Balance Needed: criminal fliers need to face repercussions

While the daily quests in open space “INVASION” are rewarding, and working toward gathering enough alien crystals and other resource elements to craft special modules, weapons, or ammunition makes it all quite enjoyable, the idea of ‘criminals’ using their knowledge of those daily quest goals to set up ambush sites for attack/assassination of PvE players is NOT enjoyable.

 

Heading out to a R7 sector of space to complete a PvE quest, knowing that I will likely be repeatedly gunned down by ‘criminal’ fliers while pursuing those daily quests has become a significantly negative experience. While I understand the whole PvP element associated with the various R10 space regions, I find absolutely no reasonable justification for allowing “griefers” to lurk at/near the gates in R7 space, gunning down those who are chasing their PvE daily quests. Sadly there seem to be absolutely no negative repercussions for ‘criminal’ fliers (except a brief period of time when they cannot use a jump gate or dock). They are listed on their own leaderboard and have their own ‘bragging rights’ for the amount of grief they’ve caused other players.

 

The goal for these birds seems to be killing as many unsuspecting, law-abiding PvE fliers as possible, in as short a time as possible, in order to earn the highest possible placement on the Negative Karma Leaderboard… and nothing more. Working singly or in wolf packs, they are a serious negative experience in the game and there is nothing in the current configuration to ameliorate such conduct.

 

If this situation still exists when open space goes public, I predict the game will start losing players quickly! Nobody wants to play a game where they must stay in the beginner’s play area where there are almost no resource elements, or venture into R7 space where the main element is their own repeated assassination by stronger, heavier, bullying players!

 I would propose that some sort of bounty payment be made to anyone who participates in destroying ‘criminals’. Though I willingly defend myself from attack, I personally find no great joy in gunning down other fliers in free space. I fully expect, and I look forward to participating in such gunning exercises in the PvP skirmishes, and if I ever venture into R10 free space, I fully expect the faction wars will result in aggressive PvP fighting… and that is totally understandable. I did NOT expect to find it tolerated in the R1 and R7 regions of space.

 

By the way, I anticipate there will be rampant aggressive gun battles between fliers over thinly scattered resource elements once “INVASION” goes public and those small regions are overflowing with fliers looking for scarce crafting resources. Either resource re-spawns will need to be speeded up, or the number of resource spawn sites will need to be increased.

 

To deal with aggressive, bullying ‘criminal’ fliers, some sort of bounty reward for shooting down ‘criminals’ seems like the only way to prevent the game from devolving into a gank-fest as soon as it goes live… with ‘newbs’ making their first hesitant ventures into R7 and R10 space and being slaughtered wholesale by ‘criminals’ waiting just on the other side of the jump gates to rack up their negative karma scores for their Negative Karma Leaderboard.

 

I’ve been repeatedly killed just inside the jump gates for Rank 7 zones by individuals seeking to gain that top listing on that Negative Karma Leaderboard. Flying a premium ship, I get one ‘reconstruct’, and on several occasions have been killed twice in very short order by the same ‘criminal’ who simply waited after killing me to see if I reconstructed on the spot as an opportunity to achieve a “two-for”. In point of fact those ‘criminal’ fliers were simply waiting for all those who were pursuing the daily quests, and gunning them just after they emerged from the gate and their brief ‘invincible’ time period had expired.

 

Again, as far as I can determine, there are currently no negative consequences for such actions, and I can honestly say that such blatant “griefing” and bullying is very likely to turn a lot of players away from the game entirely. While the fliers who are gunning down the ‘newbs’ might think it’s great fun, the folks on the receiving end are going to tire of it very quickly. It won’t take a lot of that sort of experience for a victimized player to throw up his hands, offer a few choice words about immature, childish players acting like thugs, and walk away from the game for good. The negative feedback for the entire game could be significant.

I propose the DEVs create BOUNTY credits to be awarded to those who participate in gunning down ‘criminals’. Awards would be based on fractional proportion of damage, in exactly the same way as they are already calculated for the purpose of awarding points/credits for kills and assists in PvP skirmishes. Awarding fliers a substantial BOUNTY payment for shooting down ‘criminals’ would encourage those law-abiding fliers to enter dangerous space and deal out ‘justice’ to those engaged in ‘criminal’ conduct. 

 

In association with those ‘criminal hunting’ efforts, I propose the creation of a BOUNTY HUNTER Leaderboard, where those who have been successful in destroying ‘criminals’ can be listed according to their success in such activities.

 

I would also propose that some methodology be created whereby players could post their own BOUNTY for specific individuals. The total sum offered in such a personal bounty would be added (as additional incentive) to any automatic bounty reward which might be awarded for killing of a ‘criminal’. The lawful flier, concerned over having been “shot up” by a particularly egregious ‘criminal’, could encourage other lawful fliers to aid in curtailing the ‘criminal’ activities by specifically seeking to neutralize a particularly egregious flier. The total private bounty amount offered for any particular ‘criminal’ would be posted on the Negative Karma Leaderboard beside the ‘criminal’s’ name. Lawful fliers could consult the Negative Karma Leaderboard to learn if bounties were offered for specific criminals.

 

This concept of automatic bounty awards for gunning ‘criminals’ and an added ‘personal bounty’ incentives (all of which would be shown on the Negative Karma Leaderboard), would contribute to balancing the currently very unbalanced game play, and would restore a great amount of order to a portion of the game which is likely to otherwise become a tangle of unmanageable thuggery and ‘ganking’/griefing. The addition of bounty as an incentive to hunt ‘criminals’ would more accurately reflect the manner in which all societies down through history have dealt with unlawful elements when formal law enforcement is lacking.

 

I’m tired of being savagely gunned down by ‘griefer’ bullies while chasing the daily quests, with no recourse at all except to RETURN TO HANGAR and repeat the whole process over. Please strongly consider adding BOUNTY rewards for those who curtail ‘criminal’ activities. Make it worth my time to venture into areas where ‘criminals’ are constantly sitting in ambush, waiting for me and other ‘lawful’ fliers to wander into their field of fire.

 

Thank you in advance for considering this action.

Somewhere in the CBT forum someone made the suggestion of a bounty. Snib correctly mentioned that he could log onto an alt and kill himself over and over again for the rewards. The player bounty system we have could use some functionality work(able to take stuff from armory outside, ingame functionality), but any kind of system that creates rewards for free will be easily abused.

 

As far as new players being shot down in r7-10 zones they should A)go with their corp/friends, B) stay in station protected zones if they can’t protect themselves, C) have a ship that can either handle dogfights or one that can run away from them(recon/CovOp).

 

The devs have also mentioned that Karma will have increased significance later on so I imagine it won’t be feasible to have -200000 Karma in later patches. Right now I don’t have a problem with gankers or PKers because if I’m farming by myself(which I usually don’t since this is a group oriented game) I understand those risks. It’s the same in any game that has open world PvP.

 

In association with those ‘criminal hunting’ efforts, I propose the creation of a BOUNTY HUNTER Leaderboard, where those who have been successful in destroying ‘criminals’ can be listed according to their success in such activities.

 

 

Me and Omega already operate a Bounty board where we track who’s killed who and how many times though atm it’s entirely player operated.   Our hope is the dev’s can incorporate what we’ve done into the game so payments and such are automatically handled and also criminal kills can be tracked better.   Right now we have to rely on player screenshots to keep track of everything.

Have you considered asking them to leave you alone?

I opened up and murdered a T4 Tackler the other day just because he was there. He whispered me asking (politely) for me not to attack him again, so I promised not to. In fact, I made a point of leaving the Sector so he could do whatever he was doing without having to keep one eye on me all the time.

But this topic, and my anecdote both reinforce my core suspicion; most pilots don’t want a no-rules free for all. I imagine players would like station protection to apply to more Sectors, or else to have some other mechanics to punish PKers.

There are some people like Takamina, IMMELSTORM and many many other players  (ESB mostly) who make a point of shlong weaving in space, killing everyone and camping warpgates with their fucked up T5 flying saucers.

 

Since there is no point in playing t4 at the moment becasue of the merger, and t4 entry players being grinded by t5 decked out corps we won’t see new players in higher ranks any time soon, and as you realise T4 ship is a minimum for high-yeld sectors. So, as they won’t be able to progress into T5 and gear up, they wil lbe stuck with T4, getting grinded by mindless russian ego-drones and soon after leaving the game.

 

We will be stuck with the most amazing game since freelancer filled up with terrible community of people, who think that being a fallus online somehow makes them “cool”.

 

Honestly everyone with karma in -10k+ range should ask himself, does he really hate the game so much he ACTIVELY tries so hard to kill it for an achievement? How stupid can you get…

Not to mention using CLOSED BETA to get as rich as possible before all things get sorted instead of actual testing is really a pleb mentality.

Well let’s just consider a few things, shall we? Here’s a rough list of the reasons I killed the last people I attacked in Invasion mode:

 

  • They entered a PvP zone and I was bored.
  • They were flying a Mauler.
  • They shot at me first.
  • They were flying a Mauler.
  • They were flying an LRF.
  • They were at 25% hull in a PvP zone with no shields.
  • They stole my loot.
  • They were flying a Mauler.

Pro tip: don’t bring a Mauler to Invasion.

Since there is no point in playing t4 at the moment becasue of the merger, and t4 entry players being grinded by t5 decked out corps we won’t see new players in higher ranks any time soon, and as you realise T4 ship is a minimum for high-yeld sectors. So, as they won’t be able to progress into T5 and gear up, they wil lbe stuck with T4, getting grinded by mindless russian ego-drones and soon after leaving the game.

 

Have you tried to play? The amount of tier rushers with full white/green T5 ships is amazing, and any T4 pilot can deal with that easily. Although I don’t like mixed tiers, actually you’re exaggerating a lot.

 

 

Honestly everyone with karma in -10k+ range should ask himself, does he really hate the game so much he ACTIVELY tries so hard to kill it for an achievement? How stupid can you get…

 

Have you considered that some people just kill other players for fun and not for an achievement? Not everyone is a farmer just willing to kill mindless npcs and loot, some people like Invasion to go and kill everything in their path.

If you want the karma achievement then take a LRF and kill patrolls, you will do it way faster than killing other players.

 

It’s understandable if you’re mad and butthurt at people killing you in Invasion, but there’s no need to call them stupid.

Well let’s just consider a few things, shall we? Here’s a rough list of the reasons I killed the last people I attacked in Invasion mode:

 

  • They entered a PvP zone and I was bored.
  • They were flying a Mauler.
  • They shot at me first.
  • They were flying a Mauler.
  • They were flying an LRF.
  • They were at 25% hull in a PvP zone with no shields.
  • They stole my loot.
  • They were flying a Mauler.
    Pro tip: don’t bring a Mauler to Invasion.

So you are pretty much saying that I can’t bring LRFs/Mauler into Invasion? I play LRFs because I like to, not just because it helps hide.

Have you tried to play? The amount of tier rushers with full white/green T5 ships is amazing, and any T4 pilot can deal with that easily. Although I don’t like mixed tiers, actually you’re exaggerating a lot.

 

No, I’m just tossing words left and right, becasue I’m 10yo and after I recently discovered internet I found out that baseless arguments are the best.

On a serious note, if by chance You miss the sarcasm:

I would have to reduce my rating by afk’ing in low tiers, becasue now, all I get are those teams of tier rushers I’m supposed to carry over the game. Now, for me, it’s EVERY GAME with an avarage team of 1100’s against 1500’s. Those 1500’s being in full T5 lineups, while my team is T4 tier rusher fest.

 

Those “ANY T4 PILOTS” you mention I have to play with, they have no idea how to play combat recon or detonation. Defeating anyone, who got to T5 without insanely rushing is an everest-grade challenge for them.

 

I had hundreds of games like that, that’s why I’m saying what I’m saying. Try joining without squadmates, take T4 ships only and see where you end up, and who will be on the other side. You’ll end up on a team of fruitcakes, that are ~300+ rank lower than the enemy team, with you as an only person with 1400+.

 

Have you considered that some people just kill other players for fun and not for an achievement? Not everyone is a farmer just willing to kill mindless npcs and loot, some people like Invasion to go and kill everything in their path.

If you want the karma achievement then take a LRF and kill patrolls, you will do it way faster than killing other players.

This is exactly an attitue I’m talking about, you elitist pancake. Are you able to connect the dots of people grinding low tier players in pvp and potential growth of this game? Do you think those “just liking to kill” players willy grow a spine on the Invasion Open Beta release and stop killing low ranks? SURE there should be player killing and players acting as pirates - that’s FUN, BUT - without any serious system to balance it out grinding players will be the most efficient gameplay style - and will end up as a massive warpgate clusterfcuk. If you think that “oh they just having fun” attitude will make it playable and will bring new people to play with, I honestly don’t see where your priorities are, unless “do what you want, screw the rest” is your way - then, possibly we are just different when it comes to moral standards.

 

It’s understandable if you’re mad and butthurt at people killing you in Invasion, but there’s no need to call them stupid.

I have no problems with you not knowing me, I’m a random nobody and we didn’t fly together - but ask Omega or PrM (I was playing with them quite a bit) if by chance ZenBearCat is a shmuck and does your elitist xxxxxxx attitude applies with that “I know you are butthurt becasue of getting killed” nonsense.

 

I’m not butthurt, I just hate blindfolded idiots killing the game we SUPPOSEDLY all care about - and THAT’S WHY I’m calling people like that stupid. For an attitude that will lower player base even more. Not for what they do, becasue that can be justified by a game style or design, or by a simple reasoning this is the most porfitable way. You didn’t get my point at all, yet you had to go for the “butthurt” nonsense…

 

Seriously, you seemed like a smart person from previous posts, but now I’m wondering if there’s someone else using your account - to say it politely.

 

That last sentence, really, you are so full of yourself it’s a bit disgusting. Ever heard of bigger picture? Doubtful you ever trouble your head with such petty approach.

What’s with all the name calling? Is your argument really that bad that you have to call people who don’t agree wiith you elitist and full of themselves? On topic: How do you think open world PvP functions in other games? Not even talking just about eve, but any other MMO with it. I don’t see how SC’s system is any different. Some people like PvP, open world affords them the chance to do it. Surprise! They will attack other ships. If people don’t want to be ganked they either need to stay in Protected zones or go in a group.

 

No one is saying you can’t play LRF, but understand the consequences when you choose to. If you go into the middle of the street asking people to rob you(which is basically what using a LRF in Invasion is) you shouldn’t be surprised when people talk you up on that offer. PREY just had a wing in open space and we had a LRF there so it’s not as if you can’t bring them. Just be smart about it. We also tried to attack some people that came into the gate and some came in Recon ships by themselves. Guess what happened, they cloaked and warped away.

I would have to reduce my rating by afk’ing in low tiers, becasue now, all I get are those teams of tier rushers I’m supposed to carry over the game. Now, for me, it’s EVERY GAME with an avarage team of 1100’s against 1500’s. Those 1500’s being in full T5 lineups, while my team is T4 tier rusher fest.

 

Seems that we’re not playing the same game, I see 1000-1100’s both in my team and in enemy team. Again you’re exaggerating a lot.

ps: matchmaker doesn’t look at dsr at all but more at ships and squads and how big is the squad.

 

 

This is exactly an attitue I’m talking about, you elitist pancake. Are you able to connect the dots of people grinding low tier players in pvp and potential growth of this game? Do you think those “just liking to kill” players willy grow a spine on the Invasion Open Beta release and stop killing low ranks? SURE there should be player killing and players acting as pirates - that’s FUN, BUT - without any serious system to balance it out grinding players will be the most efficient gameplay style - and will end up as a massive warpgate clusterfcuk. If you think that “oh they just having fun” attitude will make it playable and will bring new people to play with, I honestly don’t see where your priorities are, unless “do what you want, screw the rest” is your way - then, possibly we are just different when it comes to moral standards.

 

To begin with I’m not one of that players who kill people in Invasion. It’s boring, and I just go Invasion to get my daily Monocrystals. I don’t even have negative karma. Second, there are enough protected sectors to farm safely. 

You can find anything you need in Invasion in the protected sectors, so I don’t see any problem with pirate guys trying to kill you when you’re out of the protection. They’ve tried to kill me too, they succeeded sometimes and failed sometimes, and I didn’t cry like a kid for that.

 

 

I’m not butthurt

 

         v

 

No, I’m just tossing words left and right, becasue I’m 10yo and after I recently discovered internet I found out that baseless arguments are the best.

you elitist pancake.

your elitist xxxxxxx attitude

 I just hate blindfolded idiots killing the game we SUPPOSEDLY all care about - and THAT’S WHY I’m calling people like that stupid.

really, you are so full of yourself it’s a bit disgusting

Doubtful you ever trouble your head with such petty approach.

 

You’re not butthurt at all  :santa:

 

 

Seriously, you seemed like a smart person from previous posts, but now I’m wondering if there’s someone else using your account - to say it politely.

 

Your madness is just taking over you, that’s why you’re wondering that and you think that about me. Because in the past my opinion didn’t differ with yours, but now it is. So you, for some reason I can’t understand, instead of respectfully disagreeing with my opinion, you’re just insulting me. 

 

I guess I wont be able to counter an argument like that. Still, I see your points and I respect them, I just don’t agree with you, but at least I can handle other’s opinions…

 

 

What’s with all the name calling? Is your argument really that bad that you have to call people who don’t agree wiith you elitist and full of themselves?

 

Although you’re right, Elitist Pancake is a good name. I wish I had an in-game title like that.

 

“Elitist Pancake residente [WPK]”

Seems that we’re not playing the same game, I see 1000-1100’s both in my team and in enemy team. Again you’re exaggerating a lot.

ps: matchmaker doesn’t look at dsr at all but more at ships and squads and how big is the squad.

This is actually not exactly true, devs combined T4 and T5 mainly for testing “new” matchmaking, that has big emphasize on SR of pilots, but it suppose to go both way, balancing (obviously taking in consideration usual squad rules) by SR.

“Elitist Pancake  Waffle residente [WPK]”

fixed it for you

@AlliN

Instead of exaggerating things about how matchmaking hates you, play 10 games in row (better more), save logs, and parse SR of each pilot on both teams, and then we will talk about how you are having problems with your teammates.

While this is a good proposition (I am also aware about the Bounty Project, but I have no player in mind who I want tormented (because I’m not that kind of person)), I have to echo Cloudz’ sentiments here. When you fly in Invasion, you gotta be smart about it, especially when flying alone.  A lot of playerkillers/criminals travel in groups, and if you make the mistake of getting within sensor range of them, it’s fight or bloody die.

 

Personally, however, I find great pleasure in denying another player a free kill. “I lay mines in your general direction! Your mother was a biomorph, and your father smelt of factory railguns!”

So you are pretty much saying that I can’t bring LRFs/Mauler into Invasion? I play LRFs because I like to, not just because it helps hide.

The Mauler is a weak ship unless it’s well built and has good support. By flying a Mauler, alone, in a PvP sector you are basically saying “shoot me!”

I’m also pretty sure most Maulers out there are Mk I fits, which means ships with their blue and purple guns and crit boosts will melt them.

@Residente

You’re not butthurt at all   :santa:

I am, but not about the thing you’ve said, essentialy twisting my words into a baddie cry. Yes my posts are emotional in those cases, but why shouldn’t they be? I’m not a cynical forum bot, like ones that lurk around here, so sometimes I come out as slightly too involved, and I don’t consider that a bad thing. I don’t give a rat’s xxxx if someone kills me in open space (becasue they never do If I don’t make mistakes or expose myself), I do care however about the mentality of people in this game, that will lead to it’s sad agony by exploiting Invasion for their personal gains, ego or “fun”. That point of this whole rant of mine you completely missed or ignored. Also, I’m not insulting you or anyone in particular here  - I’m calling blind “gimme gimme gimme” attitude and idiocy and stupidity, and people with it by adequate derived adjective - and that’s about it. I don’t want to insult You, I want to insult the behavior. Some people just show that attitude so much they basically impersonate it. Also, I could quote everything you said in paragraphs and say “Oh you are not an elitist at all”, but what would that achieve? It would be as empty and baseless as your “butthurt maneouver”.

@xKostyan

@AlliN

Instead of exaggerating things about how matchmaking hates you, play 10 games in row (better more), save logs, and parse SR of each pilot on both teams, and then we will talk about how you are having problems with your teammates.

How about two days ago I played 27 games in a row that ended up with a loss becasue of that. I would love to show you screenshots, but obviously that conversation wasn’t happening. In around 20 of those games my team was composed of one pair of pilots flying together in ~1100 range while on the opposing team same pair had ~1500 people. Same thing with solo players in that mode. Every game ended in my people disconnecting or camping resp. 7 other games were composed of solo players without teams, with signifficant advantage of enemy team. Not to mention most of those games were like - my team 2-3, T4 ships, against full T5 lineup with an occasional T4 tossed in. And that was almost EVERY CASE of those 27 games. I’ve won 28th game becasue enemy team kept camping our resp and I took all the beacons, and they were so consumed by slaughter they apparently didn’t give a toss. And then I decided it’s time for a break.

Maybe for You I’m exaggerating, I saw what I saw - that’s why I’m not saying it’s something that “sometimes happens”. Im most cases of my T4+ games avarage SR spread is biggher than ~200

And I was NEVER tossed into a team with two teamed-up ESB/NASA/DNO players, literally never. Always against, while my team “pair” was figuring out that going alone to enemy resp is a bad idea.

I think what this comes down to is that there are players, potentially a majority of players, who don’t like or want PvP forced upon them when they’re trying to do PvE missions, or just explore. This is why I’ve suggested reworking Invasion to make faction space all Protected and just have the Frontier be lawless.

I think what this comes down to is that there are players, potentially a majority of players, who don’t like or want PvP forced upon them when they’re trying to do PvE missions, or just explore. This is why I’ve suggested reworking Invasion to make faction space all Protected and just have the Frontier be lawless.

 

Exactly my thoughts of Invasion when I first saw “home” sectors and “border” sectors proportions. Sure it’s just the mode beginning, but it shouldn’t be 3, but more like 30 considering how many home sectors we have. Also, as players are docked in one of three faction bases, attacking allies should be penalized far mroe than attacking other factions pilots - to give the game some sort of coherent feeling.

 

I highly doubt Empire, Jerry or Fed pilots tend to kill their allies (well Fed’s maybe;)) as soon as they leave home zone. That’s a stupid design and basically defeats the purpose of having 3 factions.

 

Invasion IS the biggest chance to repopulate the game(even if some of us think it steals players away from PVP - there’s not enough to steal in the first place in my opinion). We must not take it’s mechanics lightly if we want something else than playing against same people over and over again - and most importantly we should not value mindless slaughter for “fun” over the game potential - at least not at THAT point.

The only repercussion that criminals need to face is that of corporations. Whenever you leave the protected zones, you are in an open pvp zone. You are on your own and you know it. If that’s too much for you to handle, either don’t fly in there alone or organize a ‘resistence group’ with your corporation. In my opinion it is the corporations’ job to put in place mobile police squads to defend the sectors on their side and hunt the criminals - if that’s desired at all.

I think what this comes down to is that there are players, potentially a majority of players, who don’t like or want PvP forced upon them when they’re trying to do PvE missions, or just explore. This is why I’ve suggested reworking Invasion to make faction space all Protected and just have the Frontier be lawless.

I think that THIS would be the ultimate answer in the short term to the neg-karma mindless killers. I just got through chasing the PvE dailies for my daily ration of alien monocrystals… and was killed three times by the same goob who was camping the in/out gate to the zone. After the first kill I sent a “whisper” message saying “ONCE was enough please”… my cargo was rustled and when I respawned, I was instantly gunned again. I sent another “whisper” message saying “TWICE is quite enough. STOP!” I waited a couple of minutes then used a Duplicator to respawn… and headed for the jump gate… and the griefer popped out from behind the gate and gunned me a third time… then responded to my messages by asking me if I’d gotten a “free ticket ride back to my hangar?”

That’s not gaming! That’s total CRAP! It’s not acceptable in BETA where we are supposed to be testing the system. And it’s not acceptable in any reasonable game that’s open to the public. If the PvE monocrystal quests send players into a zone where some immature POS is going to grief gank them repeatedly, I can absolutely guarantee that they’ll look for ANOTHER GAME and leave this one in the dirt!

 

The comment that “you can get everything you need in the protected zones” is absolutely NOT TRUE! Those monocrystals are key to the crafting of numerous modules. If you cannot obtain those PvE elements without being repeatedly ganked, then there is truly no really good reason to play. Camping the jump gate to gank players is some of the lowest, most immature play style I’ve seen anywhere.

Someone tell me please where I can find that BOUNTY LIST. I’ve got three names I want to add right now… and I’m certain there will be more. It’s painfully obvious - seeing the hot responses my original post garnered - that there are a LOT of people who have encountered the same unpleasant gaming experience that I have, and that a CHANGE is needed!

That’s not gaming! That’s total CRAP! It’s not acceptable in BETA where we are supposed to be testing the system. And it’s not acceptable in any reasonable game that’s open to the public. If the PvE monocrystal quests send players into a zone where some immature POS is going to grief gank them repeatedly, I can absolutely guarantee that they’ll look for ANOTHER GAME and leave this one in the dirt!

If you can’t solo another player why not go with friends/corp members? You could also take a Recon, cloak as soon as soon as you see someone and warp to your destination. The test isn’t  only for PvE quests. It’s for the entirety of Invasion. That includes PvP. If we were only supposed to be testing the PvE portions of it PvP wouldn’t be enabled in the first place. I don’t see how this system is different from any other type of open world PvP.