A part of me likes this game’s flight physics and the frenetic, fast-paced action that it produces. It’s uniquely Star Conflict.
Another part thinks it’s TOO hectic and crazy to engage in normal combat and that this may turn off some people. Chasing down interceptors is especially fast paced!
I guess one way to slow things down for people is to just have them pilot frigates
But even then they have to shoot lasers at hard-to-track interceptors and fighters
I just wonder if this game would do better or worse if the fighter physics was a little more like Gaijin’s War Thunder
A part of me likes this game’s flight physics and the frenetic, fast-paced action that it produces. It’s uniquely Star Conflict.
Unique? I guess you never played Freelancer for example. Much harder boost, engine switch, faster missiles, better turn rate etc. No, this game was extremely slow for my taste, even int vs int. But i got used to it now.
Unique? I guess you never played Freelancer for example. Much harder boost, engine switch, faster missiles, better turn rate etc. No, this game was extremely slow for my taste, even int vs int. But i got used to it now.
Freelancer was such an amazing and complex game, too bad it never got a sequel or something, it would rock with modern graphics.
Don’t know how you expect to stay alive if you don’t dodge incoming attacks…
It was very easy to dodge though. That’s the problem. The AI would just hit their afterburners constantly and then randomly jerk their “joystick” around, making it tiresome to shoot them. I would be fatigued trying to shoot down every AI in a single mission.
That game sorely needed a physics system where the more you move around, the slower you become, thus making it easier for the pursuer to close distance and gain accuracy.
Yeah, no. This game is actually much slower than it used to be.
If anything we need a major boost to all ships’ base speeds to make it more exciting.
The reason Interceptors feel slightly hard to control is because the camera can’t zoom out as far as it used to. Back then, one could zoom out far enough for the game to appear like an RTS. It was a bit too much battlefield awareness, but it also helped faster ships see rocks before they got Thud! medals.
Yeah, no. This game is actually much slower than it used to be.
If anything we need a major boost to all ships’ base speeds to make it more exciting.
The reason Interceptors feel slightly hard to control is because the camera can’t zoom out as far as it used to. Back then, one could zoom out far enough for the game to appear like an RTS. It was a bit too much battlefield awareness, but it also helped faster ships see rocks before they got Thud! medals.
rip old (good) cammera and fast paced skillgames. i really miss them
Too fast? If anything, they’re too slow! It’s Frigate Conflict out there and we all know why. Ceptors can’t do their job nor survive, because they mostly rely on speed, something even Federation Ceptors lack.