On 8/26/2020 at 5:44 AM, ORCA1911 said:
Contrary to popular belief, giving sp ships access to unique modules is not a smart idea knowing how powerful they can be with the basic of things available to them. IMO the proper way to nudge them into the slightly bit powerful way would be to tweak their special module selection while keeping everything else as it is.
While some ships _are _competitive mostly because of their specmod (like Dyrnwyn), I don’t think this is the case for the SP ships. Cyning gets a slightly better microwarp with a reload penalty, Mjolnir a better overdrive with a reload penalty, etc. with Jaguar imo having the most unique specmod, that being the short cloak. I don’t find that these specmods, unless extremely heavily buffed, would warrant using those ships on them alone. I like the idea of buffing the specmods, but it wouldn’t be universally helpful - for example, Jaguar already has great specmods, but has at best a niche role because no matter how much you buff its specmods, it doesn’t have the stopping power or damage of Slowing Projector or Beam Disintegrator; and it would be difficult to make Caltrop and Dyrnwyn both viable on specmod alone because Dyrnwyn is already vying on its specmod.
I think SPs should have access to one unique module of their class, which I think would cause the following:
-Cyning is still not super relevant because Taikin exists. Maybe it’s a bit better than Berserker, but Berserker remains relevant because it has two unique slots, allowing more flexibility with some builds (I’m sure many of us have wished that we had more unique slots on a premium). But also Leonina exists, and has access to things like Hazardous Veil with a 20% module cd…
-Mjolnir is similar because Tharga exists. Gauss or pion with Magnetic Disruptor might be fun. Spark still has more Thi’Lith damage.
-Kraken becomes usable because it has comparable bulk to the dragons with Particle Flow Disruptor, but still probably situational because DoT doesn’t stack and LRFs mostly shoot relatively immobile targets. Energy drain might be fun to use against Waz’Got, but you’re sacrificing efficiency on killfeeds, LRFs and Zetas. Black Dragon would still be as good or better.
-Peregrine gets Adaptive Plugin, which would indeed be pretty strong, especially with the regen debuffing specmod, but it’s not like Plague Doctor and Spike don’t exist. GEagle is and would be questionable.
-Jaguar can actually be a team fighter or anti-inty, instead of just being a meme brawler. Sawtooth would still compare because better bulk and Panther would still chase better because Dawn Locator. Rockwell would also still remain a viable anti-inty.
-Octopus can heal more. Still probably outclassed by Scylla, which has better bulk, more damage, and crazy heals, but it would be usable as a more lightweight engi. It’s not like Mammoth is amazing.
-Caltrop gets Dazzler! That’s really about it, it doesn’t have synergy buffs that improve ECM mods so this is the only real thing I can think of that would be comparable to/better than Waki AE, to say nothing of Dyrn. Karud wasn’t really considered a meta ECM anyways and would still remain the relevant bomb runner because of Shield Seal.
-Saw One gets Thermal Energy Burner or Improved Charge Algorithms. TEB would be fun with the damage shield and crit chance, but I doubt it would compare to the current meta commands, being Loki, Granite, and Pilgrim.
-Ronin. I’m not familiar with guards but I don’t think it would break anything. Would probably not be significantly better, if at all, than Patriarch. Conformist would be fun.
I don’t think those would be terrible changes, and it would allow for more freedom in build design, in that you can build around uniques rather than a limited choice of specmods. Would they be better than the R15 premiums? Maybe. But how many of the R15 premiums are actually worth using over either their R12 counterparts or a T6 or ellydium? Maybe Patriarch, Black Dragon, sometimes Rockwell and sometimes Spark. The premiums are already less than amazing, and SP ships are much more expensive (than a premium on ship sale) and offer a fraction of the viability.
2 hours ago, ORCA1911 said:
TLDR: the trash tier and god tier need to be adjusted to match the medium tier of things, judging things from god tier perspective makes things worse.
When Leonina is at all comparable to Taikin, Tyrant to Zeta, Scylla to Wazgot, and Orelus to Tharga. At the moment there is no easy way to balance regular ships with ellydium ships and strong uniques are the only thing they have. Scylla has amazing uniques and is an amazing engi and is just completely sidelined by the fact that Wazgot can teleport people, instantly heal people by locking on, has an aiming laser, and can just kill anything that approaches it by slamming it into a wall. Leonina also has great modules like Hazardous Veil and is just pushed aside by Taikin, which has access to multiple cloaks, insane manoeuverability, a better tackler module than most tacklers have in Satellite Crystal, the ability to just rewind damage and debuffs with Quantum Leap, and actually strong DPS (Duelist + Predators Instinct + nodes = +75% damage). The existence of these basically means that unless you nerf ellydiums into oblivion, normal ships will need their uniques to be viable.