16 hours ago, niripas said:
Active playing ups that to guaranteed 10 per day
Being in active corp you can easily hit 50 per day.
Such rhetoric… You know, I told someone in global ‘Kost just told me how easy it is for any corp to get 50 monos/day’, and he laughed pretty hard.
‘Active playing’ meaning with a license 4x 2, plus 2 from SCL? SCL is for active corps, and memberships add up to P2W (or keep paying to win).
‘Active playing’ alone actually gives you 4 per day, from OS missions.
‘Active corps’ meaning NASA? I know of no other corp that ‘easilty hits’ 50 monos per day, since NASA has monopolized all the sectors.
‘Active corps’ actually gain the same amount as other players, plus a possible 2 from SCL. Unless their members have premium, it’s still 4 per day.
I still have no idea how you came up with the number 50 though.
Btw, side note: That -3 for kill in spawn, it only applies to some modes. Also, it’s bugged, as I incurred -3 after micro-warping all the way to enemy side, not even from my own spawn but from a bit further out. But I don’t care for reporting bugs any more, since I’d have to report the game as a whole at this point, and nobody will listen anyways.
16 hours ago, niripas said:
- Only possible with a warpgate + very poor captain ship choice.
- attack run, escape and heal up - that tactics is called “diving” - in such games for years
- if you would pay attention winning or losing the game has a difference of only 10% regarding credits. Places in the leader board have similar span.
Teleportation Sphere provides a 2k warp. Add engine overcharge and it has as much mobility as a recon… Anyways, this was never intended to be a ‘feature’ of Gunships for good cause. Neither was healing.
Don’t know what sort of LRFs you’re shooting at on a recon, but the ones I shoot take 30-60 secs to kill, depending on tank, and longer if they have Reverse Thruster.
If I might add, Reverse Warp having lower Cooldown (43.1s) than Recon’s Warp (45s) is beyond me… It should be at least 60-65s… and Guns + Scatter has to stop.
In fact, Tai’Kin’s warp cooldown is 35 secs, and occurs faster than (3 warps in 35 secs, within 6 secs), with no travel time, compared to Recon’s warp at 45 secs…
And Synthesis sphere, Antifriction Sphere??? -21.3% AB cost, +80% strafe, +36.8% accel… and Compare that to Inertial Stab +45% strafe, +45% accel… huge 110% accel on antifriction (AB is used 90% of time to accel).
These ships are simply superior in EVERY WAY POSSIBLE. It’s UNDENIABLE… I see Thar’Gas dancing about faster than recons…
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Name a single other gunship that can do attack runs, then warp away, or heal itself, or CC the enemy for 5 seconds, while also doing 2.5k damage? It’s a gunship, recon, engineer and ECM all in one. It’s just kaput… does everything you’d want it to at once. Not to mention, most of its modules are apparently immune to ECM.
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Kills and objectives increase credits/synergy gained. I thought that much would be obvious. Getting blown up by imba junk has an effect on repair cost.
16 hours ago, niripas said:
Also one more question
It’s a form of allegorical/metaphorical criticism though; a reflection on or contemplation of reality. It’s not my fault people don’t read philosophy. Everyone hates philosophers though. It’s the anti-academic polemic epidemic.