The PvP balance in this game is utterly broken. Interceptors are so overpowered it’s not even funny.
They are by far the fastest an most maneuverable ships in the game. Ok, this part I can deal with, that’s how they are supposed to be.
They are however also the tankiest ships in the game, because they are not only extremely hard to hit and can generally avoid hits from all heavy weapons all together, but they also have a huge number of special active and passive modules that let them nope out when they are in any kind of trouble, and tank absurd amounts of damage. I’ve seen interceptors tank 3 ships while planting a bomb, then turn invisible and escape. How is that in any way reasonable?
On top of that the amount of damage they deal is completely out of control. They can literally burn down a destroyer that has 300,000 effective health in five seconds from out of stealth. How is this in any way reasonable or good game balance? These ships can full on tank the complete broadside of a destroyer with ease, but destroy one in seconds. Same fate awaits anyone who’s playing frigates.
This game is broken. There is absolutely no sense of proportionality in PvP. Huge ships pop like balloons while small ships are practically unkillable. Lumbering gun platforms do tickle-damage while tiny ships can rip apart anything in seconds.
Where is the advantage to playing a large slow ship? Frigates and Destroyers are basically useless in PvP because they neither have better armor nor better firepower than interceptors and fighters.