general information about Implant or Crew interface

Implant/s or Crew/s tree:          rank 1-15; horizontal direction

Top       - Empire implants;       vertical direction

Middle  - Federation implants; vertical direction

Bottom - Jericho implants;       vertical direction

 

Screenshot: (Implant or Crew interface)

 

2a82nbo.jpg

 

Descriptions of all available Implants or Crews:

 

Empire; rank 1: Neurocontroller “Gigas”

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Hull strength increased by 25%.

Empire; rank 2: Neurocontroller “Oculus”

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Reduces target locking time by 43%. Increases critical hit chance by 10%.

Empire; rank 3: Neurocontroller “Doctus”

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Shield regeneration speed increased by 40%.

Empire; rank 4: Alpha-inhibitor “Malleus”

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Increases damage dealt by missiles, mines and missile-slot drones by 10%.

Empire; rank 5: Alpha-inhibitor “Velox”

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Increases ship rotation speed by 30% in all axes.

Empire; rank 6: Alpha-inhibitor “Gladius”

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Main weapon damage increased by 7%.

Empire; rank 7: Beta-accelerator “Fortis”

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Increases capacitor volume by 40%.

Empire; rank 8: Beta-accelerator “Rapidus”

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Reduces recharge time by 17% for Multipurpose modules.

Empire; rank 9: Beta-accelerator “Gigas II”

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Increases hull and shield resistance to all types of damage by 12 pts. for each enemy marking you as their target.

Empire; rank 10: Neuroaccelerator “Rapidus II”

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Reduces module recharge time by 10%. Does not affect Multipurpose modules.

Empire; rank 11: Neuroaccelerator “Oculus II”

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Reduces enemy ship’s hull and shield resistance to all types of damage by 8 pts. For main weapons only.

Empire; rank 12: Neuroaccelerator “Gladius II”

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If the ship’s speed is 50% from maximum (not including afterburners), its main weapon deals 7% more damage.

Empire; rank 13: Neuroconnector “Rapidus III”

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Reduces cooldown times for modules by 5% upon destroying an enemy ship or assisting the destruction with damage.

Empire; rank 14: Neuroconnector “Gigas III”

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Neutralises all negative effects and grants 4 sec. immunity to them when the ship’s shield is first lost.

Empire; rank 15: Neuroconnector “Gladius III”

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Increases synergy and credits gain by 5%  and main weapon damage by 3%. Synergy and credits increase is active on ships of all ranks.

 

Federation; rank 1: Neurocontroller “Armadillo”

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Incoming explosion damage to hull reduced by 15%. Incoming critical hit damage to hull reduced by 15%.

Federation; rank 2: Neurocontroller “Albatross”

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Increases sensor range by 75%. Increases maximum and optimal weapon range by 20%.

Federation; rank 3: Neurocontroller “Owl”

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Increases maximum shield volume by 35%.

Federation; rank 4: Alpha-inhibitor “Sting”

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Increases missile and drone velocity and turn speed by 20%. Mine field radius increased by 10%. Tactical warhead active time increased by -1 sec.

Federation; rank 5: Alpha-inhibitor “Cheetah”

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Increases strafe speed by 75%.

Federation; rank 6: Alpha-inhibitor “Ox”

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Increases critical damage by 30%.

Federation; rank 7: Beta-accelerator “Predator”

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Afterburners energy use reduced by 17%.

Federation; rank 8: Beta-accelerator “Armadillo II”

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Upon activating Multipurpose modules , the ship becomes immune to all engine-inhibiting effects for 2 sec.

Federation; rank 9: Beta-accelerator “Cheetah II”

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Increases maximum afterburner speed by 7%.

Federation; rank 10: Neuroaccelerator “Sting II”

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Reduces active module energy consumption by 29%. Does not affect Multipurpose modules.

Federation; rank 11: Neuroaccelerator “Ant”

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Increases rate of fire by 8%. Reduces time to overheat.

Federation; rank 12: Neuroaccelerator “Predator II”

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If the ship’s speed is less than 50% of maximum (not including afterburners), its energy reserves regenerate 50% faster.

Federation; rank 13: Neuroconnector “Ant II”

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Increases main weapon damage by 15% for 10 sec. upon destroying an enemy ship or assisting the destruction with damage.

Federation; rank 14: Neuroconnector “Albatross II”

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Activates emergency stealth field generator for 2 sec. when the ship’s shield is first lost.

Federation; rank 15: Neuroconnector “Owl II”

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Improves credit gain by 10%  and hull and shield strength by 5%. Credits increase active on ships of all ranks.

 

Jericho; rank 1: Neurocontroller “HR1 - SE”

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Increases hull resistance to all types of damage by 20 pts.

Jericho; rank 2: Neurocontroller “FCS - M1”

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Reduces incoming control-inhibiting effects duration by 23%. Reduces main weapon spread by 20%.

Jericho; rank 3: Neurocontroller “SR Mark 2”

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Increases shield resistance to all types of damage by 30 pts.

Jericho; rank 4: Alpha-inhibitor “RR-25”

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Maximum missile range, mine active time and drone durability increased by 75%. Increases blast and cloud radius for Tactical warhead by 20%.

Jericho; rank 5: Alpha-inhibitor “SP-25”

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Maximum speed increased by 3%.

Jericho; rank 6: Alpha-inhibitor “WPN-FS2”

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Improves main weapon parameters:

kinetic projectile speed increased by 30% ,

EM projectile speed increased by 30% ,

maximum thermal weapon beam temperature increased by 10%.

Jericho; rank 7: Beta-accelerator “CU - Type B”

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Part of damage received by your shield ( 15% ) restores your energy reserves. Does not reduce incoming damage.

Jericho; rank 8: Beta-accelerator “CU-25b”

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Upon activating Multipurpose modules , the ship becomes immune to all energy syphoning effects for 15 sec.

Jericho; rank 9: Beta-accelerator “SR Mark 3”

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Increases shield resistance to all types of damage by 13 pts. for each enemy locking you as target. Shield can now absorb damage from collisions.

Jericho; rank 10: Neuroaccelerator “WPN-FS3”

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Improves active modules parameters by 8%. Does not affect Multipurpose modules.

Jericho; rank 11: Neuroaccelerator “RR-50”

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Missile and missile cassette reloading time reduced by 20%.

Jericho; rank 12: Neuroaccelerator “SR - PRO”

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If the ship’s speed is below 50% of maximum (not including afterburners), its shield regenerates 25% faster.

Jericho; rank 13: Neuroconnector “WPN-F70”

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Increases main weapon damage by 1% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to 10%.

Jericho; rank 14: Neuroconnector “SR-X”

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Increases hull damage resistances by 75 pts. for 4 sec. when the ship’s shield is first lost.

Jericho; rank 15: Neuroconnector “RB-X”

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Improves synergy gains by 10%  and missile slot weapon damage by 5%. Synergy increase active on ships of all ranks.

 

Tl:DR

http://wiki.star-conflict.com/index.php?title=Implants

1 hour ago, xKostyan said:

Tl:DR

http://wiki.star-conflict.com/index.php?title=Implants

Good to know, but some informations there are outdated.

 

Feel free to Fix it

  • to Koromac!
  • to Kost!

5 minutes ago, Lord_Xenon said:

  • to Koromac!
  • to Kost!

And yet you neither +1ed Koro, nor -1ed me.

Good job

4 minutes ago, xKostyan said:

And yet you neither +1ed Koro, nor -1ed me.

Good job

???