math.random doesn’t cut it anymore guys.
Most of my games have been like this, I literally had to suicide into the enemy team to get kills. end score, 0-18, me having the only 2 kills.
I have volunteered to help you guys out in the past, i’m perfectly willing to discuss matchmaking with you. Whatever you have now, putting 1 vet with 230 ping and a team full of Aces vs 2 good players with good ping having a half decent engi and a guard doesn’t seem quite fair, does it?
translation?
similar meaning to

Feel free to ask Lezort, hence that is his blog for the most part 
So, what are your proposals for good measuring player skill level? Otherwise we could sum your thread as

I think I found some leaked code from the matchmaker, bare with me:
local team = random.Table( { TEAM_WINNER, TEAM_LOSER } )
if ( string.find( pl:Name(), "Arctic" ) ) then
pl:setTeam( TEAM_LOSER )
else
pl:setTeam( team );
end
Wow, can you believe it how unfair?! :fed013:
I think I found some leaked code from the matchmaker, bare with me:
local team = random.Table( { TEAM_WINNER, TEAM_LOSER } )
if ( string.find( pl:Name(), “Arctic” ) ) then
pl:setTeam( TEAM_LOSER )
else
pl:setTeam( team );
end
Wow, can you believe it how unfair?! :fed013:
iz tru.
Srsly, current matchmaking be released so that we can see where it is stupid and where it needs to be fixed. not all of it is bad i’m sure.