Behemoth Advice Thread for building ships and setting Crews/Implants.

The Sibyl build has been added.

The Sibyl build has been added.

“2x passive armours”

 

How about you build one and try one yourself before you recommend something very terrible?

Because you’re afraid to even try it? Eh, more than enough reason. 

It’s a great shield build. It’s certainly better than your ‘full tank’ version. 

Speaking of which, looking at that picture of yours, I’ll change 2-3 items to improve mine even more, since now I have more information. 

 

synergy level 4 is now 27 anti EM damage, one anti thermal on the shield, one anti EM on the shield and one Asynchronous shield projector.

I was wondering where that middle ground was where I could go ahead and gain 50% defense on all parts while gaining an extra shield regen module, so thanks for that. Some minor adjustments, to be sure, but it’s a nice gain. Before I had a great amount of shield regen and full resists, but now I have full resists and even greater regeneration, so thanks for the picture. It’s all I needed. 

 

As for the hull itself, those that master being able to keep the capacitor at its full mark when needed can feel free to stack defenses on the hull. Until then they must focus on the shield and its proper use.

 

The other option is the switch out the asynchronous shield projector and opt in an Energy Recuperation System, and that’d help ensure energy stability for those that wish to have a hull tank as well. It may even help you, kosty, and it’d allow one to use the healing drones on the dessie while also having a great defense on both sides of the fence, if one chose to not use the shield missile module. 

Jaguar Build Added.

Because you’re afraid to even try it? Eh, more than enough reason. 

It’s a great shield build. It’s certainly better than your ‘full tank’ version. 

:01414:

 

Jaguar Build Added.

Facepalm-Meme-08.png

After further testing, Jaguar slightly edited. Switched to 11a implant, switched out sentry drone for a target painter. switched gun to the ion emitter.

Put in another option on the shield for one anti EM, one anti thermal and one adaptive shield, instead of a second anti EM, depending on user taste. 

Caltrop updated. 

It now has, on the first variation, 1 engine, 3 caps, 3 shield, 2 hull.

On the hull, either one passive armor and a regenerative coating, or it has 2 regenerative coatings, depending on how good you are with burst strafing. 

Shield changed from 2 asynchronous shield projectors and one anti thermal module to one asynchronous shield projector, one anti EM and one anti thermal module. plus turn speed on passive bonus no.4, and minus weapon heating rate on no.8. 

Switched Energy Drain out for Stasis Generator.