Balance Unbreakable Guard Regen

Current T5 Guards fitted with maximum resis and triple regen (shield booster, emergency shield, spectre field) is absurdly tanky and can withstand focus fire far longer than it should. This creates a guard dominated meta with no effective counter other than another guard ball.

Suggestion:

Give spectre field to command.

Option 1:

Regenerate shield and hull at current rate.

Option 2:

Regenerate energy at 100/s (Mk4) for 10secs.

ECM is your answer. If you see the HP bar growing up fast, use diffuser. 

 

Current guard meta is not because of the tank, it is because of the destructor giving guards insane DPS and beacon denying power.

 

Tank has been the same for ages, and it wasn’t a problem before.

A single command fighter with ion missiles can make several guards useless. A single ECM interceptor does the same to one guard every half a minute. If guards are a problem, how about using these things that make all those shield boosters drop?

 

Currently overpowered destructor coupled with random team mates incapable of cooperating to counter them is what causes excessive use of guard frigates. Though, I don’t know why would Spectre Field have any shield regeneration going on in the first place.

A single command fighter with ion missiles can make several guards useless.

 

Guards have anti missile systems remember? 

 

A single ECM interceptor does the same to one guard every half a minute.

 

Frigballs aren’t a single guard.

 

 

The fact that you can “counter” it with literally a couple of modules doesn’t make it less broken.

Though, I don’t know why would Spectre Field have any shield regeneration going on in the first place.

Because originally the module stole shield power from the ships being cloaked and transferred it to the guard.

The purpose of said module was to force the enemy team’s attention from weaker ships onto the team’s tank. Module ultimately failed because it made the ships you were supposed to protect weaker, and the cloak was far too short.

If this module was given to command fighters, I would want to see its duration increased to 15 seconds, so long as the command fighter’s energy reserves didn’t run out. That way Command fighters could use Spectre Field along with Diffusion Shield.

Guards have anti missile systems remember?

 

The word I used was “can”, not “will”. Probably less than half of the guards I see do have missile shield equipped, and even then it only lasts for a brief time.

 

Frigballs aren’t a single guard.

 

And the other team isn’t just one ship either.

 

The fact that you can “counter” it with literally a couple of modules doesn’t make it less broken.

 

As said, I do question the regeneration granted by Spectre Field, and I do think that Destructor is clearly OP. Guards being hard to kill is not a problem per se.

 

Because originally the module stole shield power from the ships being cloaked and transferred it to the guard.

 

I’m aware of this. What I meant is just that I think the module should focus more on keeping others safe, and not at all on making the guard more enduring.

And the other team isn’t just one ship either.

 

Something is wrong if a team needs multiple Commands/ECMs to counter that though.

What is wrong is that it is beneficial towards a team’s goal to have a large portion of their ships be guard frigates. This sure is something that needs to change, and nerfing the Destructor probably is the first thing to do.

 

Beyond these most obvious things, the problem isn’t necessarily the ships and their modules at all, but rather map design and lack of teamwork.

Don’t mess with Rakzas builds :fed013: