I would like to start off with this: If you are one who disagrees with every negative post about Star Conflict, leave now.
F2P Definition: "An electronic game that incorporates every aspect of the game with a “Free” standard, meaning anything in said game is able to be acquired with dedication.
P2W Definition: "A game that has little “Free” aspects and requires real money to succeed"
Star Conflict is cross between these categories, when this game first came out back in 2013, it was full of laughter and true game-play. It was not the best looking at the time nor the easiest to understand but at least it had a category, like all games it had purchasing aspects but it was about keen on being F2P. Over the last few years it has slowly dividing itself from these categories and the latest update “1.40” has proven this game is running on a tight rope to a pay to win environment, I have the support of many users who are tired of the issues at hand, the most famous of them all: Engle. He was a GM back before destroyers were introduced and was damn good at his job, he has played this game since release and knows just about everything, he has watch it shrink in the F2P category with me-side by side. But when destroyers came out… with all their firepower and huge HP he quit, and for a damn good reason: Money Spenders- people who are the first to get them and ruin the entire battlefield with it’s modules. “Star Conflict” has increased this hatred by introducing a much more advanced gun for the R14 “Vigilant” > the “Vacuum Resonance Laser” you might be asking yourself, so what? The Tyrant has a new gun also… but that is not my point, my point is that how do you feel getting shot from 8000m and being blown up in 5 seconds. This gun was my reason to leave the game, you cant just stick a laser on a 100 ton war machine and hope for great feedback, the Static Amplifier for the Vigilant increases its base damage 80% and its range also by 5%, a Vigilant if upgraded and fit well can single handedly takeout an entire team in survival in seconds, or camp a beacon and prevent all points combining with the Photon and the laser, because the AEO effect it has. I swear if one person says “It is hard to aim, learn to dodge” I am going to scream, do you have any idea how easy it is to aim a Vacuum if the user has 0-10-20 even 30 MS ping(Russian users) and a high DPI mouse? The answer is astronomically simple: its not even hard. Your movement in low ping is down to the .01% accurate and with a laser of that power, >>you will die. << this is just one problem out of 1000 that destroyers have that the developers have ignored. I dont even understand what was going through the devs mind when they created this ship class… they do not belong in the game at all, ever, period.
The second issue is with the newest ship “Thar’ga” which is made with Alien Technology, I cannot stress how Fuc*ing stupid this idea was, I pity the developer that had the idea. This ship follows NO characteristics of the game what so ever, at all, your slots are given by rank, R15 ships have 9 slots for upgrades of your choice(shield/hull) the Thar’Ga has 11… its a fighter… it is the stupidest thing I have ever seen, it has more firepower at R15 than the every gunship combined, 11 slots for every imaginable build with extras for god knows what. I saw a Thar’Ga earlier as I am writing this with 48,384 estimated surv(with 3x hull 2x shield 3x cap 2x cpu with 26 kills in a rank 15 battle) That is as much as a rank 9 guard. Its a fighter. Not to mention the requirements it takes to get to that level(50 xeno and 50 alien panels for the modules per rank I believe) so there is no way your going to level it up that much until you open your wallet(guaranteed) and its only going to get worse, with the newer releases they will add better-stronger modules that promise to make you a tyrant in PvP but the catch is… you have to open your wallet…
I do not know how to explain it any other way, everyone who disagrees with me can leave, as I said above, you people are blinded by their extortion of you, all they care about is money. In my opinion and Engle’s I do not see this game making it past 2018, I really do not. They have to make so MAJOR changes to this game, people will find out soon enough.
To put it plain because your lazy. : Star Conflict’s developers are extortionists, they bring the bear minimum in changes/revisions to keep the game afloat. Their latest extortion you ask… >> the “Dart” and “Gargoyle”, basic ships that require real $ to get. They do this by giving them modules uncharacteristic to the games original approach, one of these modules> The “Disintegration Modifier” for the “Gargoyle” with this and a decent Coil Mortar you can annihilate everything in your path… neat aye? Well there is a catch, you have to take the chance of buying the parts! Oh jee! The Thar’Ga is mentioned above^^ read it.
_ If you have anything negative to say, leave also. I wont have it here. _
_ If you think I am a newer pilot based off this one account, your wrong buddy, I have played this game since it’s release. _