Name: Backup Generator
Type: multipurpose active module
Ranks: 1-15
Recharge: 20 seconds
Tooltip: When activated, restores 75% of your capacitor’s maximum volume in energy. Upon activation, removed any energy siphoning effects once.
Name: Backup Generator
Type: multipurpose active module
Ranks: 1-15
Recharge: 20 seconds
Tooltip: When activated, restores 75% of your capacitor’s maximum volume in energy. Upon activation, removed any energy siphoning effects once.
There are some modules that do that but in parts, maybe a reboot for commands that can counter energy leech?
I was actually thinking of something like this, like Eve’s Cap Boosters. Unfortunately I just couldn’t see any use for that on a ship that is limited to 4 active module slots, so I never suggested it.
It’s use would be a quick escape from ECM siphon or siphon cloud. But siphon cloud would still effect the ship. It would just be given a quick boost of energy to escape or use a certain module. Sometimes you need to use modules in succession and your energy banks are not large enough for it. This would allow successive use of modules, while just sacrificing one module slot.
For the counter to energy steal, we have implants.
For the energy regen, we have engineers.
Would be useless 99% of the time.
But, I think Combat Reboot should be available to everyone instead of just gunships.
4 minutes ago, Swifter43021 said:
For the counter to energy steal, we have implants.
For the energy regen, we have engineers.
Would be useless 99% of the time.
But, I think Combat Reboot should be available to everyone instead of just gunships.
Agreed. Go make a suggestion on it before I do.