25 minutes ago, ORCA1911 said:
If you can elaborate more on this idea it could be a thing. We already have one type of conflict for each, mixing and matching them and stuff could make things interesting.
For specific idea, I will tell u a long story.
A traveller found a location which belongs to no one, I will call it as sector X.
Of course, 3 factions soon get interested in the sector X, and get ready for the invasion.
However, things get complicated, since the Enclave pirates also hear the story, and hop into the dirty fight, plus some of the recon ships reported that ailens are also try to build a station in sector X.
And here is how sector X works.
Each week, pilots are asked to choose their side to participate, and of course you can ignore it, if you are not interested.
Then pilots can jump into each side’s frontal base for free.
Around the frontal base, PvE modes are active, you can farm reputation by killing AI ailens in the sector.
Into deeper place, PvE modes disabled, and you can farm by either killing AI ailens or killing other players from other factions.
For preventing from players to kill other players from the same faction, they will appeared as blue, or partial PvE activated.
After a week, the Sector X are closed and each sector will be occupied by the faction, which has the most reputation for a week, and each player will be rewarded depends on how many sectors their faction occupied.
This is what I thought in the first place.