Anti AIMA movement

They could easily introduce :

  • SPR3AD : Reduce Spread of the main weapon by X for Y seconds (or Z shots)
  • M1SS1LE : Your next missile is immune to flare (Not working for Guided Torpedo)
  • R0F : Increase the rate of fire of your weapon for Y seconds by X% 
  • CH4RGE : Your next Y shots with a Positron Cannon or a Gauss Cannon are considered as full charged

 

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So T4 A1M blueprint is back into workshop for purchase…

I have to be honest, playing Sector Conquest against some of the better Interceptor pilots, I actually find myself supporting the AIMA module. One game in particular there was a single CovOps left on the enemy team with me (Spartacus) plus a T5 ECM and T5 Recon all trying to hit him, and he was spinning around like crazy in the middle of us and taking no damage at all. I would have very much liked a module that would have let me just blow the guy out of the sky irrespective of his bugged-as-hell flight patterns.

What about capping and winning? Also, if one T5 ECM one T5 recon with the cover of a T4 command cannot kill a cover ops… well, you need more training. Mostly because spy drones+energy absorber+stasis+valkirie is death in 1 sec to any interceptor.

 

Concerning the AIMA, yes, it should be removed. End of discussion.

 

This is the first twitch based shooter I know that have sanctioned AimBot included in the options. Aim assists was not enough??

So T4 A1M blueprint is back into workshop for purchase…

oh and it has 20 sec CD now

A1MA should simply turn off laser weapon special ability upon activation.

This means no slowing for a gravi, no resists removed for an ion for a small amount of time. It negates the effect by draining lots of power.

It is after all the secondary effects which are annoying, since it’s that part which negates most of the skill involved to dodge these weapons.

 

It should naturally be countered by White Noise, and IR Flares.

 

edit: or just remove it or change it’s effects to something else.

edit2: just built myself one. need to see for myself what the fuzz is about.

This module is simply… **ridiculous**Remove the damn thing.

oh and it has 20 sec CD now

 

The movement went about right. You may change it to “buff A1MA module. I am for unfair games” and maybe the devs nerf it to the ground.

I already see coming command/engi with perma A1MA lasers.

They fixed aima, now it is avaliable to everybody:)

They fixed aima, now it is avaliable to everybody:)

funny part, that is actually a BUG :D, apparently it should not be available for access yet.

I already see coming command/engi with perma A1MA lasers.

 

Why Command/Engi?

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If you’re against it, don’t use it. And emergency shield+regen is quite useful if it annoys you that much.

(Plus, nearly all bots have auto-aim that lasts WAY longer than 1.8 seconds and it is coutered by simply going behind a wall or breaking lock. Easy-peasy.)

Why not simply make A1MA an Engineer exclusive module that only works on locked friendly units?

 

Eclipse Launcher + Old A1MA + Locked Friendly. The developers won’t have to remove it, just restrict it. It will make healing faster friendly units with the Eclipse Launcher a lot easier. And while they’re at it, they can make it’s healing function sound friendly for the guy being shot, rather than making him panic because he thinks he’s being attacked…

Being able to lock friendlies would mess up the game too much.

Being able to lock friendlies would mess up the game too much.

Maybe for Eclipse Engineers exclusive, if you lock on your mate, he don’t see this red triangle, he would see a green one next to the red one.

It shows the pilot the engineers wants to heal him.

The engineer can also good heal moving targets.

To avoid confusing you can’t lock on full life mates.

This lock is instantly.

This would be a great feature.

If you’re against it, don’t use it.

 

Worst argument I’ve seen here so far.

The movement went about right. You may change it to “buff A1MA module. I am for unfair games” and maybe the devs nerf it to the ground.

 

i think you are right  :005j:

Maybe for Eclipse Engineers exclusive, if you lock on your mate, he don’t see this red triangle, he would see a green one next to the red one.

It shows the pilot the engineers wants to heal him.

The engineer can also good heal moving targets.

To avoid confusing you can’t lock on full life mates.

This lock is instantly.

This would be a great feature.

certainly a good idea to have the friendly lock for eclipse, don’t see why we would need aima for that.

but the friendly hit sounds should really be changed; after all, if the sounds are produced by your ships computer anyway, filtering friendly nanites from harmful ones should be possible after ingame lore anyway :smiley:

Personally, i don’t find A1MA to be that bad. It’s t4 only i think, so you can’t bring it into t3 and you have the disadvantage of a lower ranked ship in t4/5 battles. The recharge time is a little low, 20 seconds. Perhaps up it to 30?