I would like to suggest a key-bind that switches your ship’s main cannon control from manual control to AI control, and back again by the same button.
The AI will not fire at a target until the pilot himself has locked on to an enemy.
The switch from manual to AI control should only take 2-5 seconds to kick in.
The AI would only control the main cannons, not the missiles, not the ship-movement, just the guns.
The AI will not control the firing of special modules, like the snipers.
This will allow those who have lots of ping to be able to hit their targets, and it would free up more control to the pilots’ ability to focus on how they move their ship.
I fully believe that this will be a well and proper addition to the game itself.
This will not break the game, as everyone will have the option to do so, and manual control is always an option.
I believe this should take the place of ‘Pro’ and standard control within the options, aside from having a key-bind.
FPS is also a problem for some in the game, and having an AI take control of the main cannons for those people would give them a much better fighting chance.
For instance, I have 9 ping on some maps with my tablet, 15-29 on others. When aiming with low fps, the cursor jumps from place to place and you constantly have to keep track of where it will be on top of
trying to find the enemy position, and actually hitting them with 200+ ping that messes up your shot anyways.
This will bring more people to the game, and it’ll allow more people to want to stay. Even when the ping and fps spikes, they will stay.
More People = Profit
To note, A1MA was only complained against because only a few had the ability to use it and hit targets despite large ping or fps spikes,
Aside from, perhaps, having the advantage of being closer to the server’s origin.
Note, the AI would more than likely fire the main gun to the point that it over-heats constantly, so it’d lack the ‘human’ touch of tactically using a weapon, so there are advantages, and disadvantages,
to using the new, possible, AI system.
If you lose the lock on an enemy, the AI must stop firing.