Anti-Invisibility Module (Suggestion)

Anti-Invisibility Module (Multipurpose Module)
Passively makes the target visible to anyone from any distance. The target can’t become invisible. Upon activation detect all enemy ships and devices in a 4500 m. radius, including invisible ships, for 10 sec. Recharge 30 sec.

Anti-Destroyer Missile (Multipurpose Module)
Expansion of the missile bay. A powerful missile dealing heavy damage. Particularly effective against destroyers. Low missile speed prevents it from tracking fast targets. Recharge 15 sec.

The anti-invisibility module suggested would render the Recon Interceptor entirely obsolete, since this is one of the 3 functions of the Recon ship role.
Those functions being:

  • Detecting Invisible ships
  • Spotting Hostile ships to aid teammates and cause debuffs
  • Capturing beacons quickly in the related battle modes

Since this used to be a team game, if you are having trouble with invisible ships, you used to be encouraged to squad up with a Recon pilot to watch your back. Hard to do nowadays with the current playerbase and with the current ship balance.

As for your Anti-Destroyer Missile idea, it has merit. The thing is that the in current damage system, frigates and destroyers take increased damage from explosive weapons, so existing hard-hitting missiles already fulfill this role. For example: Frigate EM Torpedoes (which you practically described), Doomsday missiles (available to all ships for manufacture), Guard Frigate Anomaly Generator, Covert-Ops Nukes, etc.

The main problem with fighting destroyers is the destroyers themselves… introducing the destroyer ship class (and buffing the hell out of them at one point) many years ago ruined the balance between the 3 existing ship classes - it largely rendered Frigates obsolete and forced most games to boil down to “which team has more Destroyers”. At this point in the game’s life, it may not be a fixable problem without a large re-structuring of the game itself.

I’m not bashing on your suggestion. It’s that both of these things are already in the game. The problem is making use of them in the current build/with the current playerbase.

Having played this game since launch, I do pine for the “golden days” when there were no alien ships, destroyers, or OP seed chips… just 3 factions, 3 ship classes, 3 roles per class, and you rounded up a team to fill gaps and capabilities. As I said before… this used to be a team game. Gone are the days of an LRF and a Recon rolling around together supporting one-another. Does anyone remember the “Frigate Ball” being the most toxic strat in the game? It seems funny now. I feel old…