Hello community. I will get to the point. I know this is in beta and it will take some time for this to be fine tuned. I would like to say what I have noticed that I feel should be looked into.
Every ship gets a special ability and I feel that those special abilities should live up to the keyword special… Meaning they can use it. As it stands there is way too many ECM ships in every match. When your modules get locked for 10+ seconds the fight goes from an even match to you are dead for Fighter:Tacklers. It is not possible to kill an ECM before they get their things off in most situations. When you can’t stealth away you are nothing but, a fighter. Nothing is special. I am suggestion lowering the timer on that to make this even.
For Long Range Frigates… I know the community says they are under powered in later tiers. Keyword is later. For the first 4 tiers they are a problem because of that Distintigrater Beam. It does 5,000 damage. That is enough to instant kill or severly wound any ship for the early tiers. To compound this problem they get some sort of module or ability that makes them untargetable AND a mine field. Hit and run tactics are in most cases not viable in some maps. This discourages players early on and for the most part they avoid them. This allows them to camp. This makes it a disadvantage in Team Captain fights where camping is normal. It becomes a game of who has more Long Range Frigates in some battles. I feel they need to be looked into as well.
The Interceptor Web Ability is another problem. Because this damage is continuous and they are faster then you this proves a problem for Fighter:Tacklers. This means you can’t stealth as well. Between these ships, the ECM AND the deployable satelites it feels like there is no such thing as stealth in this game is what it feels like to me. I suggest lowering the intervals that the web attacks or remove it’s damage all together.
I suggest a similar idea to the Frigate:Guard with their module for doing damage in an area. I would lower the intervals but, leave the damage. This will give fighters a better chance with hit and run tactics.
This is all I have for now that I wish to bring the community to discuss. What is the communities thoughts?