Hi, everyone!
I know this is a topic that pretty much every single player has experienced before in PvP, and if you own one, congrats. You just mastered the art of Pay to Win. So I’m not going to waste any more time, and just say what pretty much every player has been itching to say. But for this specific thread, I’ll try my best not to sound like a hater (which I am really tempted to be), and deal with this, debate-style.
First off, let’s gun down the points that just Ze’Ta absolutely masters.
- First, speed. It’s speed is about 40% faster than that of a stock Sirius, and it’s not even Federation tech. And so “The Federation’s ships are unmatched in top speed” is totally just abbreviated.
- Second, its weapon range. The “Kai” Fission Emitter can reach ranges of 6 kilometers , and you can stretch it to 9km with just 1 Horizon Module CPU. And the standard-issue Halo Launcher 17 only can reach 5.1 kilometers. And hitting a Ze’Ta with only a Photon Emitter 17 (it’s literally the only weapon that can reach ranges of 9km or more)? Total pain in the neck. Especially when you consider Point 1 above.
- Third, the Swarm. Normally this should be the ONLY special feature of the Ze’Ta since it is from ‘Ellydium’, but since there are other really unbalanced buffs, you get a total PvP nightmare. Say you were a Covert Ops Interceptor. You have a Ze’Ta on the enemy team trying to trash your team’s ships. You sneak up on it, hoping to use your Plasma Arc to blow out the Ze’Ta’s active modules, capacitor and engines. But when you try to sneak up on it, the Swarm (scenario 1) blasts you with its Turret and blows up your ship. (Scenario 2) finds you while you’re cloaked, swarm around your ship, dealing kinetic damage, and turns your ship into scrap. (Scenario 3) But even if your ship manages to survive all that, the big moment arrives. You fire up your Plasma Arc at point-blank range from behind. But to your surprise, he warps 2km away and blasts you instead.
- Which brings me to point four: anti-module compromise. You can throw on a Wormhole Projector and a Displacement Sphere, and walla, you’re virtually immune to Covert Ops’ attacks on your ship. And forget about being trapped in Gravity Lens in Destroyer versus Destroyer battles. Your ship’s standard engines can outrun it easily.
- And point 5: insane regeneration speeds. Normally, Destroyers can regenerate a modest 100 pts/s on their hulls (Regenerative Coating 17 Mk.I) and 480 pts/s of shields per second (shields inclusive of Federation/Imperial energy rerouter shield regen mode). But this time, the Ze’Ta can reach blazing speeds of up to 600 pts/s for their hull alone (1200 pts/s divided in half since Ellydium ships regen HP at 50% efficiency) and 406 pts/s of shields per second (464 pts/s standard regen + 75% regen speed via Ship Tree mods). That’s makes the total regeneratable hitpoints 1006 per second, compared to the measly 580 hitpoints/s that normal Destroyers can handle. That’s twice the regen speed of a normal Destroyer.
And you can already see the Ze’Ta’s effects on player trends. (Data acquired from SteamCharts) In December 2018, prior to the Ze’Ta’s release, peak player count reached 598 players (avg. 274 players), which increased to 789 players (avg 380.7 players) in January 2019, when the Ze’Ta was first introduced, a 38% gain in player count. Why not? Everyone has been anticipating a Destroyer to be released by ‘Ellydium’, and now’s the moment of truth. However, after they saw the price tag on it (both resource-wise and real-life-money-wise), things really started to go downhill afterwards. In February 2019, players peaked at 619 players (avg. 343 players), a 9% decrease, and dropped further to just 609 peak players (avg. 304.4 players), a 11.45% decrease, in March 2019. The statistics for the last 30 days are worst. Peak player counts only reached 496 players, 276.2 average, and warranted a 9% loss in player count. From here onwards, it’s just going to get worse and worse.
So here’s the final straw: deal with this problem now, or never deal with it and let the game’s PvP mode die slowly and painfully. It’s Cosmonautics Day, and players that are on the team that has more Ze’Tas than the other team is popping champagne and winning in their battles, while the other team yell, rage, scream and curse at their monitors for having wasted their time on a game that recently went unbalanced. I have played 971 hours of Star Conflict on my Steam account record, and I can say, I have never, ever seen such unbalanced gameplay in a PvP match, in any game, before.
So there you have it. Peace out.