Covert ops are meant for surgical strikes against single oponents, and then retreat and survive to do the same again.
Exactly, and Falcon M is bound to operate in proximity of own squad, it is more of a diver than a “surgical” striker, because it gets killed easily in the “open” or while roaming the map or trying to flank, and that is what Gray Falcon does in multitudes better than Falcon M, while still closing on Falcon M as a diver (or even better due to extensive brawling capabilities)
Gunships are more of a raw DPS dealer, with staying power.
That is an Empire Gunship
Fed gunship purpose is practically what Flacon M does right now, dive in dive out with the squad without much downtime.
Just because it has rail bonus, does not mean you have to use rails, since beginning of time Piranha were used with Bubbles (or with curved Ions by some), problem is close range gunship builds do not have as much DPS as CovOps (unless Spark/Mjolnir, but mid range spark is more efficient than a close range spark) or extremely specialized, like SuperNova bubbles to the point that you can effectively fight only 1 type of enemies, and everything else tears you a new one.
Do you know what would be the best counter to the current interceptor spam? the rework of the Fed 8 implant. That thing is what makes the interceptors almost invulnerable.
Not really, Interceptor spam is not CovOps spam, and Covops are the ones that actually “abuse” the 8-2 with 2x/3x multi-purpose module builds.
ECMs - use only 1 (or sometimes even none, in a squad) MP module and 2 out of 3 builds for ECMs do not use adaptive as well
Recons - mostly 1 MP module, isn’t necessary vulnerable to slows due to invis and m-warp. Builds on Empire Raccoons are hardly affected by slows overall.
Then you have all bunch of different roles/builds that rely on Adaptives to live and bring 1 MP modules at most (Plus Fed Guard with 2 MPs)
Interceptors are not the only ships that relay on 8-2
Just nerfing 8-2 you are not going to fix anything, unless you wanna take a complete rework of slows-counters to slow interactions, which is most likely not happening because it doesn’t make much sense to do.