14 hours ago, xKostyan said:
Because in T3 it takes considerably less effort and brainz to be above average than in t5
… and T3 is not very sensible to good / perfect ship builds as T5 is more …
14 hours ago, xKostyan said:
Because in T3 it takes considerably less effort and brainz to be above average than in t5
… and T3 is not very sensible to good / perfect ship builds as T5 is more …
6 minutes ago, avarshina said:
… and T3 is not very sensible to good / perfect ship builds as T5 is more …
Well you do have 9 slots on r7+ ships, so there is more room for mistake with bigger gap between good and a bad build, than before.
I think it’s more the fact that with 9 module slots and special modules you can minmax way more, so all the cheese takes center stage over just how well you fly and shoot.
Quite the opposite. You build your ships to enhance your flying, if you are bad player no amount of “cheese” is going to help you.
On 1/28/2018 at 10:55 AM, xKostyan said:
This is true to most PvP games, if you are only enjoying a single entity form a long variety list, you are going to have a very bad time playing the game, because due to a nature of PvP, in order to win more often than not, you should be able to use and perform in way more than just one entity, even if you are really good at that one thing, and can dominate a match like no tomorrow, in a long run you will be losing considerate amount of matches, because thankfully, not a single thing is equally effective in every single match.
There is a difference between having meta builds be a bit stronger and having them win every time with ease. The former is a decent compromise between people who want to play what they like and people who want to try and find the optimal builds, and the balance between those two players is exactly what game balance is about. If you simply have a few builds dominate and everything else is pure frustration it does damage the player numbers significantly though.
Quite the opposite. You build your ships to enhance your flying, if you are bad player no amount of “cheese” is going to help you.
The problem I have is and remains that I constantly get jumped by ships that can literally kill my destroyer in about 3-5 seconds. No amount of skill can compensate for such an insanely disproportional kill speed. They simply aren’t outplaying me, they are simply being handed the win by bad mechanics.
54 minutes ago, Aetrion said:
There is a difference between having meta builds be a bit stronger and having them win every time with ease. The former is a decent compromise between people who want to play what they like and people who want to try and find the optimal builds, and the balance between those two players is exactly what game balance is about. If you simply have a few builds dominate and everything else is pure frustration it does damage the player numbers significantly though.
I’d love to see those few builds that dominate everything.
56 minutes ago, Aetrion said:
The problem I have is and remains that I constantly get jumped by ships that can literally kill my destroyer in about 3-5 seconds. No amount of skill can compensate for such an insanely disproportional kill speed. They simply aren’t outplaying me, they are simply being handed the win by bad mechanics.
So the fact that destroyers can annihilate frigates/fighters within a couple of seconds, if the enemy has bad positioning is fine? And I would love to see what kills your destroyer in 3-5 seconds. Even taikin can’t do that in 5 seconds.
Wanna show us your Destroyer build?
11 hours ago, xKostyan said:
So the fact that destroyers can annihilate frigates/fighters within a couple of seconds, if the enemy has bad positioning is fine? And I would love to see what kills your destroyer in 3-5 seconds. Even taikin can’t do that in 5 seconds.
Wanna show us your Destroyer build?
If the enemy has bad positioning, aka. is standing still in your broadside arc? The difference is, those crazy builds that kill me in 5 seconds do it no matter what I do.
My build:
Sirius, Federation Energy Router, Kinetic Control, Energy Drain.
Auxiliary Generator, Catalyst Injector, Iridium Heatsink, Pulse Discharger, Crystal Plates, Galvanized Armor, Enhanced Scanner, Horizon Module x2
Coilgun 17 (usually slinging vanadium), Repair Drones, Wormhole Projector, Multiphase Shield, Photon Emitter, Gravitational Lens
It’s a little light on main weapon damage, but pushes 200m/s and can reach out to 7500m. It has no problem tanking its way through Ariadne’s Thread, but in PvP I constantly encounter ships that can pop my ship so fast it makes the Hindenburg look like a slow burn.
I wish people knew how to screen shot…
Get 3rd slot for hull
drop multiphase and put a red turret to cover the arc where you mostly get sneaked upon.
6 hours ago, Aetrion said:
The difference is, those crazy builds that kill me in 5 seconds do it no matter what I do.
What builds kill you in 5 seconds? There is only one ship in the whole game that can make a destroyer defenceless and then Anihilate it in one go. You have only one try!
yes 3 hull is very good: you can put in hull-resists, energy buff or another speed buff ”)
11 minutes ago, Flash0914 said:
What builds kill you in 5 seconds? There is only one ship in the whole game that can make a destroyer defenceless and then Anihilate it in one go. You have only one try!
Stingray spam?
3 hours ago, avarshina said:
Stingray spam?
Dingding… you get a sh*tton of points… and now guess what stingray is: no inteceptor… so, that argument trying to proof the “inteceptor OP” are plain false.
13 hours ago, Flash0914 said:
What builds kill you in 5 seconds? There is only one ship in the whole game that can make a destroyer defenceless and then Anihilate it in one go. You have only one try!
I’m not entirely sure, from what I can tell it’s fighters with singularity cannons, and covops with plasma arcs. Both have a tendency to destroy your shield in about 2 seconds and then blow up all of your modules instantly. I’ve also seen some gunships that have EMP missiles that knock out your weapons which could make me completely unable to shoot back for the whole fight, which also a cheap kill you can’t do anything about.
There are many many other ships that have a significant advantage over a destroyer too, but those seem to be the ones that produce absolute cheese kills where you just can’t do anything at all about it.
a) Use 1-2 implant
b) Drop galvanic armor, use 3 hull slots, equip extra resistances to the dmg you are getting screwed by the most
c) get the red turret, it really helps and discourages a lot of people to dive
d) always have energy ready to warp out, even if you warp 1m away from a position, you already get an advantage over a lightship that committed to a dive
e) you build your weapons to have 7500 range, yet, according to you, you are getting screwed by divers all the time non-stop, either you should getting way to tunnel visioned, or you totally misplaying your own build
f) “disable” missiles only work twice in a row, Control effects have diminishing returns - 2d effect (within 30 seconds) is at half potency, and you get immunity to a 3rd effect, so I call BS on complete shut down by ion warhead missiles. Get a proton wall or 2-3 implant, or both, again what happened to 7500 range?
And that is just off the top of my had, with little information you provided, I am sure there are tons more if we could see your gameplay.
Just because you have long range doesn’t mean you can stay away from all enemies, otherwise snipers would be the best ships period. Especially given how slow destroyers are now you can’t always stay out of range. If they were as fast as frigates at least it would be a different matter.
You have a warp, you have about 220 speed with AB - btw, your build is starving on energy, drop that Auxiliary engine, drop Pulse discharger and get more regen and be more stable, especially with EM torp spam every 7 seconds, that you should be doing
8 hours ago, Aetrion said:
I’m not entirely sure, from what I can tell it’s fighters with singularity cannons, and covops with plasma arcs. Both have a tendency to destroy your shield in about 2 seconds and then blow up all of your modules instantly
If you are so scared of this you should consider not equipping any modules, and suddenly plasma arc seems like a joke. And besides that you can shoot down approaching covops easily especially, when they using their adaptive camo carelessly.
About the gunship… easy, fellow: singularity cannon will take longer to kill you, than overdrive lasts (way longer) I can proof it to you in a custom game if you want.
One question with dessies: do i do something wrong or everyone is an easy kill in Water Harvest?
I tried Meson Canon (orange, fully upgraded) with 4 modules. Going down a bit slower, but comparing the money&resources you pay to have MC11 orange, it’s a joke how hard it is to kill a fighter (forgot the type, maybe Tiger, or Tiger 2?). And how easy it is for them to gather and eat your dessie up.
I consider MC the best option, but that 9000dmg/sec or so is only on paper. In reality, 1-2 seconds of targeting a fighter should (yes, should!) vaporise it. But sometimes it takes more than 10, maybe 15 secs, to kill one. And they are many, they roll around the ship, so you have to target them manually, one by one, and they come very fast. So what’s the solution? Am i doing something wrong, or it’s just the way it is? And yes, the spread is low.
There isn’t just the weapon spread, there is also the target resistance to that type of dmg and the size of the ship. Fighter take 75% of your base dmg if I remember well. So,
-Spread
-resistance
-ship type
35 minutes ago, EndeavSTEEL said:
Fighter take 75% of your base dmg if I remember well.
Even so, let’s remember the proportions and do the math: another fighter would take like 10-15 seconds to kill a Tiger (or Tiger II), because of the lower damage. Even lvl17 guns have about 2-3000dmg/sec. Comparing this to 9-10.000dmg/sec of an orange MC11, it means 15sec:3 ~= 5 seconds. In which a dessie would kill a Tiger. On paper. But in reality it goes above 10…
So this means the fighter’s hull is proportionate to your dps? If you go in Water Harvest in a lvl 8 gunship the Tigers have lower hull? And if you go in a Archon they have bigger hull?
Still confused about this…