A balancing suggestion

I have been thinking on balancing for a while and here are a few “solutions”:

 

Frigate speed cap at 200

Fighter speed cap at 400

Inteceptor speed cap at 650

 

This should fix the errors in the engine with regards to the speed, but still leave each class with their own advantages

 

Time between Disintigrator shots extended by 2 seconds

 

This should be enough to not make them useless, but give players a chance to get in cover. If they get sniped and don’t move, then they deserve the second shot. This will alo allow players who hang 11,000 meters out of combat to be harassed by inteceptors, and also allow inteceptors to fulfill their role properly, encouraging snipers to stay closer to allies.

 

Decrease time between Federation Frigates special ability by 30 seconds

 

The drones are completely viable, but the cooldown is not. This should correct the issue entirely and encourage more people to play federation frigates.

 

Inteceptor damage decrease by 2% on main weapons

Inteceptors restricted to Rapid Fire weaponry

Inteceptors granted more rockets

Inteceptors “cap” 2% faster

Inteceptor module cooldown reduced by 2 seconds

 

This will encourage inteceptors to fulfill their role more properly. Ninja capping, hit and run and harrass.

 

Fighters “buff” modules removed and given to frigates

Fighters given 2% damage increase on main weapons

Fighters restricted to Assault weaponry

 

This will encourage fighters to be the vanguard of an attack. Remaining in range of their frigates to defend them and provide the firepower to oppose the enemy team.

 

Frigates granted one extra module slot

Frigates are restricted to heavy weapons

 

This will encourage frigates to get to the front line instead of hanging back on their own. Having only heavy weapons will make frigates an easy target for inteceptors if they are without support and fighters to support them to retain buffs. All in all, Inteceptors will act like a pack of wolves and weak in major combat, Frigates will be big punchers against fighters and frigates but an easy target to inteceptors, fighters will be big punchers to inteceptors and fighters. This will encourage all to play their roles properly, to stay as a team and move as a group. If they don’t then they are picked off or outnumbered. This will also allow for more versatility with modules.

 

Jericho Frigates granted 4 “jericho guided missles” per battle, in addition to regular missles, and special ability increases shield resistances by 30 for 10 seconds with 40 second CD

 

This will discourage Jericho frigates from sitting back and firing guided missles all match, but it will also make shield “tanking” completely viable.

 

Choice of matchmaking regarding squad sizes (4v4 - 6v6 - 8v8 - 12v12)

 

People are devided over the chaos or organisation. Let them choose.

 

Deathmatch mode added (1 life - 1 ship - no objective other than to be the last team standing)

 

Because everyone wants to know who the better team is.

 

Laser weapons range decrease to 6,000m

 

Because shooting players with lasers at 10,000m is a bit excessive considering their accuracy.

 

Rapid fire railguns rate of fire increase with damage and spread reduction

 

The current rapid fire railguns are pants and hardly anyone uses them.

 

 

Tooltip errors fix (Military sheild booster, Skill pitch axis)

 

There are some mis-translations that are a little misleading sometimes.

 

Implementation of a trading system

 

It will open the game up to new levels. Implementation of trading not only items, but also an economic system for the open world.

 

Spy drones now show enemy ship "buffs"

 

This will be a major boon and also encourage more people to take them and become team players.

Hey Zed,

I would quite happily agree to your suggestion about extending the Disintegrator cooldown time. As I primarily fly an Interceptor, I’m forever getting one-shotted (when at full HP/shields), even while flying high speed. Don’t get me wrong, kudos to my opponents for their accuracy, but it seems a little unfair that there is no warning at all, then suddenly BAM!! I’ve just been spawn-killed by some xxxx sitting 5 miles away :mad:

As for the Interceptor 2% damage decrease I don’t think that would be necessary unless your extra missiles suggestion is implemented alongside it… However that would probably break their role - they are small ships after all, and only have a limited storage capacity! Perhaps a missile type unique to the 'ceptor would do the trick? Like a stinger missile that does both hull and shield damage (like 750 points [T3] to each or something - effective but not overpowered). This would also encourage aggressive tactics on Reconnaissance and put the role to good use, instead of every last pilot turtling the captain. Your 'ceptors will probably still end up feeding the meat grinder, but at least they can rush in and do SOME damage before kicking up the space daisies! :lol:

As for your other class suggestions I can’t really comment as I don’t have experience with them! Only been playing for a couple of weeks and have become attuned to my hit ‘n’ run fun :slight_smile: Another module space for frigates could be a boon considering their size, although I’ve read somewhere hereabouts that new, bigger ships may be on the way in a future update (don’t quote me on that though!), so the devs might be saving that idea for then. I agree with the laser range decrease, Jericho missile limitation, and your idea for the spy drones too, that rocks.

Personally I would love to see a trading system in the game, as it’s nigh on impossible to get any decent loot after missions! Nine out of ten times I get ‘no loot found’ for 2 of my 3 search attempts (no difference if I play terribly or top the board by miles), and it’s usually pretty crap value at that. It would be difficult to stop people charging 1,000,000,000 credits for say, a T2 Overcharged Railgun or whatever… If a cap can be set so the base asking price for the item cannot be worth more than standard shop value + additional 25% for example (let’s assume they’d cost a bit more than the equivalent mk3 model), then it would probably be okay.

Kind of on the subject of open world economics (I say this very loosely!), I think it would be really cool if a Faction vs. Faction mode was implemented, as that’s what the game’s storyline is really all about (as opposed to a ragtag group of pilots from all factions battling against another fleet of the same). This would mean that a xx% trading bonus, +credits for selling and -costs for buying, in the standard shop could be applied to the most victorious faction and its players over a 4, 12, or 24 hour period. If such a FvF mode was created, it could possibly be map-based, you open the map menu and choose a sector to fight in. If your faction wins then you take control of the territory, along with a specific bonus. These could have quite a range of possibilities, such as +5% income from battles, +2% defensive firepower in owned sectors, -5% cost to plasma weapons, +3% bonus to HP in all battles (and the same for shields in another sector), and so on. If your faction somehow manages to take control of every sector on the map, then all participating players are entered into a lottery for something epic (new ships, unique weapons or modules, special paint designs) while all players receive a hefty cash prize. The nature of ‘victory = bonus’ modes encourages people to play that game type whenever they can, and once a week the sector map can be reset and the sectors renamed (hopefully new maps too, but the workload for that would be HUGE!) to give the feeling that you’re really exploring the universe and moving forward, all the while engaging in ravaging conflicts with your enemies! As for the individual sectors there should be a 1 hour cooldown time after each victorious take-over or defence before it can be attacked again, so players can make use of their winning bonuses without having them snatched after 5 minutes of receiving it. Such a game mode would require a lot of continuous work from the developers, but it would certainly draw a lot of attention! It would encourage more people to go premium, buy the merc/explorer/elite packs, get licences more often (meaning they’d need to buy the Galactic Standards packs), and things like that, which would mean more income for the devs while players aren’t feeling like it’s a waste of money. If the game’s general balance remains more or less how it is now, it won’t end up as Pay2Win because the extra ships et cetera are just that: an additional choice. NOT an overpowered, elitist, game-breaker with pwnage advantages all over the place, but simply an extra option with a shiny paint job or something.

Speaking of ‘shiny’, I would LOVE to have some Serenity logo stickers on my ship :wub:

Wow, well I certainly went off on a tangent with that last paragraph… Could probably make a whole other thread just for that! I’d love to see what everyone else thinks to your suggestions (and mine too now, I guess! Lol). As I said before, I’m fairly new to the game, so would like to hear more about the general communities’ feelings towards balance, being as it’s the making or breaking of a game. It’s also fun to see how beta games progress when they have such a healthy community as well! …Well I say that, we could do with kicking out a few of the Alt-F4’ers and ‘Sell My Ship?’ trolls every now and then… But most people are great, and they’re always active!!

Happy flying, and take care of your ship! Love keeps her in the air when she oughtta fall down :fed012:

P.S. My bad, it didn’t realise just how long this message was until I posted it! Too much typing, too little play!

Speed cap for frigs and fighters no. I have the right as a Jerry to stip even more of my hull points to pull out even more speed. You see the interceptor can play an imortant role when it comes to large melees. They can fly out it front get targeted by 5 different people then dance around to avoid damage. While the fighters get in position but fighters are out ran by intis enough as it is No damn reason to cap speed cept for outrageous inti speeds. Sorry feds.

More speed caps-no no no.

Sniper ability ajustment-meh.

30! second! Cooldown! Reduction come on now. that’s a lot in a space battle. Lets no. No.

Your interceport changes are Dumb. Why decrease their weapon damage. Intis are already assist lords. Why increase their cap rate by two percent they already have a solid 20. restrict everyone’s weapons to one type!!! No rapid fire rails are trash. You can’t force people to fly the way you want to. Interceptors are so good they can do a wide array of things. They can speed tank. They can rush beacons and yes they can deal damage they can be impossible for a fighter to shake sometimes.

Now my rant on command fighters. Command fighters are a important enter woven part of this game. Just look at everyone’s different fighters. Have you ever had a good leader in a match. This kind of ship is imoprtant. He can lead a unorganized mob to say a beakon that is about to be taken over. You need those biffs on the frontlines. And frigs are not suited at all for command buffs they are like mobile hospitals in the back to clean up enemines that are chasing.down allies and to repair those allies once they are out of danger. NOT TO LEAD A CHARGE.

The speed cap must be implemented. When an inteceptor reacehs over speeds of 700 it is engine breaking and causes a lot of errors so they have been capped down to 600 now and fighters can match that speed which removes the use of inteceptors at all. Speed capping accross the board ensures fair gameplay and retains the class advantages and disadvantages.

 

Since the inteceptor moves so quickly, it is only fair that they deal less damage. Since the fighters move slower, it is only fair they deal more and restricting each ship type to weapon types forces players in their selected ship to play as a team and perform the role they were intended for without such things as Inteceptor “tanking”. That is nonsense.

 

The changes i have suggested are wonderful when you look at them as a collective, not as individual changes.

What conflict are you playing. Yes i agree the intis are breaking the games engine they need the speed cap, but i build all my fighters for maximune speed and never do i match a intis speed.

When i get off work i will explain why forcing players to use weapons they suck with hurts the team and why intis can speed tank.

You can’t expect players to put up with just three flavors of weapons for each ship. In t1 the rail gun is very similar to the assult rail gun. And i figure its same for the other damage types. The rapid fire versions are not special talior for intis. The different weapons are to fit different play styles. If i had to use rapid fire railguns even with you boost i would be trash. They have crazy spread that makes them completly unattractive.

Also trust me you can tank with a inticeptor. When it takes 1 min for 5 ships to take your one inticeptor out. Guess what your tanking.

.

I didn’t say that Ceptors COULDN’T tank - i said ceptor tanking is nonsense. Dodging attacks, yes. Loads of people chase you, great. Standing in the middle of a battle and tanking - nonsense.

 

Wolf M, as an example, can reach 600 speeds. An intecepter is capped at 600 speed. Pick up the EMP and you go significantly less than that. Fighters match ceptor speed and as such, it is nonsense.

I would like to thank the dev’s personally for completely ignoring my suggestions, for losing thousands of loyal fans of the game, including me, with their garbage patch work.

 

Now the game is free to play, pay to win and stuck in Tier 2.

 

Thank you for changing the ship tiers around forcing me to waste all my money buying the “previous ship” which i was previously able to bypass.

 

Thank you for changing the weapons tier and ship availability around, so the purple gear i had previously collected no longer works on the ships i want them to.

 

Thank you for making the HUD a complete mess, removing any factors for players to get turned around in space, especially on detonation matches, and also adding pointless markers above each ship indicating it’s type, for absolutely no reason other than to make it look more scruffy and cluttered.

 

Thank you for solving the issue of players not joining in T4 matches by making the T4 ships T5 and the T3, T4 etc. That really solved the problem. Oh wait. No. No it did not. Now everyone sticks to T2 battles, which are slow paced and dull.

 

Thank you for switching up the special abilities on my ships, i mean, it isn’t like i bought that ship for a specific reason or anything, right? Now the “hit and run” inteceptor i flew has lost all use for me.

 

Thank you for making the already very difficult purple peices of gear even more difficult to obtain with the “pay to retrieve” bullshit you have implemented into the loot system.

 

Thank you for making all my cash appear in my otherwise useless mailbox after each mission, i love spending all those extra seconds doing something that used to be done automatically.

 

There are so many more things i should thank you for, but alas i cannot be arsed.

 

Please fix the game. If you are unable to do so, then revert the patchwork back how it used to be, you know, when you had thousands of happy players willing to give you money for making a good game, instead a pile of mess.

 

Yours

 

That Bloke Zed

I would like to thank the dev’s personally for completely ignoring my suggestions, for losing thousands of loyal fans of the game, including me, with their garbage patch work.

 

Now the game is free to play, pay to win and stuck in Tier 2.

 

Thank you for changing the ship tiers around forcing me to waste all my money buying the “previous ship” which i was previously able to bypass.

 

Thank you for changing the weapons tier and ship availability around, so the purple gear i had previously collected no longer works on the ships i want them to.

 

Thank you for making the HUD a complete mess, removing any factors for players to get turned around in space, especially on detonation matches, and also adding pointless markers above each ship indicating it’s type, for absolutely no reason other than to make it look more scruffy and cluttered.

 

Thank you for solving the issue of players not joining in T4 matches by making the T4 ships T5 and the T3, T4 etc. That really solved the problem. Oh wait. No. No it did not. Now everyone sticks to T2 battles, which are slow paced and dull.

 

Thank you for switching up the special abilities on my ships, i mean, it isn’t like i bought that ship for a specific reason or anything, right? Now the “hit and run” inteceptor i flew has lost all use for me.

 

Thank you for making the already very difficult purple peices of gear even more difficult to obtain with the “pay to retrieve” bullshit you have implemented into the loot system.

 

Thank you for making all my cash appear in my otherwise useless mailbox after each mission, i love spending all those extra seconds doing something that used to be done automatically.

 

There are so many more things i should thank you for, but alas i cannot be arsed.

 

Please fix the game. If you are unable to do so, then revert the patchwork back how it used to be, you know, when you had thousands of happy players willing to give you money for making a good game, instead a pile of mess.

 

Yours

 

That Bloke Zed

  1. Theres alot of suggestions out there, and many of the would change the balance greatly, delaying what they are already changing (improving but not everyone agree on that) and not necessarily making the game better.

 

  1. Theres very little advantage to be gained from paying (if you dont count gold missile, but that cost alot) and even with that advantage you need skills equal to your opponents levels to win. I dont call this pay to win, but pay to shortcut.

 

3.I dont understand what you mean exactly. I dident like that they changed ship we had earned (or payed for) in a massive way, but the game did become more fun in my opinion.

 

  1. See 3.

 

  1. To be able to identify what enemys are what classes is very importaint and i dont see why you could possibly whine on that, they are fairly small and dont block much veiw.

 

  1. I agree that they need to put a carrot in T4, but not everyone sticks to t2 and t2 is not dull and boring for most players.

 

  1. See 3, yes it was bad, but you could try to make the best of that ship now, you might like the new role/gameplay that could bring.

 

  1. You could play PvE to get lots of purples though i would understand if you find that boring. The new system is not as bad as most seems to make out of it, but the drop rate did got lowered abit. Im not sure if thats good or bad, since all that matters is my gear compared to everyone else.

 

  1. Ive been hating the mailbox since day 1, but in their poll about the mailbox, most players answered that they liked it.

I would like to thank the dev’s personally for completely ignoring my suggestions, for losing thousands of loyal fans of the game, including me, with their garbage patch work.

 

Now the game is free to play, pay to win and stuck in Tier 2.

 

Thank you for changing the ship tiers around forcing me to waste all my money buying the “previous ship” which i was previously able to bypass.

 

Thank you for changing the weapons tier and ship availability around, so the purple gear i had previously collected no longer works on the ships i want them to.

 

Thank you for making the HUD a complete mess, removing any factors for players to get turned around in space, especially on detonation matches, and also adding pointless markers above each ship indicating it’s type, for absolutely no reason other than to make it look more scruffy and cluttered.

 

i stopped reading exactly there. now I’m wondering why you went further rawr

Please use existing threads and limit each thread to one suggestion/topic.