Hi. Its me again with another idea. This time aim is to enhance their suppressing powers with a touch of artillery role.
Lets make them akin to WW2 Battleships. As some of you know, their doctrine was stay far and provide artillery support instead of taking brunt of enemy fire.
So to achieve that we will need to alter the weapons.
Coilgun: gets a charge mechanic similar to railguns, the sniping/arty weapon.
Meson: Dualmode weapon. Tap to fire a volley of scattered shots. Hold to fire current iteration.
Halo launcher: Dualmode weapon. Tap to fire current iteration. Hold to fire it like mortar, nonexplosive.
Reduce survivability by %25
Speed increase by %85
Weakness aura is spread to 2 tiers.
Tier 1: 2000m range, %50
Tier 2: 300m range, % 125
Missile slots amplified by 2x statwise.
Weapon ranges increased by %30. Longer they fly more damage they do.
4x more self damage from module destruction.