1 hour ago, Scar6 said:
If you have trouble with Hunters in Open Space, try resonating ammunition for double damage, stack EM restistances and use your Wormhole to prevent getting surrounded. The Blaster Turret can be effective at keeping these alien frigates next to you broadside aswell.
You can also make use of police ships and police stations for fire support.
Destroyers in general are not designed to be long range killer ships, thats the job of LRF. Neither are they premier damage dealers, since thats covered by Gunships. They are also not close range area deniel tanks, thats the job of Guards.
Think of destroyers as a long range area denial tool. You can effectively prevent enemy ships from fighting in certain areas of the map due to your high, sustainable damage output of Meson Cannons (and Coilguns). Pyro Emitters can quickly scatter frigballs and the Gravitational Lens (incredibly annoying module) gives heavier enemy ships (and allies) a very tough time. It even uncloaks Tacklers.
If destroyers aren’t suppose to be good at this and that… then why are they so insanely costly to build, and why are their active modules
so hard to obtain compared to other ships ?. They’re not suppose to be great tanks, not the best dps, not the longest range, and
definatly not the most agile (duhh)… They suffer from insane 300% damage penatly.
Yet… their required resources and modules requires weeks if not months to aqcuire - where’s the logic in that?.