add different colors, when a ship heals under Engineer's effects

Add the BLUE color - using Engineer’s drone on your ally to restore its shields

Healing Auras:

Hull - displayed in the orange color (matching the hull’s) or green by default, as it is now. (yellow color represents kinetic damage)

Shield - displayed in the blue color and not green, so that you know to differentiate its effects (apples from pears)

Energy Buff - Should be white or grey (excluding universal damage type and/or collision)

 

Screenshot:

kdqr8j.png

 

What do you think so far?

The problem is that you more colors might be confusing. 

Green = Good.

Orange might be interpreted for kinetic, grey for collision, or blue for EM. 

 

And it’s not really important since you can clearly see what affect you on the top of your screen. 

More colors may makes things confusing, especially for guards.

 

1 hour ago, Swifter43021 said:

The problem is that you more colors might be confusing. 

Green = Good.

Orange might be interpreted for kinetic, grey for collision, or blue for EM. 

 

And it’s not really important since you can clearly see what affect you on the top of your screen. 

More colors may makes things confusing, especially for guards.

 

I know. Green for positive effects in general is good, but maybe there should be a small icon, next to the number then, so that you can see what effect is contributed to each number?

Another solution is to keep it as it is, but when the hull or shield regenerates, it should be highlighted.