Tip for step 10, hang around below the area where you can find the drone from that OS mission and look towards the edge of the map and the back area of the temple, trying to spot the green trails of the spies’’ engines.
Yeah - I kinda just dipped out of the idea of mapping out where the little nuggets spawn since I’ve seen them “appear” at:
- The bottom of the map
- Behind the Generator location
- Under the Station
They path to these locations seemingly constantly but like… bleh.
Heyo~
You’ve helped us all a lot throughout this adventure, thank you.
And now for the interesting part :
Step 12 : The mission isn’t unlocked for me yet (…is it for anyone ?), but there is an “United Fleet courier” in Solaris Wasteland. The map description also matches the hints Enigma gave us at the end of step 11.
The problem is, I only know he’s there because I randomly saw a message indicating the ship’s destruction while doing a daily quest . So if step 12 is really there, it looks like the challenge will be as much catching the courier as it will be doing so before the Aliens destroy them.
Okay - added some more Enigma agent spots to the original post and the next step. I don’t know why we need to go to Fort Muerto so much but eh. I’m just writin stuff.
The courier does not transfer data, what should I do?
Check the adventure step;
- the timer for adventure steps has been a bit rough and sometimes is not accurate, it may not be available yet
- if the courier died then you will need to wait for an hour to try again - he may have died while you were loading in
another courier stuck on edge of map;
I have to deactivate radar camo to start transfer with the courier
For Step 15, a quick wiki search shows that river Nith could be the answer, although we are searching for an object and not a system.
Step 16 : the wiki has a few references to a “SY3176-GIII-A4” system. I’ll admit I assumed it was some sort of leetspeak code -cough-. It is mentioned on the pages of 3 ships : Endeavour, Spiral (identical text), and Tornado.
"Blueprints and technologies of ‘Endeavour / Spiral’ were lost almost immediately after the adoption of the ‘Frontier Decree’. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus. "
"For a long time, UMC scientists were engaged in the study of technologies from the special storage of the “Spot” object found in the system SY3176-GIII-A4 on the planetoid “Dead World”. Despite several sabotages in the laboratories, the development of the ship Tornado was completed. "
Edit : further research led me to the the description of ‘Huron’ base
(the text in-game is actually different from the wiki’s, which doesn’t mention the system code. Was it modified/updated for the adventure ?)
But even following that train of thought, it may not be at Huron itself but instead in one of the 2 other locations of the Troy system tho
(and Scarlet Pork should be Rosso our little red pig)
Yeah this step was a mess. Next one sounds like it is Northstar finally as a “missing dreadnought” was mentioned.
omg , when this story will finish ? since the 24/04 it run…sorry i’m tired of this…
I got a bit curious, checked the area, and there’s currently an “energy generator” with name visible from anywhere on the map in the neighbouring Naberia complex. Not sure it was the case before.
That one has been there a while - doesn’t event do anything really when killed
alright if anything, I could confirm the fleet courier in Northstar is still there, visibility 2000, speed a bit below 700, the usual
[rub eyes] Ok so… conjectures for step 18.
- the “star that is before the dog”. The so-called “dog star” is Sirius, and what’s considered its closest neighbour star is “Procyon”, whose system exist in the game.
- the “Winter triangle” stars are Sirius, Betelgeuse and Procyon.
Out of the 2 available maps in the Procyon system, I assume that “where you can get any good without licences” would be Smugglers Hideout … ?
edit : I didn’t see any precursor spy (they probably only spawn when someone with the mission active is in the map ?), but there is now a bunch of pirate turrets near all three warp points of Smugglers Hideout.
I confirm that step 18 is indeed a Smuggler’s Hideout. 3 scouts appear at once.