I have been playing star Conflict now for a considerate time and I enjoy this game a lot. But i found one thing that this great game is missing. There is no single ship that deals significant ammounts of damage by, well it’s in the title, ramming. Since i am no genius regarding balance the numbers in this suggestion may be too damn high or too low but this is only an idea after all.
Special module: hyperdrive “lance”
Effect: rises ships speed, strafe speed, acceleration, strafe acceleration by 200 % and activate a “front shield” with 10k shield strenght for 6 seconds. If the ship collides with an enemy ship during this time it recieves 10k instant EM damage and another 5k thermal damage over the next 20 seconds (thermal damage scales with your ships speed when hitting the target) also collision damage for both ships is doubled
Active module: energy rerouter
Effect: disables engines (any acceleration or change of direction) of a locked target in a 2.000m range for 3 seconds. In those 3 seconds enemy resistances to all weapon and missile slots is increased by 30 points for shield and hull but decreases resistances to any other damage sources by 20 (like active modules).
Active module: spatial relocator
Effect: deployes a spatial relocator on your current position, upon activating this module again your ships will be teleported to the relocator (but not further than 6.000m) if the relocator is destroyed before being activated the cooldown will apply. (i suggest the size of a micro locator increased visibility and a long cooldown to not make it an universal escape tool) (it should be used with the special module to not instantly die after ramming an enemy who is with a group)
Well as told this is only a suggestion, so of course this is incomplete. If you consider doing something like that i’d of course try to work this out better but for the moment i’ll leave it as it is.
I hope you guys like (sincerely Flash0914 from FAITH)