Add two more gun to frigate T3 or T4?

Have anyone think like me?

 

-Add 2 more gun to frigate int T3+ or T4+.

 

-Replace frederation drone with 2 gun, a nano special gun, so it have 8 gun which can anti tolerpo, repair hull with fire nano cloud radius.

 

-Add auto firing gun for frigate which mean it will shoot any enemy in range and possible but need activated, because i think gun is useless in close combat and only looking you die.

 

-I have never seen which skill like tolerpo have to many ship can anti it. Should we add switch add fire mod for it(i mean add war head like EM, Jammer like a misslie)?

 

PS:sorry my bad english.

I don’t quite see the need for extra guns. Care to explain a bit more?

 

I do agree the federation drones need buff/reworking. Anti torepdo and AoE repair together sounds a bit to good. if the vangaurd drones could repair other ships and the amarada drones shot down missles more often, I think that would be pretty good. Plus a drone health buff would be nice.

 

We actually already have this. It is called the pulsar module and it is unlocked in T2. That with mines typically kill any ships circling around you.

 

Different torpedo types would be interesting. This could give more flavor to the raid and tech frigates. 

 

PS: Your English is fine. Asides from a few minor mistakes, it’s quite good ^^

Most of us like what the drones do they just need more health and maybe heal others, hell I would give up guns for more actives.

Uh… No :slight_smile: Frigates are fine!

I don’t quite see the need for extra guns. Care to explain a bit more?

-I think tolerpo should have option lock target when it fly u can select and lock target then u can leave it to auto finish its journey and come back to control your ship. And then if you want you can back guild it a again until it destroy.

 

-Empire ship should reduce snipe range 12000m down to 7000-8000m.

 

-add more gun.

 

All that thing make them get out their hideout  and go fight in battle(stop snipe and torlerpo). Because more gun will make them more strong and free time and close distance to get in to the battle. just imagine, a few frigate lead a hole team to the battle, like in cinematic a hole many cruiser and battle ship get in to battle and then all those smaller ship hiding behind them accelerate and join then battle.

 

 

 

We actually already have this. It is called the pulsar module and it is unlocked in T2. That with mines typically kill any ships circling around you.

Just imagine when you are sniping or guilding a tolerpo a enemy snake into behind you and kill you with all free gun watching him kill you.

tink it should be have a fire mode it a auto compute fire(which mean 6 gun can auto find target lock it and hit it). this compute have chance percent hit  so the enemy couldn’t stay in a position or slowly left and right that make more hard to free kill you

That’s a common sniper frig problem allowing people to sneak up on them is a bad player choice and not that class of ship fault, we are there for support be it range or short(fed) let the fighters and ints be there for damage.

To Fed. Frig. : I Love Mine , Even when i get ganged up and destroyed in a Few secs… The only Thing i would change is , that the drones should have a Little more Health and , That’s the Important Part for me , the drones should Profit from equipped Modules Support/repair/Protection , which would make them more durable.

To the Other frigs : have to Test them to say sth. About them :wink: