Adaptive shield bug

The effects of having two or more adaptive shields do not stack. It has been like this for the last two weeks. Please fix in next patch

The effects of having two or more adaptive shields do not stack. It has been like this for the last two weeks. Please fix in next patch

Ohhhhh, that’s why my Lion died that quickly… I was wondering about that…

The effects of having two or more adaptive shields do not stack. It has been like this for the last two  4 weeks. Please fix in next patch

This issue requires a hot-fix. I would put it on tomorrow with a weekend sale at once.

The issue was discussed and written on the forums, so I fully expected to be fixed today, since it’s was clearly written, it’s a bug.

If the module won’t or can’t stack, it should be greyed out, if you wish to equip in on another slot, same goes for other equipment, such as missile pylons. There is no need to nerf things, balance them out by limiting them, at least.

It’s not that hard to make, c’mon…

 

You need to balance Federation ships somehow, right now are too weak, because of this.

To be honest after last 4 weeks of only single adaptives active, i like it better this way, because it doesn’t matter how many you have - if you get disabled - your final tanking is the same and you are dead, but if there are no disables it is damn next to impossible to kill through 2x/3x active adaptives + Hull booster. But now, stupid 3x Adaptive fed guard is no longer possible, and federation ships aren’t tanking same amount of dmg as empire ships, but actually suppose to dodge stuff. On top of that,it shifts ability of interceptors to brawl, as long as i remember we had fighters for brawling and inties for hit-n-run, but with 2x adaptives, inties could brawl like no tomorrow

To be honest after last 4 weeks of only single adaptives active, i like it better this way, because it doesn’t matter how many you have - if you get disabled - your final tanking is the same and you are dead, but if there are no disables it is damn next to impossible to kill through 2x/3x active adaptives + Hull booster. But now, stupid 3x Adaptive fed guard is no longer possible, and federation ships aren’t tanking same amount of dmg as empire ships, but actually suppose to dodge stuff. On top of that,it shifts ability of interceptors to brawl, as long as i remember we had fighters for brawling and inties for hit-n-run, but with 2x adaptives, inties could brawl like no tomorrow

Empire interceptors can brawl like no tomorrow and they don’t need adaptives.

 

I don’t see a problem about having two adaptives. Having two galvas is almost the same and you don’t have any skill malus, only a passive one.

 

And yes, it is the same because even if adaptives gives you resistences to both pools, you can only repair one, thus giving you only one tank.

 

And also, if you make adaptives one only at the time, the only ships winning are the empire ones, which are already the tankiest ones.

Empire inties are much easier to take down without a help of disables than adaptive federations.

And i was saying it befor and  i will say it again, Adaptive tanking is a HULL tanking, the benefit on shields is just an icing on the cake.

Being good at Brawling with 2x galvanized will require at least  2x Rotation modificators (Vernier/Implant) and even then your rotation will be meh, with 2x adaptives, federation CovOps have too much staying power , especially after F8 buff to 5 seconds and a Pylon buff.

my black swarm with 1 adaptive + hull resist is tankier than my cov ops with 2 adaptives. the speed difference is only 70 ish but my intys are built for rotation i suppose

Empire inties are much easier to take down without a help of disables than adaptive federations.

And i was saying it befor and  i will say it again, Adaptive tanking is a HULL tanking, the benefit on shields is just an icing on the cake.

Being good at Brawling with 2x galvanized will require at least  2x Rotation modificators (Vernier/Implant) and even then your rotation will be meh, with 2x adaptives, federation CovOps have too much staying power , especially after F8 buff to 5 seconds and a Pylon buff.

If you are using two galvas in an empire ceptor, no wonder why you are always dying. I don’t use galvas in any empire ceptor except the Jarl. And even then, I only use one galva.

 

Adaptive can also be a shield tanking. It is harder to use, but thanks to the recent buffs to shield regen and shield boosters, is more than viable.

I agree with xKostyan on this one.  Federation shouldn’t be as tanky as empire, yet being more maneuverable.  I like the single adaptive “Bug”.  Fed ships are supposed to be the squishiest but make up for it in speed “tanking”.  You can’t have speed/tank/damage that is too much…  The other races aren’t quite as fast, and some ships have problems with tanking like the other races (Jerri Fighter especially).  Though, since fed relies on speed, I think SOME of the federation hulls need to be sized down a bit… (Lion especially).

 

Although I like the idea of a triple adaptive Jerri ECM, or a double adaptive Jerri CovOps, if there were no disables, those ships would be near impossible to kill.

I don’t see a problem about having two adaptives. Having two galvas is almost the same and you don’t have any skill malus, only a passive one.

I didn’t say that, you did

 

both of you are absolutely ignoring the how “dodgy” federation inties are comparing to Empire, and what extra 100 speed brings to the table. 

But in the end at this moment we are comparing Apples to Oranges

I agree with xKostyan on this one.  Federation shouldn’t be as tanky as empire, yet being more maneuverable.  I like the single adaptive “Bug”.

 

I think SOME of the federation hulls need to be sized down a bit… (Lion especially).

 

I’m going to guess you don’t fly any Federation ships on a regular basis… much less the Lion.

 

In order to tank any magnitude of speed, you sacrifice a lot of resistance and volume (unless you are an interceptor). Don’t start suggesting nerfs to ships you don’t fly just because it sounds like a good idea in theory.

i don’t think the empire inties are that bad, kosty. swarm came back with iridium slugs anyway, black swarm only needs one adaptive, so it is actually a direct fed/jerri nerf. in t5, jarls and co. were present anyway.

 

for fed, most ships with hull tanking were annoying, yes, but those mechanics have been nerfed too along the way. like e.g. pulse laser range reduction.

 

the hull tanking effect does not bother me that much. so that does not stack? fine. the shield resistance however does (i do not fly so many of those ships).

i am also not opposed if stacking is just restored as it was; if this needs a nerf, that should be a separate move.

I’m going to guess you don’t fly any Federation ships on a regular basis… much less the Lion.

 

In order to tank any magnitude of speed, you sacrifice a lot of resistance and volume (unless you are an interceptor). Don’t start suggesting nerfs to ships you don’t fly just because it sounds like a good idea in theory.

Federation tacklers are some of my favorite bro.  My fully maxed lion mkII goes mid 400s with only one speed module in the energy slot.  Add a vernier and it is unbelievably agile assuming you don’t put in a galv like a nar nar.  It has 2 shield and 2 hull, which was awesome for double adaptive and kin/therm.  The regular lion is even faster with 3 engine slots. 

 

The base speed of these ships are much higher than the others.  The piranah-B2 is in the same case as the lions, the falcons… well yeah they are unbelievably spastic when dog fighting, fast, and hard to hit.  Fed ships are awesomely agile and fast, unless you fit them wrong.  If you perfect the art of hit and run and how to dodge, they are already hard enough to take down.  Add stacked tankage and they just become broken.

This is the first time i heard someone saying, fed fighters in T5 were OP. srsly.

Is this true?

They were pretty tanky before when the adaptives stacked.  Their large hull size made them easier to hit however.  That’s why I was suggesting bring their size down some and keep the adaptive “bug”.

 

Another good idea I saw in the other post was to reduce the hull resistance buff by half if they are to stack.  Would keep their hull from being as strong as an empire’s ships hull.

I never said Empire inties are bad or worse, they are different

Federation tacklers are some of my favorite bro.

(sigh) Of course I would be wrong. This is just my day for being wrong. I suppose apologies are in order.

 

My point is, this module is already situational. It requires 110% of base speed to activate. It doesn’t need to be more limited, as there are already counters to it.

 

I’m going to leave this here.

 

My point is, this module is already situational. It requires 110% of base speed to activate. It doesn’t need to be more limited, as there are already counters to it.

It is easy to keep that 110% base speed, especially in fed ships which are the most agile.  Strafing speed adds into that equation, so in theory, if you have a high enough strafe speed, you can adaptive tank while only strafing.  Even if you get tackled, loose your afterburners, or energy drained, you have sets of implants by t5 that make you immune to these effects (using multipurpose modules, loosing your shield, damage received into energy).  Also on top of this, fed gunships can combat reboot to remove negative effects, fed tacklers can cloak, fed cov ops can also “cloak”, fed recons can warp and cloak, fed engies are screwed either way (maybe warp gate but bleh), and fed guard can kill whatever is disrupting it if close enough.  Just with implants alone you can be immune to engine inhibiting effects for more than 10 seconds, which is plenty of time to get safe if you were in danger, or kill what is slowing you…  all of this on top of the escape modules each class has (except engie and maybe guard).  Its quite easy to keep the adaptives on if you know what you are doing…

 

The adaptive is a shield module anyways, and gives very high resistance bonuses to both shield and hull when stacked without a rotation penalty like galvanized.  I’d think it’d be fair if it was stacked for shields, but the same amount stacked on hull too is a bit much… 

I would also like to add that if you are fighting a good squad of pilots with your good squad of pilots, and attempt to slow them below 110% speed with these implant and escape mechanisms, you would be wasting your time and risk over extending trying to kill him as the rest of the team will cover him while he runs back, repairs, and waits for his escape mechanisms to come back for his next push.  It is a cyclical pattern that ESB like to use, as well as many others.  This strategy can be done without adaptive fits if the squad is positioned and plays well.  But when adaptive ships use the same pattern, it becomes nearly impossible to defeat.  I’ve seen lots of ESB squads slowly switching to federation ships from empire because they are realizing this as well. 

 

An ESB federation attack fleet is scarier than an ESB empire fleet.