Included this as a add on to my rant. But after sitting here for the past hour or so, really would believe this could really add in that level of skill the game could use and would allow the invention of new modules to force more power to a certain section.
If you don’t know what I’m referring to, a six dimensional shield that would encompose all around the ship which would be broken up like this.
The power redistribution could easily be done with a simple gui.
Seen something similar in WoT for communication [Read Below for that use; may add a screen cap]
Player rather looks directly at friendly or with the free camera rotation, hits a key to bring up the menu.
A UI appears in the center of the screen along with the player mouse to select on (or uses 1-8 which also are connected to the options) of the around 8 different options that are in a circle pattern. Then the player simply lets go and the command is set.
Obviously this is just a general idea but nothing says it can’t work. Just put in 6 different hit boxes, make the gui 1-6 and throw some modules in there.
It’s when you add complexity into a game, and the player devotes time and energy learning the game you will get your greatest reward. A player who knows more about a game because it’s his game, he plays, he’s learnt your weaknesses, he knows how to combat you, and he wins because of skill…not because of some high powered laser with high range and body augmentations which somehow reduce his ships energy costs…