I have to commend the devs here for designing balanced pvp game modes as best they can. They walk a tight line that tries to ensure balance between a variety of play styles. Throw paying customers into the mix and they have to make players feel like they’re getting something extra for the money, while making other players feel like they’re not at a huge disadvantage.
But let’s break down the bull and get to bare facts:
1.) Getting blown up sucks. (but it must happen)
2.) Losing sucks (but it must happen)
3.) Players that lose/die consistently are more likely to leave the game.
Star Conflict, like any PVP game, is constantly at risk of losing it’s less skilled players because they just can’t cut it. How can it retain them even as they lose? So far the ideas of offering medals and standards regardless of outcome is a pretty good idea. Allowing players to play co-op PvE also removes reduces the threat of elite players sloughing off the weak. But there is always room for improvement, therefore I propose two solutions.
The first is simple, and yet controversial: Introduce more bots into PVP games, but don’t advertise the fact that they are bots.
A bot doesn’t care when it’s killed. It doesn’t get frustrated and it doesn’t quit. Matches are also more fun (and more balanced) when they are well populated. So the idea of introducing bots means that all players will essentially have more fodder to work with. The bots shouldn’t be pushovers, but players will be able to rack up more kills, feel better about themselves, and they won’t truly know whether or not it was a bot or player they’re up against. It would also solve the problem of wait times and less populated matches
The second idea is more complex, and less controversial: Allow multiple “teams” per match
Imagine a beacon capture mode which featured 3 teams instead of two. Empire vs Fed vs Jericho, or other modes which had even 4 teams. Multi-team or multi-squad games can become more balanced, and they make the threat of failure less severe. 2nd place isn’t so bad in a multi-team game. If a particular set of players always seem to come in first, maybe 2nd and 3rd place teams will gang up against them before going after each other, further balancing gameplay. The point here is that 2 teams are 2 dimensional, and allowing additional teams allows more dynamic gameplay to evolve. I for one, would be interested to see a multi-team match played out.
Thoughts, comments, and criticism is always appreciated.