(almost)Everything wrong with star conflict and how to fix it!...probably.

OK before I begin this is likely going to end up a bit wall of text, well more like a jungle of text. There will be randomness, there will be serious ideas, and there will probably be rambling do not enter the text jungle unless you’re fully prepared to get lost in it. Still here? Good. Let’s begin.

 

Star conflct’s gameplay right now can be described as “Fun…grind…fun…griiiind…fun bits…griiiiiiiiiiiiiiiiiiiiiiiiind. funbits…griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind.xxxx–griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind. hey where’d my fun bits go? MOAR GRIIIIIIIND hey…didn’t this used to be fun? Oh hey tier 4! what do I do now? Oh yeah upgrades…Griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind. WTF DO YOU MEAN THERE’S STILL A WHOLE OTHER TIER TO GO?! Griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind.”  And simply put that isn’t fun. It wouldn’t be so bad if the prices didn’t seem to jump exponentially. I thought T3 was ridiculously expensive for ship+upgrades.I don’t even want to know what the last T5 ship costs I just know I’m probably never buying one. Simply knowing there’s another ship isn’t reason enough to go through the ridiculous grind to buy them.

 

Forming a corp costs cash, which is beyond weird for a f2p game…or…any game really.  I don’t think I can recall a game where forming a guild required you to spend extra cash. The fact that corps have exclusive access to sector conquest is a bit odd too. I mean if you’re an independant player aligned with a faction you should at least be able to fight for that faction, even if you can’t get the benefits of owning territory you could at least participate.

 

Ship Tree:

First off the idea of ships being a ‘tech line’ is ridiculous in the first place. You don’t have to buy every old model of a car to get the newest one now do you? There’s a lot of ways this could’ve been done better, here’s a couple:

 

Pilot level’s or more specifically pilot certifications, say you start out a newbie pilot who’s just earned his basic certification by completing the tutorial missions,that gives you access to all T1 ships, to buy in any order you want so long as you have the credits to do so, however to move up to tier 2 you have to pass another test and have gained a certain amount of synergy (drawn from combined totals across all ships in the tier) getting progressively more difficult tests to get into each new tier.

 

OR

 

No ship is locked, however the price is significantly increased for ships you haven’t followed the tech line for, essentially you’d be paying extra to skip the grind to get straight to the ships you want, however to encourage actually grinding through the ships a discount would be applied for every 3 synergy levels earned in the previous ship of 20%.

 

So for example, moving from a deimosII to a phobos, would mean you could at most get a 40% reduction in the phobos cost because deimos II only has 8 synergy levels.So you can’t get lower tier ships for next to nothing but you can still get a significant cost reduction. Making the ships themselves much more affordable and the taking the edge off the grind.

 

Upgrades:

 

Upgrade modules are ridiculous right now, you have to buy litterally the exact same modules every time you move from tier to tier their perfomance generally doesn’t even change.  A T1 weapon overcharge and a T5 weapon overcharge have EXACTLY the same performance stats just the T5 has higher energy cost and the same is true of most of the modules in the game. Yet inexplicably the cost of these upgrades skyrockets even though they’re the SAME THING.

 

I can only imagine how that’d play out in reality:

 

Pilot: “So I was thinking let’s move that nano composite armor off my deimos to the phobos and I’ll just buy that particle purge I’ve been hearing about.”

 

Mechanic: " :what: you wanna do what?"

Pilot: “Move my nano composite armor to my phobos? Ya know that mark 3 I had you fit the other day?”

 

Mechanic: “Ya mean you wanna buy a whole new nano composite armor and upgrade that to mark 3 all over?.”

 

Pilot: “No…I want to use the one I already have…it’s litterally right there on the ship!”

 

Mechanic: " :learn:   That right there goes against the rules, and regulations, I can’t fit a Class 3 ship with inferior Class 2 parts. You’re gonna have to buy a new one."

 

Pilot: “alright fine, gimmie the class 3 version then, whats better about this new version?”

 

Mechanic: :lol:  New version? Who said it was new? It’s the same as the old one just retuned for Class 3 specs."

 

Pilot:" Which means…?"

 

Mechanic:“It uses more energy.”

 

Pilot: :01414:   You’re telling me it’s exactly the same thing but it uses more energy? HOW IS THAT A GOOD THING? Things are supposed to get MORE effecient with an upgrade not less! What kinda scam are you running here?"

 

 

Mechanic: “Nope. It’s not the same, See? It’s got class 3 right on the box. The old one says Class 2.”

 

Pilot :" …Can we at least move the MK4 Blasters on the Hydra to the Acid hydra?"

 

Mechanic: “Have you not heard what I’ve been saying?”

 

Pilot: “THEY’RE THE SAME MODEL OF SHIP.”

 

Mechanic: “Nu uh, see that spiffy paint job on the acid hydra? That makes it a class 3.”

 

Pilot: “How the—Paint doesn’t----…I hope you burn in whatever hell you believe in.”

 

Mechanic: “Lucky me I don’t believe in any.”

 

 

 

 

This system needs to be fixed. Badly.  It also makes no sense why there are no mk3 upgrade kits and why loyalty vouchers are ONLY used for mk3 upgrades. Why isn’t there a option to use whichever currency you want for each upgrade? Why are the costs for upgrading so high? and more importantly why do the majority of modules not even improve at higher tiers? they could’ve done this almost any other way and come up with something better.

 

like say for example tier 1 versions only have mk 1 functionality and tier 2’s maxing out at mk2 and so on and rework upgrade kits so they’re a bit more generalized, to be split by module type rather than tied to specific modules, so there’d be multi-purpose upgrade kits for the multi purpose modules, and more specific kits for the gunship modules,tackler modules, covery ops modules,lrf, etc.

 

Loyalty Vouchers

 

Oh boy the biggest waste of space in the game, Loyalty vouchers. They need to be given purpose beyond making modules mk3. Choosing a faction should matter. Right now it doesn’t mean didly squat. How about some faction bonuses buyable with loyalty vouchers? Such as a synergy increase for faction specific ships or credit bonus for flying faction ships.

Say for example 25,000 loyalty vouchers to increase synergy gains for all factions ships by 1% buyable up to 10 times. so 250000 vouchers for a 10% synergy increase to all faction ships

 

or a 2.5% increase to credit gains while using faction ships  resulting in up to a 25% credit gain bonus.

 

Or a .5 second reduction in respawn time for a maximum of 5 second faster respawns.

 

Or a increase to the rate of upgrade kit drops.

 

Or maybe something as simple as earning a discount on ships and upgrades related to that faction. So that the more you support your chosen faction the easier it is to get access to their weapons and ships as it logically should be.

 

Another idea is to incorperate vouchers as a payment option for faction ships, maybe add a few new unique ships buyable only with loyalty vouchers that have some unique advantage compared to other ships in their tier. such as having an extra module slot that the ship type wouldn’t normally have or something.

 

and the last thing I wanna say about loyalty is you should gain loyalty for every pvp battle you participate in equal to the score you achieved in the battle. You are essentially representing that faction while you’re in battle so you should always get at least some loyalty vouchers for fighting under their banner because it’d be tied to score you’re motivated to perform well to earn more vouchers by playing for score rather than just kills. As opposed to hunting just to completing arbitrary contract tasks which may not even always be possible depending on what mode the PvP queue decides to throw you into. Vouchers should also be earned for assingments…I mean they’re litterally missions given to you from the faction yet you get no vouchers for completing them.

 

 

 

and lastly I wanna touch on missions specifically PvE missions.

 

 

Firstly, there need to be faction missions, maybe it’s just me but I find it incredibly strange that a bunch of mercs affiliated with different factions all get exactly the same missions to choose from. Sure there’d be some overlap with pirate bases and whatnot but there would definitely be some thing jerhico would want done they wouldn’t trust someone with empire contracts to do, or vice versa.  I’d also like to see some more versatile mission types, like a bombing run where you can only use interceptors and tacklers that requires you to get into a massive enemy base plant a bomb and get out before it detonates and takes you out with it. Or something requiring a lrf to snipe a target from outside of detection range to prevent an alarm from being triggered before you start an attack run on a important target.  I’d also like to see bonus objectives that give you extra rewards or specific loot or even just extra advantages in the final stage of a mission.

 

Ok I lied theres ONE more thing I wanna mention that I just remembered. HULL VS SHIELD!

 

There’s one aspect of the hull VS shield thing that I haven’t seen anyone really talking about, and that’s shield regen. Shield resistances end up being somewhat lower than hull because of lower modifiers on modules but shield has innate regen in theory this should balance out but it doesn’t, because every factions ships have about the same shield regen so essentially shield’s are equally effective across all ships once you reach low shields shield volumn is irrelevant only shield regen matters because that determines how much shield you’ll have in the few seconds you might be able to avoid incoming fire. So Jericho ships end up getting the shaft because an empire or fed ship setup exactly the same way will always be more durable due to the extra hull while generating shields at exactly the same rate. Jericho ships need their shield regen increased compared to other factions and not just raw shield strength.

Nice post.  You have some good points, some bad ones, and some that can be refined.

 

Firstly, your proposal to change the way ships are purchased is actually well thought-out.  However, keep in mind that the “end-game” so to say is Tier 5.  Too many bad players would purchase those ships and it would be rather frustrating to the veterans.  Perhaps it’s something that can be integrated at release to enhance the player base at upper ranks, but I am sure that there could be restrictions to who gets into what games.

 

Second, upgrades are expensive because they improve as you move through tiers.  You claim that they don’t get much better between tiers, but this is not true.  Recharges, range, etc. all get improved more and more between levels depending on the tier.  There is a huge tier gap, and this is one of the main reasons.  More so, there are very few (if any) modules on T1 ships, and TONS on a T5.  T3 is where you gain 4 active modules, which makes the ship much more useful.

 

Third, loyalty vouchers used to not matter at all.  They changed the voucher system to make them involved in upgrading.  I’m not sure how long you have been playing, but if you are not in the upper tiers yet, getting vouchers can be a challenge, as you will not have access to some of the more profitable contracts.

 

Fourth, PvE missions are rather basic at the moment.  You have some good suggestions, but keep in mind that a team of 4 might have a difficult time with additional objectives.  

 

Lastly, I completely agree with the shield regen suggestion.  I’m tired of seeing Fed and Jericho not played as much as Empire due to simple game mechanics.  It’d be great to see jericho ships become more formidable.

 

 

Great first post.  I’m excited to see what else you have to say on the forums.  Welcome, Dekallis.

Star conflct’s gameplay right now can be described as “Fun…grind…fun…griiiind…fun bits…griiiiiiiiiiiiiiiiiiiiiiiiind. funbits…griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind.xxxx–griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind. hey where’d my fun bits go? MOAR GRIIIIIIIND hey…didn’t this used to be fun? Oh hey tier 4! what do I do now? Oh yeah upgrades…Griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind. WTF DO YOU MEAN THERE’S STILL A WHOLE OTHER TIER TO GO?! Griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind.”  And simply put that isn’t fun. It wouldn’t be so bad if the prices didn’t seem to jump exponentially. I thought T3 was ridiculously expensive for ship+upgrades.

I think you have an idea  that “reach t5” is the goal here. Its not

So basically, its a grind if you treat it as such. Play enough in a tier and fly the ships enough… you’ll eventually be ready to move to next tier

Although if you just want to quickly reach t5 then its definitely a grind (created by you)

 

Upgrade modules are ridiculous right now, you have to buy litterally the exact same modules every time you move from tier to tier their perfomance generally doesn’t even change.  A T1 weapon overcharge and a T5 weapon overcharge have EXACTLY the same performance stats just the T5 has higher energy cost and the same is true of most of the modules in the game. Yet inexplicably the cost of these upgrades skyrockets even though they’re the SAME THING.

 

If the module performance increases every next tier, high tiers will become very unbalanced

If the module performance increases every next tier, high tiers will become very unbalanced

The weapons do, does that count?  Implants also, and number of passives except for T5, that stops at R11.

To get point across, usually it is worth while to spend time in trying to make it tight package, and to try to counterargument own writings. And then delete the part that is weak.

 

“Rants”, or writings that people consider to look like rants are usually skipped and not read.

 

This as a honest guide, not meant as negative. You might have point in that writing, but it is extremely long, and there are some poorly argumented chapters here and there.

You don’t need to have T5 ships to have fun with this game. This is not really a goal. It might look like that you need it… but trust me, you don’t. You can just play T3, it’s basically the same. T4 is a big gap in pvp, you will hardly find a game, and T5 is mostly sector conquest. And that is, well… I personally don’t see a point in it (long story).

 

I have most T5 ships maxed and equipped, but I still like to play T3, because it’s more populated and you find games faster. The tier discrepancy and population in this game was always a problem… because the game was still young, and hardly anyone played anything higher than T3 for a long, long time. Also, T5 just got introduced into the game a few months ago, so it’s still quite new.  Population is better in T5 now, mostly thankful to the sector conquest, which forced players to obtain T5 ships to remain competitive in that area (nice monetasation mechanic and a bait&switch, it forces you to progress faster and pay, so you can obtain the little breadcrumb rewards from the SQ rewards… these are breadcrumbs, compared to what people have been swayed into believing that they *must* reach that endgame)… So, once you figure that out, you might as well play any tier, because flying in T5 doesn’t mean anything, except longer waiting times and lots of people that think that a better ship makes a better pilot (not). So, after playing over 4000 pvp games, you get tired of looking at the clock in the hangar, and just want to fly, something. I also never saw this game as a grind. If you enjoy playing it, there is no grind. I never felt it personally. The only thing I did not enjoy was the waiting times. And they are the shortest in T3. I hope this makes you feel any better about the grind, it’s not really that bad at all.

 

Oh, and that buying ship progressiong tree you mentioned? Actually, before in 0.8 it was exactly the way you described it. You could buy any ship you wanted, it all depended on the level of your associated faction (doing empire contracts leveld up your empire tree… and once you were level 12 in empire, you could, say buy any lvl 12 ship and so on). Than they changed it to current system with sinergy grind, adding additional mechanic as a money sink both in credits and gs, in case you would be paying for sinergy transfer or buying gold ships which give more sinergy (nice monetasion move, it was easier to progress before and much less reason to spend any money). But it is what it is, I still don’t think it’s that bad.

 

Also, if you can afford license and dlc, go for it. Also, the weekend discounts on premium ships are very nice too that we’ve been seeing in the last few months. We never had a discount on ships for like half a year before that, always paid full price in  for everything. So it really depends how much free time vs. money you have on your hands. But if you’re like me and don’t have much time, than paying that license is a very small investment to eliminate any kind of perceivable grind, you just start enjoying the game more and forget about the grind.

Neo is right for the most part. 

Yet I had some ships that really felt like a grind (namely Rank 7s and Rank 10s). But thats because some of those ships are terrible. 

Just have fun. Its the best way to get rid of the grind. Fly what ever you like or you feel to. I guess Sector Conquest is no fun for new players anyway.  

I have to agree with Neo and Zap. Of course it is a hardcore grind, if your aim is to completely finish the game within a few weeks/months. But there is nothing wrong with playing 2-3 ships, which are already maxed out, for a week or so.

Only 4 ships to go, to have all Ships (non Premium) on max synergy. 

I started in March. Its been a long way (most of the time I had no license nor Premium Ships).

It takes quite some time, as you can see. Why not have fun during that time?  

Recently, when im squadding for fun, i get ships that are not maxed (from rank 7 to 8) and fly with them. Sometimes i suck, sometimes i do good, always taking contracts, no matter what, and i dont even care about going after the contract objectives, i play to win the battle and eventually the contracts are complete. Of course i dont have huge amounts of vouchers to purplelize everthing on T3, but im getting there, and once i have all purples that i want in T3 (as i already have in T2, and T1) ill start upgrading the modules on the few T4’s i have, and after that, ill do the same for T5, and it will prob take a year or two to get there, and prob there will be a tier 6 and 7. So, if you start getting mad and try to get the best T5 of everything you will get sick of the game and stop playing.

 

 

Take some time, fit the ships you most like to fly, being T2 or T3, and fly away, start learning, once you get the hang of it, you will start killing so much that you will have tons of fun.

However, keep in mind that the “end-game” so to say is Tier 5.

[rant]

Tier 3 is end-game in my time zone.

[/rant]

Needed to get that out.

Mate, you’ve pretty much described Star Conflict 0.8.6

 

Not even kidding. SecCon? Used to be open for all players, not just corps. Ships could be bypassed to get the one you wanted if you had the credits. Loyalty was simply an indicator of rank that let you buy all the Mk 3 items you wanted for credits, provided your rep was high enough.

 

So yeah, they updated the game to make it more grindy. Actually, I can’t think of a patch that didn’t increase the grind.

 

Anyway, don’t get too teary eyed. It’s not like they’re going to do a rollback…

Mate, you’ve pretty much described Star Conflict 0.8.6

 

Not even kidding. SecCon? Used to be open for all players, not just corps. Ships could be bypassed to get the one you wanted if you had the credits. Loyalty was simply an indicator of rank that let you buy all the Mk 3 items you wanted for credits, provided your rep was high enough.

 

So yeah, they updated the game to make it more grindy. Actually, I can’t think of a patch that didn’t increase the grind.

 

Anyway, don’t get too teary eyed. It’s not like they’re going to do a rollback…

Not my point. I’m lamenting the lack of players during my usual playing time.

I did play the game back then. The same problem made me leave for 7 months.