An idea about destroyers that would make everyone happy.

So, everybody knows the main problem in PvP right now. Exactly. Destroyers.

 

They are everywhere: less than before, but still everywhere. Recently, I took out of the dust my old Wolf-M to experiment with a bubble build. I 've had lots of fun 1v1-ing any ship. Except destroyers.

 

The problem with this kind of ships is that they don’t have ANY weakness. They have huge tank. Huge firepower. And I know a corpomate who makes his Antares go to 400 m/s.  They can lock down entire areas of the map by shooting black holes that destroy almost every frigate caught in range. They shoot torps every 7 seconds, dealing huge amounts of damage with high aim assist (I got killed countless times by them while plasma knifing a destro from behind). They can warp away when in danger, getting out from almost every fight and then demolishing you with their ranged weapons. 

They can only be killed by coordinated teams. But that’s a completely different issue… (I’m looking at you, 4-man squads)

 

Most of the vets players, me included (even if I’m far away to be a vet…), would like to see them go away from the normal pvp. Players don’t want them to infest t5, a place where the only thing that counts is skill. And trust me, piloting a destroyer doesn’t require any of that.

Our devs should understand that if the old players go away, the game would die. And I don’t want it to happen.

 

So, here’s my suggestion.

 

Destroyers could remain in PvE, OS, Dread battles, and maybe Tournaments (still not sure about this).

 

But, they should be banned from normal PvP and Leagues. 

They could have their own Gamemode, which could include Team Battle, Combat Recon and Capture the Beacons. (Beacon hunt and Domination would just be campfests, and Destroyers aren’t fast enough to play detonation)

It should be a casual gamemode, that doesn’t affect your pilot rating.

To keep it relevant, it should be the only place where you can find Beryllium and the new t5 destroyer material (if they add one)

Neodium should be earned through normal t3 pvp, pve and OS.

 

It would be even technically easy to exclude destroyers from normal PvP, they could just gray them out as they do with too low/high rank ships. 

 

Everybody wins. Vets don’t leave. The grind gets reduced. PvP isn’t flooded anymore with destroyers, it returns mostly skill based and funny. New players grow more easily without Destroyers crushing them. 

 

Tell me what you think about it, and sorry for my awful English. 

The devs have invested too much in destroyers for them to be pulled out completely like this. No, the only solution I see now is balancing them properly “the long way”. I.e. succesive nerfs and buffs until everyone is happy. For starters there needs to be a dedicated destroyer killing weapon that can be fit to several ship types. Plasma arc was a nice idea, but unfortunately, like you say, it is hard to use. And it is limited to cov ops. The changes to anomaly and firestorm were going in the right direction, but still not enough.

 

Soloing a destroyer should be easier that soloing a frigate, since destroyers have so much more firepower and useful mods.

The devs have invested too much in destroyers for them to be pulled out completely like this. No, the only solution I see now is balancing them properly “the long way”. I.e. succesive nerfs and buffs until everyone is happy. For starters there needs to be a dedicated destroyer killing weapon that can be fit to several ship types. Plasma arc was a nice idea, but unfortunately, like you say, it is hard to use. And it is limited to cov ops. The changes to anomaly and firestorm were going in the right direction, but still not enough.

 

Soloing a destroyer should be easier that soloing a frigate, since destroyers have so much more firepower and useful mods.

Don’t forget about disintegrators now, even if they can be easily countered by static shields.

The devs have invested too much in destroyers for them to be pulled out completely like this. No, the only solution I see now is balancing them properly “the long way”. I.e. succesive nerfs and buffs until everyone is happy. For starters there needs to be a dedicated destroyer killing weapon that can be fit to several ship types. Plasma arc was a nice idea, but unfortunately, like you say, it is hard to use. And it is limited to cov ops. The changes to anomaly and firestorm were going in the right direction, but still not enough.

 

Soloing a destroyer should be easier that soloing a frigate, since destroyers have so much more firepower and useful mods.

 

Soloing a destroyer shouldn’t be easier as soloing a frigate. That’s alone a contradicting in shipdesign.

The current problem of R11 destroyer are the lenses. It’s not funny to be either trapped in a friendly or totally scrapped in an enemy one.

The torpedo isn’t fast nor really spammable(with a regen build yes, but you sacrifice a lot of things for that).

Fast destroyers give up a major part of damage or other things.

Static shields are useless against any explosive weapon. AND explosive do way more damage against a destroyer as against any other shiptype.

Disintegrators give you a highly precise sniping tool. if it isn’t directly facing you, avoiding the static shield shouldn’t be such a huge problem. Second they cost energy to cast AND third are less spammable as you think.

 

The contradiction of one of the weaknesses(destroying active modules) is easy countered by adding hull/having huge base hulls. This shouldn’t be a fix amount, it should be a relative so it doesn’t matter if you have 150k or 250k hull.

Destroyers are meant to be the biggest and the baddest. That’s the whole point. Otherwise, they are simply huge frigates. The immense firepower is definitely a problem, but it’s part of the job description. I’d suggest that all of their weapons deal some sort of explosive damage so that it is better balanced against the different classes, but this would cause so many issues that it’s insane.

So, everybody knows the main problem in PvP right now. Exactly. Destroyers.

 

They are everywhere: less than before, but still everywhere. Recently, I took out of the dust my old Wolf-M to experiment with a bubble build. I 've had lots of fun 1v1-ing any ship. Except destroyers.

 

The problem with this kind of ships is that they don’t have ANY weakness. They have huge tank. Huge firepower. And I know a corpomate who makes his Antares go to 400 m/s.  They can lock down entire areas of the map by shooting black holes that destroy almost every frigate caught in range. They shoot torps every 7 seconds, dealing huge amounts of damage with high aim assist (I got killed countless times by them while plasma knifing a destro from behind). They can warp away when in danger, getting out from almost every fight and then demolishing you with their ranged weapons. 

They can only be killed by coordinated teams. But that’s a completely different issue… (I’m looking at you, 4-man squads)

 

Most of the vets players, me included (even if I’m far away to be a vet…), would like to see them go away from the normal pvp. Players don’t want them to infest t5, a place where the only thing that counts is skill. And trust me, piloting a destroyer doesn’t require any of that.

Our devs should understand that if the old players go away, the game would die. And I don’t want it to happen.

 

So, here’s my suggestion.

 

Destroyers could remain in PvE, OS, Dread battles, and maybe Tournaments (still not sure about this).

 

But, they should be banned from normal PvP and Leagues. 

They could have their own Gamemode, which could include Team Battle, Combat Recon and Capture the Beacons. (Beacon hunt and Domination would just be campfests, and Destroyers aren’t fast enough to play detonation)

It should be a casual gamemode, that doesn’t affect your pilot rating.

To keep it relevant, it should be the only place where you can find Beryllium and the new t5 destroyer material (if they add one)

Neodium should be earned through normal t3 pvp, pve and OS.

 

It would be even technically easy to exclude destroyers from normal PvP, they could just gray them out as they do with too low/high rank ships. 

 

Everybody wins. Vets don’t leave. The grind gets reduced. PvP isn’t flooded anymore with destroyers, it returns mostly skill based and funny. New players grow more easily without Destroyers crushing them. 

 

Tell me what you think about it, and sorry for my awful English. 

Destroyers should be easier to be killed than frigates??? Geeze you lost me after that man

The whole point of destroyers is that they are supposed to be OPed, like a ‘boss’ unit in the team. I’m not against destroyers, just the quantity of destroyers in each battle. If there’s some way to restrict the number of destroyers that can be fielded, that would be nice. 

Destroyers should be easier to be killed than frigates??? Geeze you lost me after that man

Where did I say that?

The whole point of destroyers is that they are supposed to be OPed, like a ‘boss’ unit in the team. I’m not against destroyers, just the quantity of destroyers in each battle. If there’s some way to restrict the number of destroyers that can be fielded, that would be nice. 

I think the problem with what you suggest is mostly technical, you should exclude all players with a destroyer in lineup from a match where there are already destroyers, and that would cause massive increase in queue time. 

Destroyers are meant to be the biggest and the baddest. That’s the whole point. Otherwise, they are simply huge frigates. The immense firepower is definitely a problem, but it’s part of the job description. I’d suggest that all of their weapons deal some sort of explosive damage so that it is better balanced against the different classes, but this would cause so many issues that it’s insane.

Why would you do something like that? The last thing we need from destroyers is massive AOE damage…

Maybe they could make destro’s weapons mostly useless under a certain range (1500 m for example), so they get much more vulnerable to fast fighters and interceptors.

The problem with the “nerf until balanced” solution is that you’ll end up with a ship that’s flimsy as all hell and has the world’s biggest bullseye painted on it.

 

They’d need to be weaker in all roles than the specialists in those given roles, which would then beg the question “why fly them at all?”

 

Taking them out of PvP altogether is the only solution that works. They belong in their own game mode.

Why would you do something like that? The last thing we need from destroyers is massive AOE damage…

Maybe they could make destro’s weapons mostly useless under a certain range (1500 m for example), so they get much more vulnerable to fast fighters and interceptors.

Explosive damage does not need a considerable AoE. You may not know it, but the Interceptor’s “Little Red Balls Of Death” weapon deals explosive damage. It’s explosion range is probably something like 2-5m, so it has no effect on its immediate use, though it does change the damage output for different classes just like any other explosive weapon.

Tl;dr: explosive weapons don’t do what you think they do. Any weapon could be an explosive weapon and all t would change is damage output vs different ship classes.

You cant make everyone happy , u can try it if u want to fail every single time… Now lets talk about facts , devs made destroyers long long ago before the first announcement they know what you are gonnna write today . Now  players can cry  it doesnt matter , they cannot take back destroyers end of story. You can’t make them weak for balance they are huge ships  , you can’t make other ships stronger they are small … u cant make ships for pve  game  mods only So … this is it… This is destroyer ball conflict now ,soon u will see them on t5 and your effort well… every single attemp to change it will fail … Only way i can see  making star conflict for open space world ,which tons of games out there already  before SC born … PVP was the soul of this game and it was realy good before balance gone ,Now its all done. Cry more if u want but u should know that whats done is done… U said if vets gone game will die I’m one of the vets , i have 15k pvp , i’ve spend enough money   but… well  all good thins has to be end… I wonder how company make money if destroyers only ship everyone wants , all premiums weak against it . who’ll buy premium ships , who buy license for mono’s now … nah nada…  I did try to play game after destros well now i dont even download the patches. Because i know how game bussiness runs and i know this one is gone … They lost it the moment idea of the big ship who destroys everything… idiotic…but i saw the potential from ecm ship desgin  SC devs has someting brilliant so it was no suprise , i didnt spend a lot of money yeah i have almost all premium ships but game it self was cheap … ( btw if i buy GS from russion site , i Shuld save like 180$… they sell GS cheaper , and rest of the world should pay more same thing thats the russion way… )u can buy a brand new japaniese car what i spend my new game atm But and I’m happy at least now , until they broke their own game . Good luck here , you may fix their game  and I’m sure they will give ua shiny digital  medal which worth nothing

Explosive damage does not need a considerable AoE. You may not know it, but the Interceptor’s “Little Red Balls Of Death” weapon deals explosive damage. It’s explosion range is probably something like 2-5m, so it has no effect on its immediate use, though it does change the damage output for different classes just like any other explosive weapon.

Tl;dr: explosive weapons don’t do what you think they do. Any weapon could be an explosive weapon and all t would change is damage output vs different ship classes.

Now I understand. Well, that’s a good idea, but than you should reduce the base damage of the guns a little bit to make them still fair against frigates.

I think he’s right, that’s very good idea for me.

While I do understand the issue destroyers brought in the game, may I just say that it’s not easy to successfully operate them. The huge energy pool, tankyness, speed, size in general is very difficult to balance out and even if you are a good ship builder, there’s that thing being at the right place at the right time which rarely happens (to me at least).

I could write down all of the weaknesses of that class in all detail but I know you don’t want that, in fact you don’t want to even see them in the games you play. May I propose that the vets open a hunting season on destro-players as an act of evening the balance? You sure have the skills to do it with all the track record done and the next update is bringing anti-destro weapons for regular ships so it’s convenient.

tharga is superior to destroyers now, and I can take your destroyer down with my covops every time

Its like buying your Ferrari and 1 year later its half speed and accelleration by firmware upfate of engine computer – haha!