There are some small details in the game right now that probably bother me more than others for example in the hanger if i’m part of the federation why do i see empire ships coming into and leaving the ship?
In battle why do the ships go from factory condition to suddenly black and burnt out with 2 or three measly parts coming out of the ship?
How come missile impacts dont push ships back? (lets say a ship is heading straight towards me full speed and i fire a missile directly to his front he should be slowed down) PIC BELOW
How come ships don’t even look damaged until death it would be nice to be able to see visual sign of damage(for example when hull has taken thermal damage make it so the parts hit by the laser turn red hot or the parts hit by em damage look melted and parts hit by kinetic look dented and have holes missile impacts should blow wings off!) so i don’t have to mouse over a ship to see it has 1 hp left even though it looks like it came out of the factory.
I have looked very hard and i cant even see where missiles would be stored on the ships they just appear out of this air!
THIS IS A BIG ONE:why are the explosions for ships so plain? maybe faction colored ones? Add a ton of parts coming off from the ship(like those tiny wings on some interceptors) make some ships implode on death and blow up, make ships hit by disintegrators have a large explosion the enter and exit holes it would make make (PIC BELOW) a ship with afterburners on spiral into an asteroid, make ships fall down and burn in the atmosphere on maps with planets in the background(disabled in pve maybe?).
How come there is so little screen shake? leave main gun hits the same but make missile impacts shake the screen, have it shake more and sound more explosive when afterburners activate, and why do all the warning messages come on suddenly when you are secs away from death its a space ship! put a whole bunch of warnings on the screen.
another one is you should resize the shield booster on frigates so it doesn’t clip into the ship but around it.
all of these things should have the optional of being disabled for low end systems but most should stay in realistic mod and speaking of realistic…
that make where you aim actually matter so if the engine takes a certain amount of damage the speed is divided by %50 and if a module spot gets hit too many times(they are visible on every ship and you see it blink when it activates) it gets permanently disabled and you see it smoking, make it so if places where guns/missiles are stored (you could add a model of a missile holder/minelayer for every missile type to add onto the ships)take too much damage then they are lost.
I love this game but i wish at least some of these details would be addressed and if any of these are being considered they should be put in immediately for testing this is a beta after all if i’m not mistaken
I would say more but i have said too much already.
EX:VIDS
ace combat assualt horizen
star wars