I agree with this, sometimes you want the same ship but fitted for different roles to bring out for different situations and you can’t do this right now.
It’s not the same ship… well not fitted out at least.
As an example, I want to use my Wolf for Scenarios and I get… Dreadnought Sabotage… WEE!!! My main is configured with heavy lasers, good for taking out emplacements. I’m a happy player.
Next scenario… damn shipyard. Need rapid fires for lots of flying pests… oops, can’t use my main now, it’s lugging a heavy laser around. Pity I can’t have another… which is the exact same thing but with rapid fires installed.
See the point? Same ship but configured for different roles.
Why not skip it and have multiple templates available in any mode where you can respawn? It would be nice to have my primary available while testing out some new combo if it isn’t working, but it shouldn’t cost as much as a new ship.
I think this is a bad idea. For one it would make regular mode not only far less interesting but borderline ridiculous. As it stands, you need to plan for which ship you want to use first and which to keep as your last as well as deciding on which enemies to target first. If I had 3 of the same ship even with different equipment I wouldn’t really need to think about this. Furthermore when outfitting a ship, you get a limited number of module slots so you have to carefully think about what you put in there that would compliment the ships stats/special ability without sacrificing team support. If I were to have 3 of the same ship I could just easily switch between those but never end up actually doing anything different. As for PVE, I’m sorry but there are so many ships available to you, even if you get the wrong gamemode, you can always outfit a different ship that would suit the other game mode more. Always sticking to the same ship is boring and uninteresting, as is fighting against the same ship over and over.