I am requesting 3 special ammunition types in 1 Ammunition Pack (2) for each crafted one, but it should be only available for LRF - Torpedo/Sniper class in the Workshop, like any Invasion crafted ammunition.
Applies for all tiers and only affects special module - Sniper Mode and Guided Torpedo projectile.
Title of the module : adjustable sniper/torpedo projectile damage type ( Thermal, EM, Kinetic )
Craftable : yes (without Monocrystals), produces 2 at a time, from resources in the Workshop
Occupancy : weapon ammunition slot only
Special ability : yes (selective damage type - Thermal, EM, Kinetic, if selected or switched)
Availability : yes (Long Range Sniper Frigate, Long Range Torpedo Frigate only)
Visuals : yes (slightly changed trail color indicates torpedo damage type)
It can work like Guard’s Phase Shield Modulator can. Instead, you select damage types.
There are some other changes, which are necessary.
Thermal : As it is now. Unchanged. It leaves the damaging thermal cloud in the area for some duration, if you enter it. Direct hit should inflict some additional damage.
EM : Instead of a red thermal cloud, when it explodes, you would get a blue one now, but the cloud or blast would dissipate immediately (example: EM torpedo). Direct hit should inflict some additional damage.
Kinetic : Kinetic sniper or torpedo projectile works the same as any other, only visual trail and effect is changed. Direct hit (not detonation effect) should inflict some additional damage.
Once it detonates, shrapnels hurl out from the center in a 360 degree radius, inflicting the same amount of damage as any other torpedo. No cloud is present.
There is no keybind to directly select or choose damage type.
We need a new keybind or we need to adjust something.
I am open to suggestions.