if you cant handle squads in t5, you probably should not play there yet anyway, and rather try to fill up lower ranks.
the thread is exclusively about R13-R15 squadding.
If you personally, as player, think, that veterans destroy your game experience, or squads destroy your game experience, or anything else destroy your game experience, think long and hard whether you probably just need a different approach, or try to use this “to learn”, especially with the thought: you may think this now, but what happens once you get there, that you can compete?
because honestly, beginner friendlyness has improved a lot. by now, most matches are lost because players simply do not know how to awake the team spirit or play without actually knowing their roles even high ranked. especially since destroyers basicly allow large defensive fleets, but then it seems like all just stand there and shoot straight, wondering what to do.
after all, some things are hard to learn by tutorial - at least we now have tutorials - and better learned through seeing someone doing it. even somtimes, in the enemy team, to you.
fact is, small team games are growing, and SC is the only one i know of running in the other direction.
fact is, larger groups usually are - as kosty said - usually smaller populations, but group players also play more hardcore.
finally, it is true, many people do not directly care about squads, but the lack of them actually still influences their activity.
not everybody stopped playing, not everybody writes in forums, and not everybody wants squads back as they were.
also treating the players out there like a wast ocean, which will constantly replenish the player numbers is ridiculously wrong thinking, its true for a lot of products, but not games. games either grow, become classics or are forgotten and fail. sometimes however they fail slowly, because they are even successful doing it wrong.
i want squads back, but i want them properly done. no overengineered matchmaking rules. proper rewards. proper incentives.
just a straight implementation would do it, is fine.
dont have to be for me, like they were before. but i would take even that like it was.
atm. most games i join are usually predetermined anyway. i really do not see, what the difference of squads really was. imho, anyone blaming squads for anything, just made up excuses, sorry.
and these excuses run in a feedback loop.
oh yeah and kosty, i get what you are saying. and i still dont agree with your conclusions.
i do however, agree with your predisposition against epeen whores who have carry stats and talk like they know stuff, but thats a whole different liga, not everybody who squads up is like that - it was only the squad system we had in the last years mostly benefitted those.
for sure, playing back in the times t4&t5 were one queue, game after game against the ESB death squads, even if we lost almost every game, was a really teaching and fun time. of course we also complained, but it quickly made us realize, all we had to do is figure out how to play like that aswell.
but whatever, i dont want to lead this discussion here, i was just giving you your own medicine for a change.
while a game should protect players who still learn the game, it should not play carebear forever.