so I’ve been looking at the autonomous stations and I’ve compared them to their “passive aura” variants, along with asking people when they would use them, so here is what I found
pros of stations versus auras:
more total healing per activation
greater duration
longer base range
cons of stations versus auras:
less healing per second
station can be destroyed
less range/can’t heal through walls or barriers
doesn’t have a flashy passive effect
only heals one target at a time
main uses according to players: used when healing auras are already equipped and extra spaces are left
this SHOULD NOT be the case! nothing in any games meta should ever be clearly inferior to another option and only used as a buffer when there is no other choice,
the way I see it a nice buff that could be used to increase the effectiveness of autonomous stations would be to increase their duration, (they seem to be more of a long run choice compared to the auras after all) the stations could last 120 seconds like the warp-gate, and placing a new one would cause the old one to detonate, tell me what you think
Well they are supposed to be autonomous yet are destroyed when the engineer is destroyed.
I would change it so that they stay even when the engi is destroyed, and also have a much shorter cooldown so that more than one can be placed at a time.
Well they are supposed to be autonomous yet are destroyed when the engineer is destroyed.
I would change it so that they stay even when the engi is destroyed, and also have a much shorter cooldown so that more than one can be placed at a time.
they aren’t kosty, the active auras heal faster per individual than the stations do, so your nasa logic is wronger than usual,
Heal auras heal for 6 seconds
Heal auras proportional to your current energy + maximum energy
Your top energy value requires you to sacrifice shield tanking slots that help you survive
Your top energy value requires you to allocate cap slots for regen/volume, while they could be used to boost Eclipe’s Fire rate with heat sinks
Stations heal more in total for a single target, Stations are not affected by any of the things above.
You will have much easier time recovering a destroyer with heal stations + boosted eclipse. Heal auras overheal inties and fighters and then there is no healing after 6 seconds