Add Matchmaking To The Game

math.random doesn’t cut it anymore guys.

 

Most of my games have been like this, I literally had to suicide into the enemy team to get kills. end score, 0-18, me having the only 2 kills. 

 

I have volunteered to help you guys out in the past, i’m perfectly willing to discuss matchmaking with you. Whatever you have now, putting 1 vet with 230 ping and a team full of Aces vs 2 good players with good ping having a half decent engi and a guard doesn’t seem quite fair, does it?

https://vk.com/wall-80735785_24644

https://vk.com/wall-80735785_24644

 

translation?

translation?

similar meaning to 

P8NJk2v.gif

 

Feel free to ask Lezort, hence that is his blog for the most part :slight_smile:

So, what are your proposals for good measuring player skill level? Otherwise we could sum your thread as

shit-is-fucked-up-and-stuff.jpg

I think I found some leaked code from the matchmaker, bare with me:

local team = random.Table( { TEAM_WINNER, TEAM_LOSER } )
if ( string.find( pl:Name(), "Arctic" ) ) then
  pl:setTeam( TEAM_LOSER )
else
  pl:setTeam( team );
end

Wow, can you believe it how unfair?!   :fed013:

I think I found some leaked code from the matchmaker, bare with me:

local team = random.Table( { TEAM_WINNER, TEAM_LOSER } )
if ( string.find( pl:Name(), “Arctic” ) ) then
pl:setTeam( TEAM_LOSER )
else
pl:setTeam( team );
end

Wow, can you believe it how unfair?!   :fed013:

iz tru.

 

Srsly, current matchmaking be released so that we can see where it is stupid and where it needs to be fixed. not all of it is bad i’m sure.