All-ship router-type addition

Just because of the nature of the game and how people sometimes prefer speed over power over durability, I suggest a sort of default module that can be switched between a speed boost, extra damage/reduced module cooldown, and increased resistances.

This would not interfere with the destroyer main module.

Yes, I understand that there are passive slots for this, but this would allow for even more diversity in any one given build.

Isnt “Refit” is specificly for this?

“Refit” doesn’t exist for standard ships.

And how is it different from Implants/Passive modules/Passive ship bonuses?

It is a sepeate keyboard that allows you to swap between engine priority, weapon priority, and defence priority.

Such things make ships to adoptable and versitile without drawbacks, reducing role diversity.

Me no like it.

Such things make ships to adoptable and versitile without drawbacks, reducing role diversity.

This. Ships are specced into those different classes for a reason - to have strengths and weaknesses. Without that, this game would simply be a solo megamanfest. Not that it already is to an extent…

But they should have the faction-separated abilities like Feds get more speed, Empire gets more damage, and Jericho gets more defence.

But they should have the faction-separated abilities like Feds get more speed, Empire gets more damage, and Jericho gets more defence.

They already do. Ever read a ship’s synergy level bonuses and stats and notice a trend across factions?

Indeed, but this would emphasise these bonuses. Though upon further digging in to another topic I’ve realised that this one is kind of pointless right now. Since I can’t close a topic I’ll just stop replying to this one.