Fellow mate, ladies and gentlemen, please take into account, that a major update in regard to progression, PvP, PvE is coming -I guess- around 4 weeks from now after the fleet upgrade finishes.
And look, please, what the devs did: all the 1.5.x patches were mostly more than just ok! At the moment, Neos are abundant in r8 battles, Berrys are fine in r11, and Electrum is accessible in r14. Monos are easy to get, r8 destroyers are easy to build. Maybe random number generator is a pain in the a*%$ - and credits are a bit low in PvP – but everything is ok. Now the queue or MatchMaker: some say this way, others say other way. Seems that devs could not make us all happy, irregardless of what they would do. I suggest to have switches of choice in game-menu _: favor wait time for hot join etc. So nobody can any longer blame the devs for the choices they made.
On 16.2.2018 at 4:45 PM, Seraphym1 said:
… We don’t want the weak feeling good about there weakness, We want them to be motivated to run and hit the gym…or learn to box. Bring back the Tiers! Please.
This is game entertainment, you want paying members to be punished by non-paying grinding heros? makes no sense, somebody has to pay the bills! So it needs incentives to get real money from pleased players and make them paying players in the future…
On 16.2.2018 at 6:46 PM, g4borg said:
… it’s not about everybody being a winner, it is about fairness of units.
how was it fun during the time of tiers to grind through rank 7, 10, etc.?
what sense does it make, if you have units in a game that are weaker and just gathering dust? …
Yes - level up synergizing the ships makes sense to some degree, only - in the end it must be fun. What if I hated to fly Interceptors, why should I grind them up until r15,r17, r25? A ship tree with many ranks will not scale endlessly. It will have a golden point, sweet spot of optimum. I fell 15 is a bit to much, not to speak of 17. What would we gain from, say 22 or 33 ranks??
On 17.2.2018 at 4:59 PM, Seraphym1 said:
… Without the bonuses the tier jumpers will be shredded like they always have been. “bought the ship but not the skill” is after all still an available taunt.
…
Somebody come up with something for the devs, They will listen if we can give them something solid.
We had the thread "Making Balance together, but no feedback. Some say so other the opposite, how would that help? Hot jump is not optimal but the best thing in a while for the PvP – and players still complain… If one analyses the problems, some will still complain even if a very good - or the best possible solution would be implemented…
On 17.2.2018 at 9:12 PM, GatoGrande said:
Good for you.
We all know that you are spacial. ![:006:](<fileStore.core_Emoticons>/emoticons/006.png “:006:”)
No Gato, it is not just Kosty, me too and _terrorblade and g4borg also say hot jump is not so bad!
On 17.2.2018 at 9:45 PM, ComWittman said:
… The ranks were obviously implemented to show/state progression and naturally higher rank ships should have been from all aspects better. Climb ranks, progression - …
In the end it must also sell and keep players interested - there are many conflicting variables to take into account, it is not so easy to give a optimal solution, so let us not only beat the devs. I still like this game more or less ok - and I like to have battles with all of you m8s …
On 17.2.2018 at 10:06 PM, Koromac said:
There was such a suggestion that was made by me and a few others. Yes, 3 difficulty curves or Rank ranges. Rank 1-5, 6-10, 11-15.
Even [niripas] was pleased with this idea. I’m not sure if he’s still singing the same tune. Probably not.
…
Lack of sufficient player base. There is no other justification for this. In any case, they should get rid of those passive modifiers/buffs, regardless.
Rank 12 ship should not be stronger than Rank 15 and Rank 11 Destroyer should not be stronger and/or more resilient than Rank 14.
Stronger that is relative, some fly r15 others r11 - what’s the big thing. With the hot joins, old stats are not that important any more… I find that ok! And: no remove of passive modules (modifiers)!
9 hours ago, g4borg said:
…
hotjoin actually revitalized the game, and that came a bit before this change.
…
progression should happen by itself. having ships constantly beat your ship is the wrong motivation to get into another.
such a player will synergize all ships and leave.
i do not agree with you, that the buffs should be simply removed, no.
i do also not agree, that a higher ranked ship should be naturally stronger than a lower ranked one for pvp.
…
i agree that there might be a better solution to solving the issue of making all ships competitive against each other, or that the buffs should not clearly favor the lower rank instead either, but rather give the player choices he can build his gameplay upon.
atm. our system currently is not that bad in this regard, and without a total rework i do not see how it can be done better; but i hope it could be visualized better. because i like transparency.
everybody likes to win, thats not about being competitive.
actually i think you can rather learn to be competitive by learning to lose, than to win.
a competitive player likes even games, sportsmanship and fairness. he will even adjust his play to make the game interesting, e.g. by using niche units or focusing on a specific task for the team; he will see skill as something you have to exercise and enjoys games where everybody plays at full potential. he will see balance as something that creates choices for both sides to outplay each other, and wants to improve by playing first and foremost against people in his strength, with occasionally test himself against the best. he will be open to teach others about his playstyle in the hopes others adopt it for a more challenging gameplay.
a coward likes only to win, have the stakes in his favour, and likes to give no quarter, even if his enemy is too easy to kill, dislikes engaging for the team because it will hurt his stats, and seeks confirmation for his self esteem in showing the world that he is the true hero. he likes if the balance accredits his grinded investment by showing off how special he is, and enjoys if he can simply beat other players, even if it is just through methods unavailable to them, and therefore he likes if things are locked away, and rejoices if only he discovers some abusive move, which he keeps a secret.
… and yes, we are all a bit of both all the time, but its about what we want to be …
but rank bonuses provide an atmosphere, where ships are more equally usable.
i do think that too low entry points for games arent helping, while hotjoin in general is of course cool, starting in a 2v2 is a bit pointless, just to get a huge wave of players coming in at a stage, nobody could ever turn the tides.
even if sometimes it still works out ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)
… + 100% - ehem 99% - do not create Niri falsely into a stats-addict, he’s not, be fair to him pls. He’s giving a lot! And even guys like Eugeneius have a hard time these days, I guess he don’t like my Waz’got a lot ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) (And i am not that good a player)