletes all of the user’s shield supply, dealing EM damage to all enemies within ___m range that is proportional to the shield’s size.
Tackler
Target Painter T1+
Description
Reduces the target’s shield and hull resistances to all damage types by __ points. Active range ___m.
Engine Suppressor T1+
Description
Reduces the target’s speed by ___% for ___ seconds. Active range ___m.
Inhibitor Beam T2+
Description
Stops the enemy, within a clear line of sight, from using afterburners. Active range ____m.
Sentry Drone T2+
Description
A light modification of the stationary drone. Deals thermal damage to targets within range. High projectile velocity ensures that most targets can and will be hit.
Heavy Guard Drone
Description
A heavy modification of the stationary drone. Deals EM damage to targets in range. Low projectile speed prevents it from hitting fast targets often.
Engineer
Mass Shield Generator T1+
Description
Passively charges allies’ shields in a ___m. radius at ___ points per second. Activation charges shields within ___m. for ____ points in _ second/s,
Charges are more proportionate to the amount of energy used.
Nanodrone Cloud T2+
Description
Passively repairs ally hulls within a __m. radius at ___ points per second. Activation repairs hulls within ___m. for ___ points in __ second/s.
Charges are more proportionate to the amount of energy used.
Energy Emitter T2+
Description
Passively restores ally energy within a ___m. radius at __ points per second. Actively restores energy within ___m. for ___ points.
Autonomous Charging Station T3+
Description
Deploys a static automated shield generator that recharges the shield of the most damaged ship in a ___m. radius by ___ points each second for __ seconds.
Autonomous Repair Station T3+
Description
Deploys a static, autonomous repair drone that repairs the hull of the most damaged ship in a ____m. radius by ___ points each second for ___ seconds.
Warp Gate T2+
Description
Places a mobile warp-gate with ___ hull strength for __ seconds. The gate warps friendly ships ____m. forward.
Static Barrier T3+
Description
Deploys a static barrier in the ship’s aim direction that absorbs all incoming damage for __ seconds. The barrier has limited durability.
Guard
Mass Propulsion Inhibitor T1+
Description
Blocks enemy thrusters and afterburners within a ___m. radius for __ seconds.
Signature Masking T3+
Description
Reduces all damage taken from enemy ships in a ____m. radius by ___%. This effect helps both you and your allies, so long as the enemy is in range of the module.
Missile Shield T2+
Description
Takes down an enemy missile in a ___m. range once every _ second.
Emergency Shield Boost T3+
Description
Repairs your ship’s shield by ___ points over __ seconds.
Liquid Metal Injector T3+
Description
Restores hull strength by ___ points over ___ seconds.
Pulsar T2+
Description
Deals ____ thermal damage over ___ seconds to all enemy ships within a ___m. range.
Specter Field T4+
Description
Creates an invisibility field for allied ships within a ____m. radius for ___ seconds.
The effect increases the host’s shield and hull resistances by ___ points per ally within range for __ seconds.
Long Range
IR Pulsar T3+
Description
Prevents all enemy ships that have locked onto you from locking any targets for __ seconds.
EM Scattering Field T2+
Description
Protects the ship from enemy radars, targeting systems and negative effects for __ seconds. Moving disrupts the effect; However, you may pick up full speed and then
activate the module right after you stop pushing forward at maximum speed to ‘drift’ towards your enemy with the module intact and online.
Weapon Overcharge T1+
Description
Increases disintegrator and guided torpedo damage by __% on the next shot within ___ seconds. Disables ‘Tachyon Charge’.
Tachyon Charge T2+
Description
Accelerates the next volley or guided torpedo damage by ___% on the next shot within __ seconds. Disables ‘Weapon Overcharge’
Reverse Thruster
Description
The ship prepares for __ seconds and jumps back ___m. At the same time of preparation, resistances to all damage types are reduced by __ points.
Weapons
Interceptor Guns
Pulse Laser
Description
This is a powerful close-range thermal weapon. It rapidly loses effectiveness when used at medium and long distances.
Shrapnel Cannon
Description
A deadly kinetic weapon. High spread, and a low rate of fire, prevent it from being effective at long ranges.
RF Blaster
Description
Rapid-fire EM weapon for close ranges. Accuracy decreases with prolonged firing.
Plasma Gun
Description
A Balanced EM weapon for medium ranges.
Kinetic Super charger - ECM Exclusive
Description
A projectile is formed with instantly pressurized gas. Upon collision with the target, it explodes, creating a ___m. shrapnel cloud that deals ___ kinetic damage for __ seconds.
Scatter gun - Recon Exclusive
Description
A plasma weapon with high spread that launches twelve homing charges per volley.
Fighter Guns
Assault Railgun
Description
A balanced kinetic weapon for medium ranges.
Phaser - Command Exclusive
Description
Hold the trigger to form an energy sphere that flies at ___m per second that deals ____ damage. simply tap the trigger for a fast charge that launches at _____m per second and deals ____ damage.
Hitting the sphere with a fast charge will create an explosion with ____ damage points within ____m.
Gauss Cannon
Description
A long-range rail gun with high damage. It is capable of accumulating charges before an attack.
Singularity Cannon
Description
A, medium range, high damage cannon with slow, yet deadly, singularity spheres that destroy everything in their path.
Ion Emitter
Description
Extremely powerful at medium range, this weapon has a deadly ion emission that gradually reduces the target’s hull and shield resistances.
Gravi-Beamer - Tackler exclusive gun
Description
Thermal weapon. It gradually slows the enemy to the maximum effect of ___%
Frigate Weapons
Beam Cannon
Description
Versatile thermal weapon for medium ranges. It has average damage.
Coil Mortar
Description
Railgun with explosive projectiles. The projectiles are fired from each weapon barrel in quick succession. The barrel does not fire if it is within the ‘dead-zone’.
Furthermore, it will fire very slowly if you shoot it behind you.
Positron Cannon
Description
Long range EM weapon with average damage.
Heavy Blaster
Description
This is a thermal weapon that uses lasers on high velocity charges. It is optimal for repelling attackers at medium ranges.
Eclipse Launcher - Engineer exclusive
Description
Deals EM damage Projectile impact releases nanodrones that attack enemies. Drones restore ____ hull points to all allies within a ____m. radius.
Destructor - Guard Exclusive
Description
This is a laser that deals additional damage to all enemies within ____m. from the ship. If the beam is kept on the target, additional damage grows from
____ to ____ points. If it misses, the thermal damage will persist for ____ seconds.
Ammunitions
Thermal
Xenon Lamp - You may create an upgraded version within the Workshop.
Description
Gives a 4.2% increase to damage. \
The Workshop version gives a 7.4% damage increase.
High Frequency Oscillator
Description
Weapon heating rate reduced by 25.9%
Flat Reflector
Description
Increases the maximum and optimal range by 15%
Curved Reflector
Description
Increases damage by 33.6%
Focusing Lens - Can only be obtained from the Workshop.
Description
Increases critical hit chance by 12%
EM
Double Deflector - You may create an upgraded version within the Workshop.
Description
Damage increases by 4.2%.
The Workshop version gives a 7.4% damage increase.
Booster Circuit
Description
Projectile speed increased by 20%
“Supernova” Deflector
Description
Increases damage by 27.3%
Super-cooled Charges - Can only be obtained from the Workshop.
Description
Reduces the main cannon’s heat rate by 60%
Kinetic
Explosive Shells - You may create an upgraded version within the Workshop.
Description
Damage increased by 4.2%
The Workshop version adds a 7.4% damage increase to main weapon damage.
Vanadium Shells
Description
Increases rate of fire by 14%, but it increases weapon-spread by 33%.
Reduces time to overheat.
Shaped Charge Shells
Description
Raises critical hit chance by 10%.
Uranium Shells -
Description
Projectile speed increased by 35%, but it reduces damage by 10%
Iridium Slugs - Can only be obtained from the Workshop.
Description
Reduces weapon spread by 50%
Missile slot
Interceptor Missiles
Small Missle: T1+
Description
Small homing missiles that deal medium thermal damage.
Piercing Missile T2+
Description
Unguided missile that deals Kinetic damage. Particularly effective against hull.
Plasma Missile T2+ (EM, unguided)
Description
Standard missile that deals heavy EM damage. Particularly effective against shields. Unguided.
Proximity Mines T2+ - Recon exclusive
Description
Sets up a mine in space that sticks to the target within trigger range. Only enemy ships receive damage from the mine, unless they are close to the enemy that triggers it. (Only in realistic modes. In arcade modes, friendly-fire is disabled. You yourself can still receive damage from your mine if you get too close to the enemy at the time of triggering the explosion in either mode type.
Slowing Missiles T3+ - Recon exclusive
Description
Reduces enemy ships speed in a ___ m. blast by ____% for ___ seconds.
Tactical Nuke T3+ - Covert Ops exclusive
Description
A small nuclear bomb. High damage in a small radius. It generates a radioactive cloud that deals ____ damage per second within a ___ m. radius for ___ seconds.
Explosion delay - ___ seconds.
Energy Neutralizing Missile T3+ - ECM exclusive
Description
Mssile explosion generates a field that burns ___ points of energy per second for all ships in a ___ m. radius for ___ seconds.
Fighter Missiles
Standard Missile T1+
Description
Guided medium-range missiles that deal medium thermal damage.
Piercing Missiles T3+
Description
Guided medium-range missiles that deal medium kinetic damage.
EM Missile T2+
Description
Guided medium-ranged missiles that deal medium EM damage.
Slowing field Missile T2+ - Tackler exclusive
Description
Missile explosion reduces movement speed by ___% for all ships in a ___ m. radius for ___ seconds.
Ion- beam Warhead Missiles T2+ - Command exclusive
Description
Stops the enemy ships in the ___ m. explosion radius from using active modules and weapons for ___ seconds.
Firestorm T3+ - Gunship exclusive
Description
Launches a volley of five unguided missiles.
Frigate Missiles
Cruise Missile T1+
Description
Guided long-range missile. Heavy thermal damage.
Torpedo T2+
Description
Unguided missile that deals heavy EM damage.
Octopus T3+
Description
Launches a volley of five unguided missiles.
Minelayer T2+
Description
Deploys a minefield with a ____ m. sensitivity radius for __ seconds.
Only enemy ships receive damage, but no more than eight times.
Beware that you will receive damage if you are too close to an explosion triggered by an enemy. Your allies will only receive damage in realistic mode types, while you will in both arcade and realistic modes.
Again, you’ll only receive damage if you’re too close to the explosion.
Attack Drone T2+ - Engineer exclusive (except when created in the workshop)
Description
Launches a drone with ____ hull strength that pursues and attacks your current target within a ___ m. radius.
Anomaly Generator T3+ - Guard exclusive
Description
Highlights the target for ___ seconds, then the highlighted area explodes.
The highlighting is reset if the beam changes direction. Active range - ____ m.
Workshop Missiles - All classes
Attack Drones: T5
Description
Launches a drone with ____ hull strength that pursues and attacks your current target in a ___ m. range.
Doomsday Missile: T5
Description
A powerful missile that crushes all in its path. It holds the ability to avoid obstacles while within flight.
Booster slots: Both GS and Credit-based.
Credit-based (Booster slot on the right)
Shield Tuning: Shield resistance increased by ten points.
Diamond Coating: Hull resistance increased by ten points.
Thrusters Overdrive: Ship speed increased by seven percent.
Battle Microchip: Main weapon damage increased by five percent.
Integrated Processing: Hull and shield resistances increased by five percent.
Military CPU: Main weapon damage increased by four percent, and the maximum speed is increased by five percent.
GS-based (Booster slot on the left)
Autonomous Probe: Guaranteed looting attempt (Only within Skirmish)
Prospector Probe: Plus two loot attempts after a victory. (Only within Skirmish)
Research Probe: Guaranteed looting attempts plus an additional attempt. (Only within Skirmish)
Tactical Software: Allied ships synergy and loyalty voucher gain is increased by one hundred percent.
Battle Firmware: Synergy and loyalty voucher gain increased by two hundred percent. (Only within Skirmish and PvE missions)
Hacked Firmware: Synergy and loyalty voucher gain is increased by two hundred percent. (Only within Skirmish and PvE missions)
Implants/crew
Top row: This row is referred to with A or E. Left to right is counted from one to fifteen. “/” equals “or”
( Examples: 1c,2c,3c,4a/b,5a,6a,7b,8a,9c,10c,11b,12a,13a,14c,15a/c ; 1J,2J,3J,4E/J,5E,6E,7F,8E,9J,10J,11F,12E,13E,14J,15E/J )
1a/1E: Neurocontroller “Gigas”
Description
Hull strength increased by 25%.
2a/2E: Neurocontroller “Oculus”
Description
Reduces target locking time by 43%. Increases critical hit chance by 10%
3a/3E: Neurocontroller “Doctus”
Description
Shield regeneration speed increased by 40%
4a/4E: Alpha-Inhibitor “Malleus”
Description
Increases damage dealt by missiles, mines, and missile-slot drones by 10%.
5a/5E: Alpha-Inhibitor “Velox”
Description
Increases ship rotation speed by 30% in all axes.
6a/6E: Alpha-Inhibitor “Gladius”
Description
Main weapon damage increased by 7%.
7a/7E: Beta-Accelerator “Fortis”
Description
Increases capacitor volume by 40%.
8a/8E: Beta-Accelerator “Rapidus”
Description
Reduces recharge time by 17% for Multipurpose modules.
9a/9E: Beta-Accelerator “Gigas II”
Description
Increases hull and shield resistance to all types of damage by 12 points for each enemy locking onto you at once.
10a/10E: Neuroaccelerator “Rapidus II”
Description
Reduces module recharge time by 20%. Does not affect Multipurpose modules.
11a/11E: Neuroaccelerator “Oculus II”
Description
Reduces enemy ship’s hull and shield resistance to all types of damage by 8 points. For main weapons only.
12a/12E: Neuroaccelerator “Gladius II”
Description
If the ship’s speed is below 50% from maximum, (not including afterburners) its main weapon deals 7% more damage.
13a/13E: Neuroconnector “Rapidus III”
Description
Reduces cooldown times for modules by 15% upon destroying an enemy ship or assisting the destruction with damage.
14a/14E: Neuroconnector “Gigas III”
Description
Neutralizes all negative effects and grants 7 seconds of immunity to them when the ship’s shield is first lost.
15a/15E: Neuroconnector “Gladius III”
Description
Increases synergy gain by 5% and main weapon damage by 3%. Synergy and credits increase is active on ships of all ranks.
Middle row: This row is referred to with B or F. ^
1b/1F: Neurocontroller “Armadillo”
Description
Incoming explosion damage to hull reduced by 15%.
Incoming critical hit damage to hull reduced by 15%.
2b/2F: Neurocontroller “Albatross”
Description
Increases sensor range by 75%. Increases maximum and optimal weapon range by 20%.
3b/3F: Neurocontroller “Owl”
Description
Increases maximum shield volume by 35%.
4b/4F: Alpha-Inhibitor “Sting”
Description
Increases missile and drone velocity and turn speed by 20%. Mine-field radius increased by 10%. Tactical warhead time to activate decreased by 1 second.
5b/5F: Alpha-Inhibitor “Cheetah”
Description
Increases strafe speed by 75%.
6b/6F: Alpha-Inhibitor “Ox”
Description
Increases critical damage by 30%.
7b/7F: Beta-Accelerator “Predator”
Description
Afterburners energy use reduced by 17%.
8b/8F: Beta-Accelerator “Armadillo II”
Description
Upon activating Multipurpose modules, the ship becomes immune to all engine-inhibiting effects for 5 seconds.
9b/9F: Beta-Accelerator “Cheetah II”
Description
Increases maximum afterburner speed by 7%.
10b/10F: Neuroaccelerator “String II”
Description
Reduces active module energy consumption by 29%. Does not affect Multipurpose modules.
11b/11F: Neuroaccelerator “Ant”
Description
Increases rate of fire by 8%. Reduces time to overheat.
12b/12F: Neuroaccelerator “Predator II”
Description
If the ship’s speed is less than 50% of maximum, (not including afterburners) its energy reserves regenerate 50% faster.
13b/13F: Neuroconnector “Ant II”
Description
Increases main weapon damage by 20% for 10 seconds upon destroying an enemy shio or assisting the destruction with damage.
14b/14F: Neuroconnector “Albatross II”
Description
Activates a emergency stealth field generator for 3 seconds when the ship’s shield is first lost.
15b/15F: Neuroconnector “Owl II”
Description
Improves credit gain by 10% and hull and shield strength by 5%. Credits increase active on ships of all ranks.
Bottom row: This row is referred to with C or J. ^
1c/1J: Neurocontroller “HR1 - SE”
Description
Increases hull resistance to all types of damage by 20 points.
2c/2J: Neurocontroller “FCS - M1”
Description
Reduces incoming control-inhibiting effects durations by 23%.
Reduces main weapon spread by 20%.
3c/3J: Neurocontroller “SR Mark 2”
Description
Increases shield resistance to all types of damage by 30 points.
4c/4J: Alpha-Inhibitor “RR-25”
Description
Maximum missile range, mine active time and drone durability increased by 75%.
Increases blast radius and cloud radius for tactical warhead by 75%.
5c/5J: Alpha-Inhibitor “SP-25”
Description
Maximum speed increased by 3%.
6c/6J: Alpha-Inhibitor “WPN-FS2”
Description
Improves main weapon parameters:
Kinetic projectile speed increased by 30%.
EM projectile speed increased by 30%.
Maximum thermal weapon beam temperature increased by 10%. (means you can fire longer.)
7c/7J: Beta-Accelerator “CU - Type B”
Description
Part of damage received by your shield (15%) restores your energy reserves. Does not reduce incoming damage.
8c/8J: Beta-Accelerator “CU-25b”
Description
Upon Activation of a Multipurpose module, the ship becomes immune to all energy siphoning effects for 15 seconds.
9c/9J: Beta-Accelerator “SR Mark 3”
Description
Increases shield resistance to all types of damage by 10 points.
The shield can now absorb damage from collisions.
10c/10J: Neuroaccelerator “WPN-FS3”
Description
Improves active modules parameters by 20%. Does not effect Multipurpose modules.
11c/11J: Neuroaccelerator “RR-50”
Description
Missile and missile cassette loading time reduced by 20%.
12c/12J: Neuroaccelerator “SR - PRO”
Description
If the ship’s speed is below 50% of maximum, (not including afterburners) its shield regenerates 25% faster. (that’s 25% of the maximum regeneration while in battle.
If you have your shield increased to 200 shield regeneration per second, it will increase it by 25% of that to 250 per second, etc…)
13c/13J: Neuroconnector “WPN-F70”
Description
Increases main weapon damage by 2% upon destroying an enemy ship or assisting the destruction with damage.
This effect stacks with each ship destroyed by up to 20%.
14c/14J: Neuroconnector “SR-X”
Description
Increases hull damage resistances by 75 points for 7 seconds when the ship’s shield is first lost.
15c/15J: Neuroconnector “RB-X”
Description
Improves synergy gains by 10% and missile slot weapon damage by 5%.
The synergy increase is active on all ships of every rank.