16-17 Crew

Just some possible ideas for new crew for higher ranks. I would still love to see more implants available.

 

 

16: When the shield is lost, shifts the ship in a random direction by 750m with 30 second intervals.

16: Automatically takes down one missile within 800m with 30 second intervals.

16: Gives immunity to pulling/pushing effects for 10 seconds on activation of a multipurpose module.

 

 

 

17: Regenerates the hull by 1% every 2 seconds if the ship hasn’t been damaged in 10 seconds.

17: Projects a small static shield with 7,500pts at the crosshairs when the shields go down with 20 second intervals.

17: Missiles have a 5% chance to not consume ammo.

6 hours ago, TheDarkRedFox said:

16: Gives immunity to pulling/pushing effects for 10 seconds on activation of a multipurpose module.

 

Isn’t there something already like this where all effects are clensed or negated or sorts?

5 minutes ago, LYoshiiro said:

Isn’t there something already like this where all effects are clensed or negated or sorts?

Nope. Doesn’t apply to pulls/gravity/etc.

4 minutes ago, TheDarkRedFox said:

Nope. Doesn’t apply to pulls/gravity/etc.

guess the wording needs to be simplified more haha.