A Player's Perspective

I am no game designer, but I know what drew me to this game initially isn’t here anymore. I’ve suggested, I’ve ranted, I’ve cussed, I’ve taken a long break and came back when Invasion was released… and it just isn’t the same. The fun factor just isn’t there.

 

As far as I can figure, there are three things that drew me in initially that can be considered universal to all games.

 

Gameplay, Skill Requirement, and Progression

 

Imagine these are the corners of a triangle.

 

Gamplay

 

Also known as game mechanics. What initially drew me to Star Conflict was that the gameplay was so similar to Freelancer’s mouse and keyboard setup. You could customize your ship to an amazing degree of specialization too, which is always a bonus in my book. And the best part was, it was done really well.

 

Skill Requirement

 

This one’s a bit more fuzzy, but goes with gameplay. Typically, I won’t stick around and play a game that I suck at. It’s not worth the time and frustration. During my first couple matches, I was rather bad. But this changed when I finally understood how to use the game mechanics to my advantage. After that, I was hooked. Here was a competitive multiplayer game where I could hold my own.

 

Progression

 

The final thing I look for in a game is the reward system. If the game feels rewarding, I want to keep playing. If the game is rather skimpy on the payout, but demands an excessive amount of my free time (or my wallet) I’ll play for awhile, and then move on to another game.

 

 

 

So to keep a player like me around, you have to have those three elements. If you are missing one, you’ll lose me as a consumer. And that is where Star Conflict is struggling. And unfortunately, it’s not just in one area.

 

Gameplay

 

The Freelancer-esque controls are still there, and so is the customization. But “end-game content” matches are very hard to find. After the latest patch, we are at least no longer seeing 2v2 every time. Yet, 50% of the matches take place on Russian servers, where the high ping cripples any players not in the Motherland. It’s very hard to dogfight when the game hangs for a half-second with every bullet impact.

 

Skill Requirement

 

I never expected to be the best pilot in the game (although I had high hopes), yet there is only so much a player can improve upon when the other half is wrapped up on the technology end. Games like this are 50% Skill and 50% Gear. If you get the right blend, you are unstoppable. If not, you suffer crushing defeat after crushing defeat. Which leads directly into…

 

Progression

 

Unfortunately, this is also where the game designers have decided to monetize the game. If the gameplay is suffering, and a player doesn’t have the optimal gear/skill ratio, progression grinds to a halt. And this is perhaps my biggest bone to pick with the game. The monetization scheme.

 

 

 

If you make a game that has great gameplay, is relatively easy to understand and control, and makes each match feel rewarding, player like me will throw money at you for cool extras. Premium pirate ships? Sure! Colors and decals to make you stand out in a sea of killers? Absolutely!

 

So what’s changed?

 

Well, at some point the game stopped making me want to spend money, and replaced it with the feeling that I need to spend money. That’s a subtle difference, but a big one. When you can’t consistently fly the top level ships without a license because their repair costs are so great, when voucher prices for mark 3 gear skyrocket, when things like multiple crews (for GS only) and spatial scanners start making an appearance; all of a sudden, you don’t feel like you have the option to reach the “end” of the game and be competitive unless you shell out some money.

 

The other problem with this is when a community starts to feel like they need to spend money to be competative, they begin to resent it. There’s the subliminal message that buying X-item will make them better at the game overnight. And when they do spend that money and X-item has not brought them the success they believed it promised, you end up with bitter, angry players.

 

 

So how does this get fixed?

 

There is no easy answer, but it revolves around the concept of making the game feel rewarding again. Fix the lag, give new players some useful tutorials for once, let us have some nice match rewards again, and stop trying to nickel and dime us for every blasted feature you can cram a GS payment option into. If we like the game, we’ll pay you. Trust me. You don’t want to continue making your playerbase feel like they need to pay just so they can enjoy the game.

It’s too bad you wasted your time. I feel sorry for you.

This isn’t a ragequit thread. Not yet, at least.

Oh, this a thousand times. I know full well that gold doesn’t help with progression that much. But it doesn’t help that it feels like it does. That’s the important part.

Gold helps with progression. That is the whole reason of the Freemium business model. You buy licenses, premium ships and DLC, all of them with bonuses for the progression.

 

I don’t see the problem here. If you don’t pay, you have to grind more, because you are playing for free.

 

If you want to play top tier games, you need either to buy a license OR play some games in PvE and low tiers to get money for the maintenance of the high tier ships. This is the usual stuff in this kind of games. World of Tanks and warthunder works in the same way.

 

If you don’t pay, the only thing that will happen is that you will spend almost double the time than a paying user to grind all the ships in the game. But you will have access to the same features and equipment.

Gold helps with progression. That is the whole reason of the Freemium business model. You buy licenses, premium ships and DLC, all of them with bonuses for the progression.

 

I don’t see the problem here. If you don’t pay, you have to grind more, because you are playing for free.

 

If you want to play top tier games, you need either to buy a license OR play some games in PvE and low tiers to get money for the maintenance of the high tier ships. This is the usual stuff in this kind of games. World of Tanks and warthunder works in the same way.

 

If you don’t pay, the only thing that will happen is that you will spend almost double the time than a paying user to grind all the ships in the game. But you will have access to the same features and equipment.

Yes, but let’s look at progression that was around 0.8 when I was starting playing. It was hella grindy to get faction and subfaction rank, but you didnt need to fly ships you dont want. Each rank has set of ships that was ready to buy, you could get ship you want, not needed to grind next ship in line. Same with contracts, they were painful with 3 contracts active, low gains and high cooldown. But again, when you unlocked rank of things, blue items were ready to buy without need to regrind item if you wanted to buy another one. I liked that system and I’m sad it was taken away to increase grind is now.

The problem with Premium ships is how the MM handles them. It’s VERY clear that using a full Premium hangar gives you an advantage, especially if you’re squaded.

The problem with Premium ships is how the MM handles them. It’s VERY clear that using a full Premium hangar gives you an advantage, especially if you’re squaded.

You know that I agree with this. I will be happy the day they fix that if that day ever comes.

 

But the advantage is only if you are in a squad with good players. Playing solo, the advantage is nil.

You know that I agree with this. I will be happy the day they fix that if that day ever comes.

 

But the advantage is only if you are in a squad with good players. Playing solo, the advantage is nil.

Playing solo, the advantage is even better, because there’s an even greater chance you get NO squads on either team, so it’s farm-central out there.

The problem with Premium ships is how the MM handles them. It’s VERY clear that using a full Premium hangar gives you an advantage, especially if you’re squaded.

 

 

You know that I agree with this. I will be happy the day they fix that if that day ever comes.

 

But the advantage is only if you are in a squad with good players. Playing solo, the advantage is nil.

You should double check your facts, prems do not have -1 to MM rank any more

You should double check your facts, prems do not have -1 to MM rank any more

Wait.

You mean read the forum? 

You should double check your facts, prems do not have -1 to MM rank any more

They do get special treatment in the MM. You should try it more often. See what happens when you have a full hangar of Premiums or same-ranked Freebies.

Been there done that, zero difference for me… maybe game considers you a weaker pilots, so it helps you out here and there.

You should double check your facts, prems do not have -1 to MM rank any more

Lol

Source 1 - We have removed (-1) MM benefit for Prem Ships some time ago

Source 2 - Prem ship (-1) MM does not break current balance.

Oh hey, Akaurl just said Premium ships are treated 1 rank below their own.

I don’t see the problem here. If you don’t pay, you have to grind more, because you are playing for free.

 

Here’s the punchline; I’ve paid. Twice. I’m not a “free player”.

 

Guess what? The monetization scheme isn’t ‘pay not to grind’. It’s ‘keep paying to grind a little bit less’.

 

The moment you stop shelling out the cash, the game kicks you in the nuts and holds out its hand for more money.

Here’s the punchline; I’ve paid. Twice. I’m not a “free player”.

 

Guess what? The monetization scheme isn’t ‘pay not to grind’. It’s ‘keep paying not to grind’.

 

The moment you stop shelling out the cash, the game kicks you in the nuts and holds out its hand for more money.

Yeah… that is how premium subcription works. Anything else?

Yeah… that is how premium subcription works. Anything else?

 

Yeah, this.

 

 

I am no game designer, but I know what drew me to this game initially isn’t here anymore. I’ve suggested, I’ve ranted, I’ve cussed, I’ve taken a long break and came back when Invasion was released… and it just isn’t the same. The fun factor just isn’t there.

 

I feel like you tell a lot of things, which would actually make you a great game designer.

However, to note, also know that you are a player, and being a player also needs practice, like to differentiate, whether the game is not fun for YOU at the moment, or if it really lost it’s appeal.

 

What I want to say is, do not make a myth about the fun times being better, because they were less like they are now, and in the past. But I felt like u got that part also covered, and actually, I like how you have reflected upon how the game evolved for you - with you - over time.

 

A lot of things, game designers learn from other game designers (and lately, it has also become more prominent on universities, and I was glad I could take some classes on that), would lead me to the conclusion, that not even every actual game designer is a game designer.

 

 

Yeah… that is how premium subcription works. Anything else?

 

{imho}

I love to spend money, but I do not want to finance all people who do not want to spend money. I love it, if things I spend money on, have some lasting worth. For me F2P is the chance of winning customers by having an evolving title; I also doubt, SC is doing so bad there atm.

 

Premium membership usually works like this: there is a game, you can buy and play, but to be specially involved, you can pay for premium. People like to pay for premium, if it gives them the feeling, they have invested into the game as a whole. And get thanked by the game with stuff. Even useless stuff.

 

In this game, I can say, even with premium, it feels grindy. Even with 6 DLCs it feels grindy. I have no problem with that, I love to play a lot. Had fun trying all the golden ones.

 

But… where is the chance to unlock premium stuff with my premium account? Why is it F2p if I have to stay in a tech just so my mates can have some fun with me?

It’s rather my love for the title, than my feeling of being premium to buy those.

Still, reducing premium prices on already invested premium stuff and or premium license would make it more “well lets buy another 5€ ship”.

The way it is atm, I buy some, the others, maybe if it’s still around in 5 years. I have no idea, if I would still buy premium once I got everything. Which makes it for me, a bad premium system atm.

So even if I buy it, and even if I think, the price is allright, I do not think it is a good premium system!

 

A good premium is the one thing which offers you still cool stuff, if you have everything you think you wanted. By giving you the feeling, you are part of the family. This is how good premiums work. How to achieve that, is a question of the product. Like. Here, you get this sticker today for free, others without premium can buy it for credits today. Put it on your ships. You have 30 golden ships, a new one is coming out, but its -30% coz u got 30. You don’t? It’s weekend, get them 50% off. Invite me to pay. But also don’t make me feel lousy, if I already did.

 

 

Also adding more premium microcontent would be cool. Especially for stuff, which you can change with minimal efforts to the engine.

 

Finally, adding more intentioned content like the dreadnaughts aside, revisiting content for free ships at some point is a also a good idea, to get back towards the community. Expand the game on all fronts, even the given ones. Keeping it alive.

 

I mean, seriously. Server simulated battles, therefore having some security against cheaters. Full twitch mouse control. Very fast while beautiful engine. Corporation logos as a thankyou for investment. Ship hangar rotating. Funny contests. Free 2 play balance. All major platforms. This game has a lot of neat features we cannot take for granted on more expensive franchises.

 

And still I catch myself thinking, why do I sometimes go and play laggy arma instead? Or fry my graphics card with some early access games? Why do I think to invest in a Citizen Ship, even if I know, once it’s released, I don’t have to pay a dime? I could just run my own server and fly them all!

I even like this game more than that one!

 

 

Progression isn’t completely wrong, but it should be significant on modules between Mk1 and even more Mk2, especially with some modules. The reality is, the balance of the Marks is off. As if people would not want to make things purple, if it does not add yet another (value) to the items strength…

It should be different. White and green items should be buffed to be sufficient for competitive play. The final value staying the same, but the balance has to be set lower, purple and mk5 only adding smaller amounts of bonuses, because they accumulate so much.

 

This would fix a LOT of problems. Feel free to disagree.

{/imho}

 

I would not cast aside the OP’s thoughts that quickly. I think he made a very balanced point.

However, one thing I have to add, the salvage function for green drops and other stuff has - at least for me - been a very good approach - so except the monocrystal necessity, i feel like playing invasion is a real bonus for me atm. so I really like it. That system feels really alright, rewarding and fun. That is the part of the game, where grind meets fun. Just because of this little decision, if I want more credits, upgrade items or get more metal blanks today.

 

Oh hey, Akaurl just said Premium ships are treated 1 rank below their own.

Hm, that is quite old news, didn’t know that has to be confirmed :smiley:

Afaik however that would make the Mauler an exception :slight_smile:

Hm, that is quite old news, didn’t know that has to be confirmed :smiley:

Afaik however that would make the Mauler an exception :slight_smile:

The Mauler is still R13, it’s the only exception to the rule, iirc. The same treatment went to all Premiums.

 

Then, when mixed Tiers came into play, they removed that for all ships except the Mauler.

 

The reason I said that is because Kostyan said otherwise, yet Akaurl’s answer is on the dev answer thread.