Free duplicators will only help dumb down the player database and make us see “res pls” messages in combat chat more than usual.
PvE is very easy to finish alone if you choose a map for yourself and get better and better at it. (I do only one pve run a day for the bonus loot, it is fire support and im certain I can solo it from start to finish without many problems.)
However, I understand when people, especially “pve only players”, do not want to do the same map over and over again.
-1 to free duplicators of any kind
BUT
Duplicator system must be reworked. In a scenario where my teammate dies and I need to fly 10km just to reach the debris of my teammate and rebuild his ship - (1) just to see him get resurrected 30km away at the beginning?Why did I have to fly the first 10km at first place? (2) just to see him ignore the rebuild and sit there, dead?
Need a decently long range for a teammate duplicator rebuild.
Need some kind of system to prevent players from ignoring when they get resurrected by their allies. - Couldn’t really think of a suggestion here.
(Forgot to add; Free duplicators with a cooldown isn’t a bad idea but even that will bring new things to whine about like “I want the old duplicator system where I can res people anytime I want”. Oh and most probably noone will use their cooldown on an ally and save it for themselves in case they die too - resulting in lots of free but cooldown-ed duplicators not being used at all, just waiting in case the player himself dies.)
+10000 if this change could noticably increase the amount of players, though.