First of all not everyone has been here when destroyers were introduced, they were easy to get and were spammed heavily to a point where no other ship was played, it took 3 covops runs to take one destroyer down and people abused the hell out of it + all the other bonuses like a ton of hp and special stuff and damage output.
I can’t stretch enough that what has been said all this time, the number of parts and time to acquire them to make something valuable should never be an argument for making that thing above everything else, otherwise we end up in constant spam of that specific something.
If spark is p2w then destroyers are cash me outside, how bout dah.
2 hours ago, ORCA1911 said:
First of all not everyone has been here when destroyers were introduced, they were easy to get and were spammed heavily to a point where no other ship was played, it took 3 covops runs to take one destroyer down and people abused the hell out of it + all the other bonuses like a ton of hp and special stuff and damage output. …
True, so true, and yet there are still pilots that never abused them, never liked to fly them really (safe open space for survivability and storage capacity) …
Asking me, I would found it fine if destroyers were just 1/2 half in everything (safe speed), that is size, hull shields energy weapon damage etc… Just like 2.0 to 2.5 times a frigate.
Like i said, after all these improvs on destros it would be better to just make them frigatesx2 in stat terms and give them back their old features with a bit of balancing efforts to make them viable and worth getting in tactical terms not roflstomp terms.
7 hours ago, Progenitor2 said:
We are measuring the cost because the R14 destroyers has an insane amount of it, yet they’re rendered useless
when compared to the effectiveness of much much easier to obtain ships.
Rank14 destroyers are considered ENDGAME and they are locked behind a event-only resources that occurs once
every 3-4 months… components that costs 400GS each to buy at minimum.
If these ships aren’t suppose to be that effective, then they’re not COST-effective and thus… an ENDGAME ship that isn’t worth building.
4
Destroyers are 100% Free to obtain.
Destroyers are is Irreplaceable in Dreadnought battles.
Destroyers are basically a free solo ticket to most PvE.
Destroyers are very influential in PvP if flown in a right time.
Where the heck is “not COST-effective” is coming from???
3 hours ago, Progenitor2 said:
A spark is just Pay-to-win, and i’ve never supported that either…
Effort should always trump Creditcard.
1
Here is 50 000 gold worth Mjolnir
Initially, Secret Project ships were harder to get than destroyers, following your logic they should trump everything and everyone.
3 hours ago, EndeavSTEEL said:
I don’t remember ever seeing a space game where you could 1v1 a destroyer ship class…
How many of those games were PvP oriented?
2 hours ago, EndeavSTEEL said:
I just think it that makes more sense, and that might be why so many ppls are complaining
And the light diffusion in space like it is full of gas or absolute lack of inertia in a video game totally makes sense too?
13 hours ago, xKostyan said:
Why are you measuring it’s cost in GS? It is not it’s prime method of acquisition, it is an alternative, it is not even meant to be purchased 100% for GS, that much is a simple common sense.
It has to be measured in GS because with the trade system in place the exact same grind you do to get your destroyer can also be used to get premium ships.
What do you do if you want a destroyer without buying GS? Grind missions, open boxes, trade the parts.
What do you do if you want a premium without buying GS? Grind missions, open boxes, trade the parts.
Same thing, therefore the ships are both GS ships, whether you like it or not.
1 hour ago, Aetrion said:
It has to be measured in GS because with the trade system in place the exact same grind you do to get your destroyer can also be used to get premium ships.
What do you do if you want a destroyer without buying GS? Grind missions, open boxes, trade the parts.
What do you do if you want a premium without buying GS? Grind missions, open boxes, trade the parts.
Same thing, therefore the ships are both GS ships, whether you like it or not.
1
Then you should start measuring Credit ships in gold too, becaues you can Grind missions, open boxes, trade parts -> convert Gold to Credits -> purchase the Credit Ship. In the same time Be so kind and start measuring every single module active and passive and weapons in Gold, because you can do the same thing, get gold via trade, convert to credits, purchase and upgrade via gold as well since you may lack synergy.
The difference is that when it comes to common ships the easiest way to get them does not involve the GS trade, but when it comes to destroyers doing it with GS is easily a hundred times faster than without.
according to the guys in a nearby thread, credits are p2w and hard to get by playing pvp.
Still it does not change the fact that lower ranked destroyers are piss easy to get, with ranking up hand outs and some targeted farming, and in the same time rank 14s are very impact-full on the match out come in high percentage of matches.
My experience with the game is more that organized teams run mostly interceptors, go aggressively after objectives, and are able to pretty much ignore all larger, slower ships because they simply can’t kill them.
What this game needs is some flak.
13 minutes ago, Aetrion said:
My experience with the game is more that organized teams run mostly interceptors, go aggressively after objectives, and are able to pretty much ignore all larger, slower ships because they simply can’t kill them.
What this game needs is some flak.

All organized teams, in tournaments and Dreadnought battles, run fighter heavy setups, supported by destroyers and a healer. Please, be so kind and show me interceptor heavy organized teams.
Unless they just want to finish the game very quickly due to their opponents being worse than AI bots.
3 hours ago, Aetrion said:
My experience with the game is more that organized teams run mostly interceptors, go aggressively after objectives, and are able to pretty much ignore all larger, slower ships because they simply can’t kill them.
What this game needs is some flak.
3 hours ago, xKostyan said:
All organized teams, in tournaments and Dreadnought battles, run fighter heavy setups, supported by destroyers and a healer. Please, be so kind and show me interceptor heavy organized teams.
Unless they just want to finish the game very quickly due to their opponents being worse than AI bots.
Our dread wing consists of 1 destroyer, 1 recon (guess what - for sensor range and microlocator), one engie, one tackler, 2 gunships, 1 or 2 LRFs. Sometimes second LRF is replaced with another class (i.e if enemy has intie heavy wing - second tackler or command). In general if enemy is trying to pull covops/taikin swarm - there are a lot of small explosions.
Maybe you talk past each others, there are vets that sow up in lower ranks like t3 … you are talking t5 and he’s talking t3, maybe??
6 hours ago, Aetrion said:
What this game needs is some flak.
I’m getting ptsd just thinking about it.
12 hours ago, avarshina said:
Maybe you talk past each others, there are vets that sow up in lower ranks like t3 … you are talking t5 and he’s talking t3, maybe??
No, I’m in Tier 5, the balance doesn’t really break down until you get to the higher tiers where everything is crazy alien ships and special modules and absurd meta builds, when I was in Tier 3 I didn’t see a need to complain about the game.
3 hours ago, Aetrion said:
No, I’m in Tier 5, the balance doesn’t really break down until you get to the higher tiers where everything is crazy alien ships and special modules and absurd meta builds, when I was in Tier 3 I didn’t see a need to complain about the game.
T5 isn’t broken… of course elly is still a bit too strong but you can easily counter them. If you don’t know how to then ask, instead of calling the game P2W, which is complete bogus by the way because you can easily get the strongest ship setups without money investment.
4 hours ago, Aetrion said:
No, I’m in Tier 5, the balance doesn’t really break down until you get to the higher tiers where everything is crazy alien ships and special modules and absurd meta builds, when I was in Tier 3 I didn’t see a need to complain about the game.
Because in T3 it takes considerably less effort and brainz to be above average than in t5
We totally strayed away from the destroyer topic now XD
3 hours ago, Flash0914 said:
T5 isn’t broken… of course elly is still a bit too strong but you can easily counter them. If you don’t know how to then ask, instead of calling the game P2W, which is complete bogus by the way because you can easily get the strongest ship setups without money investment.
I never once said the game was pay to win, if anything it’s pay to lose when you put a bit of money down to build a destroyer.
What I’m saying is that it’s poorly balanced with all kinds of advantages and exceptions being given to small ships in a way that makes them dominate PvP to the point where nobody else gets to play the way they like. If you don’t want to join them the only other option is to specifically play a counter to them, everything else is a losing proposition. If you don’t enjoy that meta, oh well, tough luck, no point in playing PvP.
The vast majority of players do not play meta, they just play whatever they personally like best. Any game that screws people over for playing that way throws away 90% of its audience.
1 hour ago, Aetrion said:
I never once said the game was pay to win, if anything it’s pay to lose when you put a bit of money down to build a destroyer.
What I’m saying is that it’s poorly balanced with all kinds of advantages and exceptions being given to small ships in a way that makes them dominate PvP to the point where nobody else gets to play the way they like. If you don’t want to join them the only other option is to specifically play a counter to them, everything else is a losing proposition. If you don’t enjoy that meta, oh well, tough luck, no point in playing PvP.
The vast majority of players do not play meta, they just play whatever they personally like best. Any game that screws people over for playing that way throws away 90% of its audience.
This is true to most PvP games, if you are only enjoying a single entity form a long variety list, you are going to have a very bad time playing the game, because due to a nature of PvP, in order to win more often than not, you should be able to use and perform in way more than just one entity, even if you are really good at that one thing, and can dominate a match like no tomorrow, in a long run you will be losing considerate amount of matches, because thankfully, not a single thing is equally effective in every single match.